MAGIC-USER


Cantrips
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PH

Notes Regarding Magic-User Spells






















SPELL TABLES, MAGIC-USERS, Cantrips
Notes Regarding Cantrips
 
Useful Reversed Legerdemain Person-Affecting Personal Haunting Minor Illusion

Number Useful (INT) (I: INT-3) -
1 Chill 1
2 Clean 2
3 Color 3
- Cut 4
4 Dampen 5
5 Dry 6
6 Dust 7
7 Exterminate 8
8 Flavor 9
9 Freshen 10
10 Gather 11
- Gallop 12
11 Polish 13
12 Salt 14
13 Shine 15
14 Spice 16
15 Sprout 17
16 Stitch 18
17 Sweeten 19
18 Tie 20
19 Warm 21
20 Wrap 22

Number Reversed (2-8) (I: 2-5) -
1 Curdle 1
2 Dirty 2
3 Dusty 3
4 Hairy 4
5 Knot 5
6 Ravel 6
- Scorch 7
7 Sour 8
8 Spill 9
9 Tangle 10
10 Tarnish 11
11 Untie 12
12 Wilt 13

Number Legerdemain (2-5) (I: 2+d4) -
1 Change 1
2 Distract 2
3 Hide 3
4 Mute 4
5 Palm 5
6 Present 6

Number Person-Affecting (2-8) (I: 2-5) -
1 Belch 1
2 Blink 2
3 Cough 3
4 Giggle 4
- Listen 5
5 Nod 6
6 Scratch 7
- Snatch 8
7 Sneeze 9
- Sting 10
8 Twitch 11
9 Wink 12
10 Yawn 13

Number Personal (2-8) (I: 2-5) -
1 Bee 1
2 Bluelight 2
3 Bug 3
- Catfeet 4
4 Firefinger 5
5 Gnats 6
6 Mouse 7
7 Smokepuff 8
- Spark 9
8 Spider 10
9 Tweak 11
10 Unlock 12

Number Haunting Sound (2-5) (I: 4+d4) -
1 Creak 1
2 Footfall 2
3 Groan 3
- Horn 4
4 Moan 5
5 Rattle 6
6 Tap 7
7 Thump 8
8 Whistle 9

Number Minor Illusion (Illusionists only: 4+d4)
1 Colored Lights
2 Dim
3 Haze
4 Mask
5 Mirage
6 Noise
7 Rainbow
8 Two-D'lusion
SPELL TABLES, MAGIC-USERS, Spells

* Cost in silver dollars. $10 = 1 gp.
Number 1st Level Material Components Cost* Number
1 Affect Normal Fires - 1
2 Alarm A tiny bell && _a piece of very fine silver wire_ . 2
3 Armor A piece of finely cured leather which has been blessed by a priest. 3
Bigby's Bookworm Bane A child-sized glove made of tough leather. 4
Bigby's Feeling Fingers A child-sized silk glove and a swan’s feather. 5
4 Burning Hands - 6
- Catapult The object 7
5 Charm Person - 8
6 Comprehend Languages A pinch of soot && a few grains of salt. 9
7 Dancing Lights A bit of phosphorus || wytchwood || a glowworm 10
8 Detect Magick - 11
- Detho's Delirium A small silver or brass bell 12
Drawmij's Beast of Burden Lodestone an  pinch of metal filings.  13
Drawmij's Light Step A bit of fur taken from a cat's paw and a duck's feather. 14
9 Enlarge A pinch of powdered iron 15
10 _____ - 16
11 Feather Fall A small feather or a piece of down somewhere on the person of the spell caster 17
12 Find Familiar At such time as the magic-user determines to find a familiar, he 
or she must stoke up a brass brazier with charcoal, and when this is 
burning well, add 100 g.p. ($1000) worth of incense, herbs (basil, savory, and 
catnip for sure), and fat.
18
13 Firewater A few grains of sugar and a raisin 19
14 FRIENDS Chalk (or white flour),
lampblack (or soot),
and vermillion <Chinese red> <#E34234> applied to the face before casting the spell
20
15 Grease A bit or pork rind, butter, or other greasy material 21
16 Hold Portal - 22
17 Identify A pearl (of at least 100 g.p. value) and
an owl feather steeped in wine,
with the infusion drunk and a live miniature carp swallowed whole prior to spell casting.
If a luckstone is powdered and added to the infusion, probability increases 25% and all saving throws are made at +4.
23
18 Jump A grasshopper's hind leg, one for each leap, to be broken when the leap is made.  24
19 Light - 25
20 Magick Missile - 26
21 Melt A few crystals of rock salt && a pinch of soot. 27
22 Mending Two small magnets of any type (lodestone in all likelihood) || two burrs. 
(Alt): Alicorn
28
23 Message A short piece of _copper_ drawn fine 29
Mordenkainen's Protection from Avians A feather from any bird wrapped with a strip of tough leather 30
24 Mount A bit of hair |or| shit from the type of animal to be conjured hair: 1 penny per bunch
shit: $10 per pound
31
Nystul's Dancing Werelight A live firefly 32
Nystul's Flash - 33
25 Nystul's Magic Aura A small p of silk which must be passed over the object to bear the aur 34
Otiluke's Bubbling Buoyancy Small cork and a pinch of bromine salt 35
Otiluke's Smoky Sphere Charred stick or piece of charcoal and a  small, hollow glass ball 36
Otto's Chime of Release Brass tubular chime, which disappears when the spell is CAST 37
26 Precipitation A pinch of silver dust 38
27 Protection From Evil MC: To complete this spell, 
the Priest must trace a 3’ diameter circle upon the floor 
(or ground) 
with holy water for protection from evil, 
with blood for protection from good -- 
or in the air using burning incense or smoldering shit with respect to evil/good. 

MC.Wizard: Powdered iron &&|| 
silver as the material components for tracing the magick circle for protection from evil, . 

39
28 Push A small pinch of powdered brass which must be blown from the palm prior to pointing at the object of the spell 40
Rary's Empathic Perception A penny 41
29 Read Magick A clear crystal or mineral prism. 
Note that the material is ^not^ expended by use. 

Unreadable Magick: A pinch of dirt and a drop of water

$250: water
blood, human: $1000 per ounce
blood, mammal: $10 per ounce
|| incense: $10 per stick
|| shit: free
42
30 Run An elixir made from the juice of dried plums boiled in spring water && the oil of 5-8 beans of a spurge (castor) plant 43
31 Shield +3+ - 44
32 Shocking Grasp - 45
33 Sleep A pinch of fine sand, rose petals, || a live cricket 46
34 Spider Climb A drop of bitumen and
a live spider,
both of which must be eaten by the spell recipient
bitumin: $50 per ounce
spider: $10 or gather
47
- Spidereyes The eyes of any living arachnid x 48
35 Taunt - 49
Tenser's Eye of the Tiger A tiger's whisker and ground carrot 50
36 Tenser's Floating Disc A drop of mercury 51
Tenser's Steady Aim A small coiled spring 52
37 Unseen Servant A piece of string and a bit of wood. <and a carpenter> <x?> 53
38 Ventriloquism A small cone of parchment 54
39 Wizard Mark A pinch of diamond dust (about 50 gp worth) and 
a pigment or pigments for the coloration of the mark. 
If the mark is to be invisible, 
the pigments are still needed, 
but the caster uses a stylus of some sort rather than his or her digit. 
55
40 Write In +addition+ to the writing surface upon which the spell is to be transcribed,
the spell caster needs a fine ink composed of rare substances
(minimum cost 200 g.p. per bottle, if available at all without manufacture by the MU).
56

Number 2nd Level Material Components Cost* Number
- Agannazar's Scorcher - 1
1 Audible Glamer A bit of wool or a small lump of wax 2
Bigby's Dextrous Digits A pair of gloves embroidered with the mage's initials 3
Bigby's Silencing Hand A cloth glove smeared 
with sticky syrup or honey
4
2 Bind A small piece of twine 5
- Blacklight A piece of coal and 
an eyeball (from any creature; it may be dried and preserved
6
- Bladethirst A pinch of powdered silver, adamantite,
or mithral, and at least a drop of
(human) blood
7
- Circle Dance A gem or gems of not 
less than 1,000 gp total value are powdered 
prior to spellcasting. The caster 
sprinkles this powder in a circle of at 
least 10 feet in diameter on any solid 
surface (even if temporary), and dances...
8
3 Continual Light - 9
4 Darkness 15' Radius A bit of bat fur and either a drop of pitch or a piece of coal 10
- Decastave A piece of wood 11
5 Deeppockets In addition to the garment, the material 
components of this spell are a tiny golden needle and a strip of fine 
cloth given a half-twist and fastened at the ends
12
6 Detect Evil - 13
7 Detect Invisibility A pinch of talc and a small sprinkling of powdered silver. 14
- Dire Charm - 15
- Dispel Silence A hand gesture and the casting into 
the air of a pinch of powdered diamond 
(at least 50 gp worth of the crushed 
gemstone)
16
Drawmij's Adventurer's Luck 5,000 GP worth of ruby 
dust sprinkled over the creature's head; this vanishes after 
the spell expires
17
Drawmij's Breath of Life - 18
Drawmij's Scent Mask A scentless flower.  19
Drawmij's Swift Mount A hare's foot or a bit of fur from a cheetah 20
8 ESP +4+ A penny 1 penny 21
9 Flaming Sphere A bit of tallow, a pinch of sulphur, and a dusting of powdered iron tallow: 1 penny per pound
sulphur: $10 per ounce
22
- Flying Fist - 23
10 Fools Gold If the "gold" is struck hard by an object of cold-wrought iron,
there is a slight chance it will revert to its natural state, depending on the material component used to create the "gold":
if a 50 g.p. citrine is powdered and sprinkled over the metal to be changed,
    the chance that cold iron will return it to its true nature is 30%;
if a 100 g.p. amber stone is powdered,
    there is a 25% chance that iron will dispel the dweomer;
if a 500 g.p. topaz is powdered,
    the chance drops to 10%;
and if a 1, 000 g.p.
    oriental (corundum) topaz is powdered, there is only a 1% chance that the cold iron will reveal that it is fools gold.
24
11 Forget +4+ - 25
12 Invisibility An eyelash && a bit of gum arabic, the former encased in the latter 26
13 Irritation Powdered leaf from poison ivy, oak, or sumac 27
14 Knock - 28
15 Know Alignment - 29
16 Leomund's Trap A piece of iron pyrite touched to the object to be "trapped" 30
17 Levitate A small leather loop OR
a piece of golden wire bent into a cup shape with a long shank on one end.
31
18 Locate Object A piece of lodestone 32
19 Magick Mouth A small bit of honeycomb 33
20 Melf's Acid Arrow A dart and
powdered rhubarb leaf and
adder stomach
adder stomach: $50 each 34
21 Mirror Image - 35
Mordenkainen's Encompassing Vision A crystal disc with 8 eyes inscribed upon it, spaced at 45 
degree intervals around the edge of the disc
36
Nystul's Blackmote A sliver of bone taken from an undead skeleton. 37
Nystul's Blazing Beam - 38
Nystul's Crystal Dagger A tiny dagger made from fine lead crystal, worth 250 GP 39
Otiluke's Boiling Oil Bath A few drops of oil and a pinch of sulfur 40
Otto's Soothing Vibrations - 41
Otto's Tones of Forgetfulness A string from a sitar and a wooden mallet 42
- Plague A scrap of human skin (from any source, of a size at least as large as a gold piece) and 
a pinch of soot or charcoal or black mold or fungus growth
43
22 Preserve A pinch of dust, a bit of resin (or amber), and a drop of brandy dust: free
$10 per pint
44
23 Protection From Cantrips - - 45
24 Pyrotechnics - - 46
- Quimby's Enchanting Gourmet The foodstuffs to be prepared, 
a drop of the caster’s blood, 
a piece of string, and 
a block of wood of any size. 
47
Rary's Aptitude Appropriator - 48
25 Ray of Enfeeblement - 49
- Ray of Ondovir - 50
26 Rope Trick Powdered corn extract && a twisted loop of parchment 51
27 Scare A bit of bone from an undead skeleton, zombie, ghoul, ghost || mummy.
<1.5: Include some undead from FF, etc.>
<Note: although ghosts do not have bones per se, the above is probably a reference to the bones of the person in life.>
52
28 Shatter A chip of mica $10 per cubic inch 53
- Skyhook A miniature metal fishhook 54
29 Stinking Cloud A rotten egg || several skunk cabbage leaves 55
30 Strength A few hairs || a pinch of shit from a particularly strong animal -- ape, bear, ox, <mule>, etc. <> 56
31 Tasha's Uncontrollable Hideous Laughter A small  feather, a tiny wooden paddle, and a minute tort. feather: 
paddle: $1 each
tort: $3 each
57
Tenser's Brawl A bit of chest fur from a bear or gorilla x 58
Tenser's Hunting Hawk A wing feather x 59
32 Vocalize A bell without a clapper, or else a jailbird’s tongue 60
- Waves of Weariness  <?>  61
33 Web A bit of spider web $10 per web or gathering 62
34 Whip A small bit of silk braided so as to form a miniature whip 63
35 Wizard Lock - 64
36 Zephyr A piece of fine parchment, accordion-folded and tacked near the bottom by a pin of ivory or silver 65

Number 3rd Level Material Components Cost* Number
- Bigby's Pugnacious Pugilist A mitten stuffed with cotton and a 
brass bell
x 1
1 Blink - - 2
2 Clairaudience A small silver horn of at least 100 g.p. value; casting the spell causes it to disappear. $1000+ 3
3 Clairvoyance A pinch of powdered pineal gland from a human or humanoid creature $2500 each 4
4 Cloudburst powdered silver and powdered iodine crystals 5
5 Detect Illusion A piece of yellow tinted crystal, glass, or mica 6
6 Dispel Magic - 7
Drawmij's Marvelous Shield - 8
Drawmij's Iron Sack A strip of leather with mail sewn on one side 9
7 Explosive Runes - 10
8 Feign Death - 11
9 Fireball A tiny ball composed of batshit &&sulphur. <> 12
10 Flame Arrow A drop of oil and a small piece of flint 13
11 Fly A wing feather of any bird 14
- Ghost Pipes - 15
12 Gust of Wind A legume seed. (3.25) 16
13 Haste A shaving of licorice root 17
14 Hold Person A small, straight piece of iron 18
- Hover - 19
- Icelance A piece of ice and a drop of his or her own spittle 20
15 Infravision Either a pinch of dried carrot or an agate 21
16 Invisibility 10' Radius An eyelash && a bit of gum arabic, the former encased in the latter. 22
17 Item <not noted: MC=AoE?> 23
- Laeral's Dancing Dweomer A pinch of dust thrown into
the air about the caster and any object
(which will not be changed in any way
by the spell) radiating a dweomer at the
time.
24
18 Leomund's Tiny Hut A small crystal bead 
which will shatter when spell duration expires or the hut is otherwise dispelled.
25
19 Lightning Bolt A bit of fur and an amber, crystal || glass rod. <An amber rod is worth 25 gp. T1-4.53> 26
- Mailed Might A small fragment of real armor: plate or metal mail-weave 27
- Missile Mastery - 28
20 Material - 29
21 Melf's Minute Meteors The components necessary for the casting of this dweomer are nitre and 
sulphur formed into a bead by the admixture of pine tar, and a 
small hollow tube of minute proportion, fashioned from gold. The tube 
costs no less than 1,000 gp to construct, so fine is its workmanship 
and magical engraving, but it remains potent throughout numerous 
castings of the spell -- unless damaged by accident or abuse.
30
22 Monster Summoning I A tiny bag and a small (not necessarily lit) candle bag: $15 each
Candle, tallow: 1 cent 
Candle, wax: $1 
31
- Mordenkainen's Defense Against Lycanthropes Crushed moonstone x 32
- Mordenkainen's Defense Against Nonmagical Reptiles and Amphibians A bit of snake skin 
and a dried frog‘s leg 
placed in a pouch of hardened leather
x 33
- Mordenkainen's Protection From Insects and Arachnids An insect trapped in amber x 34
- Night Scar - 35
Nystul's Crystal Dirk A tiny dagger made from lead crystal worth 350 g.p $3500 36
Nystul's Expeditious Fire Extinguisher A pinch of cold ash mixed with salt x 37
Nystul's Golden Revelation A box wrapped with waxed 
parchment, containing a glowworm
x 38
Nystul's Radiant Baton A crystal prism (which shatters 
after the spell) and a set of seven small, silver rods
39
Otiluke's Acid Cloud A small vial of diluted aqua regia (“royal water”) 40
Otiluke's Force Umbrella A miniature umbrella made of wood and leather and a pinch of diamond dust 41
Otto's Crystal Rhythms A pair of crystals worth 500 g.p. that vanish after the spell is cast.  $5000 42
Otto's Sure-Footed Shuffle A fiddle string and a sliver from the hoof of a mountain goat . 43
23 Phantasmal Force A bit of fleece $10 / lb 44
24 Protection From Evil 10' Radius To complete this spell, the cleric must trace a circle 20' in diameter using holy water or blood, 
incense or smouldering shit as according to the protection from evil spell
45
25 Protection From Normal Missiles A piece of tortoise || turtle shell $3 each 46
26 Secret Page Powdered herring scales $20 per ounce 47
27 Sepia Snake Sigil 100 gp worth of powdered amber, a scale from any snake, and a pinch of mushroom spores 48
28 Slow A drop of treacle $5 per quart 49
29 Suggestion A snake’s tongue && either a bit of honeycomb || a drop of sweet oil 50
- Tasirin's Haunted Sleep - - 51
Tenser's Deadly Strike A full set of tiger claws 52
Tenser's Eye of the Eagle A few feathers from the head of an eagle and ground carrot x 53
30 Tongues A small clay model of a ziggurat, 
which shatters when the spell is pronounced
54
31 Water Breathing A short reed || piece of straw 55
32 Wind Wall A tiny fan and <&&> a feather of exotic origin 56

Number 4th Level Material Components Cost* Number
- Archveult's Skybolt A crystal, a faceted gem, 
quartz, or cut glass -- of at least an inch 
in length
1
- Backlash - - 2
- Beltyn's Burning Blood The presence of exposed blood in the 
victim and a pinch of saltpeter.
3
Bigby's Battering Gauntlet A metal rod with a 
chain mail gauntlet slipped over one end
4
Bigby's Construction Crew An assortment 
of miniature tools, worth at least 500 g.p.
5
Bigby's Force Sculpture A lump of soft clay with diamond dust 
mixed into it.
6
- Bowgentle's Fleeting Journey A small ball of rubber 
(which may be uncured, just as it 
comes from the tree)
7
- Caligarde's Claw The claw or foot of a 
creature, which is consumed in the 
casting
8
1 Charm Monster - - 9
2 Confusion A set of three nut shells.
<(eg. betel nut, poison nut, nutmeg)>
$1 per pound 10
3 Dig A miniature shovel and 
tiny bucket to activate a dig spell and must continue to hold these material components while each pit is excavated
11
4 Dimension Door - - 12
5 Dispel Illusion - - 13
Drawmij's Handy Timepiece A feather from a 
migratory bird, a fruit fly, a few grains of sand, a solid silver 
pendulum worth 100 g.p., and a solid gold orb of exquisite 
craftsmanship worth 5,000 g.p.; all of these vanish 
with the end of the spell
14
Drawmij's Instant Exit A miniature silver door decorated
with ruby chips worth 5,000 g.p. that vanishes after
the spell is cast
$5000 15
Drawmij's Protection from Non-magical Gas A fan 
and a small vial containing perfume worth at least 100 g.p. 
Both vanish after the spell is cast
x 16
Drawmij's Tool Box A miniature wooden tool box x 17
6 Enchanted Weapon Powdered lime && carbon x 18
- Encrypt A pinch of dust or grey lint "fluff,"
and a feather,
and are consumed in the casting.
x 19
7 Evard's Black Tentacles A piece of tentacle from a giant octopus || giant squid x 20
8 Extension I - - 21
9 Fear Either the heart of a hen || a white feather. heart: $1 each
feather: $10-60 each
22
- Firebrand A pinch of sulphur 
and a spark of normal flame
Reversed: A drop of water as an additional material component
sulphur: $10 per ounce 23
10 Fire Charm A small piece of multicolored silk of exceptional thinness 
which the dweomercraefter must throw into the fire source
24
11 Fire Shield A bit of phosphorous.(hot)
A live firefly or glow worm or the tail portions of 4 dead ones (cold)
25
12 Fire Trap The caster must trace the outline of the closure with a bit of sulphur or saltpeter 26
13 Fumble A dab of solidified milk fat $5 per pint 27
- Hailcone A pinch of dust (a 
grain or two of sand will suffice) and a 
few drops of water
dust: gathering 28
14 Hallucinatory Terrain A stone, a twig, and a bit of green plant -- leaf or grass blade 29
15 Ice Storm A pinch of dust && a few drops of water dust: gathering 30
- Ilyykur's Mantle A natural (not cut) crystal of gemstone 31
16 Leomund's Secure Shelter a square chip of stone, 
crushed lime, 
a few grains of sand, 
a sprinkling of water
and several splinters of wood. 
These must be augumented by the components of the alarm and unseen servant spells if these are to be included in the spell; 
i.e. string and 
silver wire and a small bell
32
17 Magic Mirror The mirror used 
must be of finely wrought and highly polished silver of a minimum cost 
of 1,000 gp. This mirror is not harmed by casting of the spell as are the 
other material components -- the eye of a hawk, an eagle, or even a 
roc, and nitric acid, copper and zinc 
hawk eye: $150
eagle: eye: $200
roc eye: $5000
nitric acid: 
copper: 
zinc: 
33
18 Massmorph A handful of bark chips 1 cent per pound, 
gathering
34
- Merald's Murderous Mist <> x 35
19 Minor Globe of Invulnerability A glass or crystal bead $5 each 36
20 Monster Summoning II A tiny bag and a small (not necessarily lit) candle. bag: $15 each
Candle, tallow: 1 cent 
Candle, wax: $1
37
Mordenkainen's Electric Arc A bit of fur and a glass rod fur: 
glass rod: 
38
Mordenkainen's Faithful Phantom Shield-Maidens A pair of 
small crystal shields tied with string to a miniature wooden 
figure of the caster
x 39
Mordenkainen's Protection From Slime A bit of food mold pressed between 2 flat 
stones, and a pinch of diamond dust
x 40
- Nchaser's Glowing Globe a globe of blown glass of the 
finest quality, and a spark
x 41
Nystul's Blacklight Burst A bit of earth taken from the grave of a ghoul or ghast x 42
Nystul's Grue Conjuration Air--Incense
Earth--Soft Clay
Fire--Sulfur
Water--Sea Water
The payment offered must be at least 500
g.p. worth of goods of interest to the grue
incense: $10 per stick
soft clay: $10 per pound
sulfur: $10 per ounce
sea water: free
goods of interest: $5000
43
Nystul's Lightburst A small, solid gold orb worth 
500 g.p. It is destroyed after the spell dissipates
$5000 44
Otiluke's Steaming Sphere A few drops of pure water, a pinch of dust, 
and a bit of sulfur
water: gathering
dust: gathering
sulfur: $10 per ounce
45
Otto's Drums of Despair A set of four miniature silver 
trumpets trimmed with lapis lazuli, worth a total of 5,000 
g.p., which vanish after the spell is cast
$50,000 46
Otto's Silver Tongue - - 47
Otto's Tin Soldiers A pair of soldiers worth 100 
g.p. in workmanship and a miniature brass bugle worth 50 
g.p., which vanish after the spell is cast
soldiers: $1000
brass bugle: $500
48
Otto's Tonal Attack A sitar string and a crystal mallet (1,000 g.p.), which vanish 
after the spell is cast
mallet: $10,000 49
Otto's Warding Tones 2 lumps of bee’s wax and a string from any orchestral 
string instrument
x 50
Phase Trap a  small transparent colorless gem of not 
less than 50 gp value into the air (where it is consumed)
$500+ 51
21 Plant Growth - - 52
22 Polymorph Other A caterpillar cocoon cocoon: $5 each, or gathering 53
23 Polymorph Self - - 54
Presper's Moonbow A wisp of cobweb, 
an amber, glass, || crystal rod, 
and a scrap of fur
wisp: x
rod: $150
fur: $10-$200 per skin
55
Rary's Memory Alteration - - 56
Rary's Mind Scan - - 57
24 Rary's Mnemonic Enhancer A piece of string, 
an ivory plaque  of at least 100 g.p. value, 
and an ink composed of squid secretion and either black dragon's blood || giant slug digestive juice. 
All components disappear when the spell is cast
string: 1 cent per yard
ivory plaque: $1000
squid secretion: $500 per flask
black dragon blood: $5000 per ounce
giant slug digestice juice: x
58
Rary's Spell Enhancer - - 59
25 Remove Curse - - 60
- Secure A small piece of iron (or 
filings) and a tiny gem (or a like amount 
of gem fragments or powdered remnants)
x 61
26 SHOUT A drop of honey, a drop of citric acid, and a small cone made from a bull’s or ram’s horn honey: $1 per pint
citric acid: $10 per pint
cone: $10 each
62
- Spendelard's Chaser A drop of holy water $250 63
27 Stoneskin Granite and diamond dust granite dust: $1 per ounce
diamond dust: $50,000
64
Tenser's Flaming Blade Phosphorous to produce a flame blade or quartz 
crystal to create a frost blade
x 65
Tenser's Giant Strength A bit of hair from a giant |or| a titan x 66
Tenser's Master of Arms A feather from a crane x 67
Tenser's Running Warrior A bit of fur from a live wolf x 68
Tenser's Staff of Smiting A small iron bar x 69
Thunderlance - - 70
Tulrun's Tracer A pinch of 
phosphorus or a glowing life-form such 
as a fungus or glowworm
x 71
28 Ultravision A crushed amethyst of at least 500 gp value $5000+ 72
29 Wall of Fire Phosphorus $50 per ounce 73
30 Wall of Ice A small piece of quartz or similar rock crystal 74
- Wall of Sand A handful of sand x 75
31 Wizard Eye A bit of bat fur $100 per ounce 76
31
<check 31, check UA errata to see if there is a missing spell>

Number 5th Level Material Components Cost* Number
1 Airy Water A small handful of alkaline or bromine salts $50 gp per ounce 1
2 Animal Growth A pinch of powdered bone $10 per pound 2
3 Animate Dead It requires a drop of blood, a piece of human flesh,
and a pinch of bone powder or a bone shard to
complete the spell
|| blood, human: $1000 per ounce
|| blood, mammal: $10 per ounce
flesh: $500 per bit
|| powder: $10 per pound 
|| shard: $10 per pound
3
4 Avoidance A magnetized needle 4
Bigby's Fantastic Fencers A small, silver amulet 
shaped like a mailed gauntlet holding a gem-encrusted 
sword, worth at least 1,000 g.p. (this vanishes when the 
spell is cast).
x 5
5 Bigby's Interposing Hand A glove x 6
Bigby's Strangling Grip A pair of gloves sewn into a 
clutching grip around the neck of a bottle
x 7
Bigby's Superior Force Sculpture A lump of clay with diamond dust mixed into it clay: $10 per pound
diamond dust: $50,000
8
Caddelyn's Catastrophe A banana peel or melon rind and 
a tallow candle or lump of animal fat
x 9
6 Cloudkill - - 10
7 Conjure Elemental Air Elemental -- burning incense 
Earth Elemental -- soft clay 
Fire Elemental - sulphur and phosphorus 
    A considerable fire source must be in range to conjure that type of elemental
Water Elemental -- water and sand 
    a large amount of water must be likewise available for conjuration of a water elemental. 
11
8 Cone of Cold A crystal or glass cone of very small size cone: $100 each 12
9 Contact Other Plane - - 13
10 Dismissal The material components of the spell vary with the type of creature to be dismissed or called. <><> 
In general, 
items which are inimical and distasteful to the subject creature are used for a dismissal, 
and for a beckon spell materials which are pleasing, desirable, and rewarding must be used. 
<this could be trimmed> 
<a full table, listing all extraplanar creatures of the MM, FF, MM2, et al. should be made> 
<as well, add a field to DMG.D> 
varies 14
11 Distance Distortion A small lump of soft clay $10 per pound 15
12 Dolor - - 16
Drawmij's Flying Feat A wing feather taken from a roc x 17
13 Extension II - - 18
14 Fabricate <See above> x 19
15 Feeblemind A handful of small clay, crystal, glass or mineral spheres 20
- Flame Shroud A pinch of 
saltpeter (powdered or in a natural substance 
such as shit), a small piece of 
phosphorus, and a tiny scrap of lace, 
cloth, or thick spiderweb
saltpeter: 
phosphorus: 
lace: 
cloth: 
spiderweb: 
21
- Grimwald's Greymantle A bone or small animal skeleton x 22
16 Hold Monster One hard metal bar or rod for each monster to be held. 
The bar or rod can be small, i.e. the size of a three-penny nail. 
23
- Hold Vapor A balloon or bladder into which the
caster blows.
x 24
- Ironguard A handful of iron filings and
a drop of aqua regia
x 25
17 Leomund's Lamentable Belabourment - - 26
18 Leomund's Secret Chest In order to cast this spell the magic-user must have an exceptionally well-crafted and expensive chest 
constructed for him by master craftsmen. 
If made principally of wood, it must be of ebony, rosewood, sandalwood, teak or the like, 
    and all of its corner fittings, nails, and hardware must be of platinum. 
If constructed of ivory, the metal fittings of the chest may be of gold; 
and if the chest is fashioned from bronze, copper, or silver, its fittings may be of electrum or silver. 
The cost of such a chest will never be less than 5,000 g.p. 

Once Constructed, the magic-user must have a tiny replica 
(of the same materials and perfect in every detail) made, 
so that the miniature of the chest appears to be a perfect copy. 

One magic-user can have but one pair of these chests at any given time, and even wish spells will not allow exception! 

27
19 Magic Jar The "magic jar" (a special container : a large gem or crystal) is the spell's material component 28
20 Monster Summoning III A tiny bag and a small (not necessarily lit) candle. bag: $15 each
Candle, tallow: 1 cent 
Candle, wax: $1
29
- Nulathoe's Ninemen C: The M-U requires fresh blood from a
creature of the same race/species as the
spell subject, and the dust or powder
resulting from the crushing of a moonstone
of not less than 7 gp value. As the
words of the spell are spoken, the most
vital areas of the body (chest cavity,
head and neck, joints of extremities) are
sprinkled with a small amount of blood,
and the whole body is then sprinkled
with the moonstone dust. The closing
gesture of the spell is the touching of
the corpse, whereupon the spell will
take immediate effect.
30
21 Otiliuke's Resilient Sphere A hemispherical piece of diamond (or similar hard, clear gem material) 
and 
a matching hemispherical piece of gum arabic.
27
22 Mordenkainen's Faithful Hound A tiny silver whistle, a piece of bone, and a thread whistle: 
bone: $10 per pound 
thread: 
28
Mordenkainen's Faithful Phantom Defenders A small lead crystal figure 
depicting the type of defender to be summoned and a 1,000 
g.p. emerald for each creature summoned. The emeralds 
vanish when the spell is cast
x 29
Mordenkainen's Private Sanctum A thin sheet of lead, a 
piece of opaque glass, a wad of cotton or cloth, and powdered 
chrysolite
x 30
Nystul's Enveloping Darkness A drop of pitch, a whisker from a black 
cat, and a bit of fur from the coat of a displacer beast
x 31
Nystul's Radiant Arch A crystal prism 
(which breaks after the spell) and a small black board with 
a pinhole through the center
x 32
Otiluke's Dispelling Screen A sheet of 
fine lead crystal and a chrysolite gemstone worth 1,000 
g.p., which vanish after the spell is cast
$10,000 33
Otiluke's Electrical Screen A bit of fur, a glass rod, and a thin sheet of fine 
crystal, all of which vanish after the spell is cast
x 34
Otiluke's Polar Screen A thin sheet of fine lead crystal 
and a few bluish-white quartz crystals, all of which vanish 
after the spell is cast. 
x 35
Otiluke's Radiant Screen A crystal prism, a beryl gemstone worth at least 500 
g.p., and a thin sheet of fine crystal colored the seven colors 
of the rainbow, all of which vanish after the spell is cast.
x 36
23 Passwall A pinch of sesame seeds 37
Rary's Mind Shield - - 38
Rary's Replay of the Past - - 39
Rary's Superior Spell Enhancer - - 40
Rary's Telepathic Bond - - 41
24 Sending Two tiny cylinders, each with one open end, connected by a short piece of copper wire 42
- Shandaril's Tracer <The item protected?> x 43
25 Stone Shape Soft clay $10 per pound 44
26 Telekinesis - - 45
27 Teleport - - 46
Tenser's Primal Fury A bit of fur from a wolverine or a 
grizzly bear
x 47
Timeheal x x 48
28 Transmute Rock to Mud Sand, lime, & water.  sand: gathering
sand, fine: $10 per ounce
lime: $10 per pound
water: gathering
49
29 Wall of Force Powdered diamond $100,000+ 50
30 Wall of Iron A small piece of sheet iron $10 each 51
31 Wall of Stone A small block of granite $1 per ounce 52
- Watchware A strand of spiderweb, 
a tiny brass || silver bell, and 
an eyeglass || speculum of glass || crystal
x 53
- Xult's Magical Doom A caterpillar cocoon and a pinch of dust x 54
<check 31, check UA errata to see if there is a missing spell on the table>
 

Number 6th Level Material Components Cost* Number
1 Anti-Magic Shell - - 1
Bigby's Besieging Bolt A small stone sprinkled with diamond dust x 2
2 Bigby's Forceful Hand A glove x 3
3 Chain Lighting A bit of fur; an amber, glass or crystal rod; and as many silver pins as the spell caster has levels of experience 4
4 Contingency The material components of this spell are
(in addition to those of the companion spell)
100 gp worth of quicksilver,
an elephant ivory statuette of the magic-user,
and an eyelash of an ogre magi, ki-rin, or similar spell-using creature.
Note that the ivory statuette is not destroyed by the spell casting (although it might be subject to wear and tear),
and it must be carried on the person of the spell caster for the contingency spell to perform its function when called upon.
5
5 Control Weather Burning incense, and bits of earth && wood mixed in water incense: 
earth: gathering
wood: 
water: gathering
6
6 Death Spell A crushed black pearl with a minimum value of 1000 g.p. $10,000 7
7 Disintegrate Lodestone and a pinch of dust. lodestone: $250 each
dust: gathering
8
Drawmij's Beneficient Polymorph A soft, silk caterpillar cocoon. x 9
Drawmij's Mercyful Metamorphosis A cocoon soaked in a balm of honey, 
powdered yellow-white moss agate worth 500 g.p., and 
powdered emerald worth 700 g.p., all of which vanish with 
the casting of the spell.
x 10
8 Enchant An Item The material component(s) for this spell vary according to both the nature 
of the item being magicked and successive magicks to be cast upon it.
variable 11
9 Ensnarement x 12
10 Extension III - - 13
11 Eyebite - - 14
12 Geas - - 15
13 Glassee A small piece of crystal or glass crystal: $10 to $100
glass: $100 per square foot
16
14 Globe of Invulnerability A glass or crystal bead $5 each 17
15 Guards and Wards Burning incense, 
a small measure of sulphur and oil, 
a knotted string, 
a small amount of umber hulk blood, 
and a small silver rod. 
18
16 Invisible Stalker Burning incense and a piece of horn carved into a crescent shape incense: $10 per stick 19
17 Lejend Lore The spell is CAST with incense and 
strips of ivory formed into a rectangle, 
but some item must be sacrificed in addition -- a potion, magic scroll, magic item, creature, etc. 
Naturally, lejend lore will reveal info only if the person, place or thing is noteworthy or lejendary. 
incense: $10 per stick  20
18 Lower Water A small vial of water 
    && a small vial of dust
21
19 Monster Summoning IV A tiny bag and a small (not necessarily lit) candle. bag: $15 each
Candle, tallow: 1 cent 
Candle, wax: $1
22
Mordenkainen's Faithful Phantom Guardian A 1,000 g.p. diamond, which is sent 
to the guardian when the spell is cast as a payment for its 
service.
$10,000 23
20 Mordenkainen's Lucubration - - 24
21 Move Earth A mixture of soils (clay, loam, sand) 
in a small bag, 
and an iron blade.
25
Otiluke's Diamond Screen A collection of sharp diamond chips worth
at least 5,000 g.p., and these vanish after the spell is cast.
$50,000+ 26
Otiluke's Excruciating Screen A crystal sheet and a hollow 
sphere, lump of salt, pinch of ash, or bit of dust, depending 
on the type of screen
x 27
22 Otiluke's Freezing Sphere Shattering Globe: A thin sheet of crystal about an inch square is needed for the first application of the spell
Ice Ray: A white sapphire of not less than 1,000 g.p. value for the second application of the spell
Ice Seed: 1,000 g.p. diamond is minimum for the third application of the spell
28
Otiluke's Sphere of Containment A diamond worth 
1,000 g.p. encased in glass, both of which shatter when the 
spell is cast
x 29
23 Part Water 2 small sheets of crystal or glass 30
- Power word: Silence - - 31
24 Project Image A small replica (doll) of the magic-user 32
Rary's Protection from Scrying A star sapphire worth 5,000 g.p., 
which must be kept on the creature for the duration of the 
spell (and which vanishes after the spell). 
$50,000 33
Rary's Urgent Utterance A sapphire worth 1,000 gold pieces, 
which is crushed when the spell is cast.
$10,000 34
- Reconstruction The item (or fragment) to be reconstructed, 
a pinch of fine sand, and a 
pinch (of at least thumbnail size) of 
sticky sap or gum.
x 35
25 Reincarnation A small drum and a drop of blood. 36
26 Repulsion A pair of small magnetized iron bars attached to 2 small canine statuettes, one ivory and one ebony.  37
- Shaeroon's Scimitar A miniature 
scimitar carved of rock crystal, 
clear diamond, or clear sapphire (of a 
value of not less than 300 gp; miniatures 
of the latter 2 substances may 
cost 10 times that). 
rock crystal: $3000+
diamond: $30,000
sapphire: $30,000
38
27 Spiritwrack Prior to actual utterance of a spiritwrack spell the magic-user must prepare an illuminated sheet of vellum, 
carefully inscribed in special inks made from powdered rubies and the ichor of a slain demon of type I, II, or III
    and covered with gold leaf in a continuous border. 
The spell caster must personally prepare this document, including the being's name thereon. 
(This will require from 8-32 hours of time and 
cost 1,000 g.p. for vellum, special pens, gold leaf, and other miscellaneous materials alone; 
the cost of the powdered rubies is a minimum of 5,000 g.p. for each document.) 

Only 1 specially illuminated vellum sheet may be prepared by the magic-user and be in his or her possession and/or 
control at the same time. 
This will be realized by any magic-user as soon as a second is begun. 
It is not possible to hove two such sheets naming the same being either, 
as the magic of the naming will be held within the first, 
but as soon as the second is made, 
it will go therein. 
Finally, no creature can make such a sheet naming itself.

$10,000
$50,000
39
28 Stone To Flesh Stone to Flesh: A pinch of earth and a drop of blood.
Flesh to Stone: Lime && water && earth are used for the esrever. 
earth: gathering
blood, human: $1000 per ounce
blood, mammal: $10 per ounce

lime: $10 per pound
water: gathering
earth: gathering

40
Tenser's Fortunes of War A valuable sacrifice made to the 
fighter’s patron war god, worth at least 5,000 g.p. in goods 
desirable to the deity
$50,000+ 41
29 Tenser's Transformation A potion of heroism (or superheroism)
which the magic-user must consume during the course of uttering the spell.
42
30 Transmute Water To Dust Diamond dust of at least 500 gp value, a bit of seashell. $5000 43
Turnshadow - - 44
-

Number 7th Level Material Components Cost* Number
1 Banishment The material components of the spell are substances harmful, hateful, and/or opposed to the nature of the subject(s) of the dweomer. For every such substance included in the casting, a subject creature loses -2 from the dice rolled to determine its save versus spell. 
For example, if iron, holy water, sunstone, and a sprig of rosemary were used in casting a banishment upon a demon
its saving throw versus the spell would be made at -8 (four substances times the factor of 2). 
Special items, such as hair from the tail of a ki-rin, or couatl feathers, could also be added to bring the factor up to -3 or -4 per such item. 
In contrast, a devil's scale or titan's hair, or mistletoe blessed by a druid might lower the factor to -1 with respect to a demon. 
If the subject creature makes its saving throw versus the spell, 
the caster will be stung with a backlash of energy, 
take 2-12 points of damage, 
and be stunned for 2-12 segments. 
1
2 Bigby's Grasping Hand A leather glove $10-$60 per pair 2
3 Cacodemon The components of this spell are 5 flaming black candles; 
a brazier of hot coals upon which must be burned 
sulphur, 
bat hairs, 
lard, 
soot, 
mercuric-nitric acid crystals, 
mandrake root, 
alcohol, 
and a piece of parchment with the demon's name inscribed in runes inside a pentacle; 
and a dish of blood from some mammal (preferably a human, of course) placed inside the area where the cacodemon is to be held. 
candles, tallow: 5 cents 
brazier: 
coals: 
sulphur: $10 per ounce 
bat hairs: 
lard: 
soot: 
mercuric-nitric acid crystals: 
mandrake root:
alcohol: 
parchment: 
blood, human: 
3
4 Charm Plants A pinch of humus, a drop of water && a twig || leaf.  humus:: 1 cent per pound
water: free
twig: free
leaf:: free
4
5 Delayed Blast Fireball Batshit, sulphur bat shit: $100 per ounce
sulphur: $10 per ounce
5
6 Drawmij's Instant Summons To prepare this spell, 
THE WIZARD must hold a gem of not less than 5,000 g.p. value in his or her hand and utter all but the final word of the conjuration. He or she then must have this same gem available to cast the spell. 

DMG: The special jewel used will have a magically-created inscription naming the object it will summon. 
The inscription is invisible and readable only by means of a read magic spell to all but the caster of the spell.

$50,000+ 6
7 Duo-Dimension A thin, flat ivory likeness of the spell caster 
    (which must be of finest workmanship, gold filigreed, and enameled and gem-studded at an average cost of 5,000 to 10,000 g.p.) 
and a strip of parchment. 
7
8 Forcecage special special 8
- Khelben's Warding Whip A piece of wire and a piece of powdered electrum x 9
9 Limited Wish - - 10
10 Mass Invisibility An eyelash && a bit of gum arabic, the former encased in the latter gum arabic: $20 11
- Mindspin - - 12
11 Monster Summoning V A tiny bag and a small (not necessarily lit) candle bag: $15 each
Candle, tallow: 1 cent 
Candle, wax: $1
13
12 Mordenkainen's Magnificent Manshion A miniature portal carved from ivory, 
a small piece of polished marble, 
and a tiny silver spoon. 
These are utterly destroyed when the spell is CAST
portal: this can be carved by a jeweler, sculptor, or trained carver in 7-14 days for 250 gp ($2500) 14
- Mordenkainen's Penultimate Cogitation - - 15
13 Mordenkainen's Sword A miniature platinum sword with a grip and pommel of copper and zinc 
    which costs 500 g.p. to construct, 
    and which disappears after the spell's completion.
$5000 16
- Nezram's Ruby Ray A ruby of not less than 1,000 gp value, which is consumed in the casting $10,000+ 17
- Otiluke's Death Screen A sheet of lead crystal, earth 
from a vampire’s coffin, and a hollow sphere (for vacuum).
x 18
- Otiluke's Fire and Ice A pinch of phosphorus and a small quartz crystal phosphorus: $50 per ounce
crystal: $10 to $60 each
19
- Otiluke's Siege Sphere Liquid Fire: a drop of pitch, a bit of phosphorus, and a pinch of diamond dust
Crystal Shards: a sample of sharp diamond flakes
Wrecking Ball: lodestone and a pinch of diamond dust
x 20
14 Phase Door - - 21
- Power Word, Pain - - 22
15 Power Word, Stun - - 23
- Rary's Plane Truth - - 24
16 Reverse Gravity A lodestone and iron filings lodestone: $250 each
iron filings: $10 to $60 per pound
25
17 Sequester Basilisk eyelash, gum arabic, and a dram of whitewash eyelash: $1000 each
gum arabic: $20 per ounce
whitewash: $10 per gallon
26
- The Simbul's Synostodweomer - - 27
18 Simulacrum The duplicate creature is formed from ice or snow. 
The spell is cast over the rough form, and some piece of the creature to be duplicated must be placed inside the snow or ice. 
Additionally, the spell requires powdered ruby

A small drum and a drop of blood.

ruby: 
drum: 
blood: 
28
- Spelltrap A diamond or diamond fragment of not less than 2,000 gp value and 
a moonstone of any size, both consumed in the casting
x 29
19 Statue lime, 
sand, 
and a drop of water 
stirred by an iron bar such as a nail or spike
lime: $10 per pound 
sand: free
water: free
iron spike: 1 penny
30
- Stealspell - - 31
20 Teleport Without Error - - 32
21 Torment "specially prepared writing" (in the form of a scroll). 
Its special inks will require an expenditure of not less than 1,000 gp per HD of the creature to be affected by the dweomer of the spell
$10,000 per HD of target 33
22 Truename - - 34
23 Vanish - - 35
- Vipergout a piece of snakeskin (or a portion of a dead snake) which is consumed by the magick x 36
24 Volley A bit of bent willow or other flexible wood, crisscrossed with specially prepared strands of gut. $1000 37

Number 8th Level Material Components Cost* Number
1 Antipathy/Sympathy Antipathy: a lump of alum soaked in vinegar 
Sympathy: 1,000 g.p. worth of crushed pearls and a drop of honey
1
2 Bigby's Clenched Fist a leather glove and 
a small device consisting of four rings joined so as to form a slightly curved line, 
    with an "I" upon which the bottoms of the rings rest, 
    the whole fashioned of an alloyed metal of copper and zinc
glove: $10 to $60 per pair
brass knuckles: $1000
2
Bigby's Most Excellent Force Sculpture A lump of clay mixed with 1,000 g.p. worth of diamond dust, which vanishes when the spell is used x 3
3 Binding The components vary according to the form of the dweomer, 
but include: 
a continuous chanting utterance read from the scroll or book page giving the spell; 
gestures appropriate to the form of binding; 
and materials such as miniature chains of special metal 
(iron for demonkind, silver for diabolical creatures, nickel for the minions of Hades, etc.), 
soporific herbs of the rarest sort, 
a diamond or corundum gem of great size (1,000 gp value per hit die of the subject creature), 
and a vellum depiction or carved statuette of the subject to be captured. 
scroll: 
||
spell book: 
chains: 
gem: $10,000 per HD of the target
vellum:
||
statuette:
4
- Body Sympathy - - 5
4 Clone A small piece of the flesh of the person to be duplicated flesh: free 6
5 Demand A pair of cylinders, each open at one end, connected 
by a thin piece of copper wire and some small part of the 
subject creature - a hair, bit of nail, etc.
cylinders: $250 each 7
6 Glassteel A small piece of glass and a small piece of steel glass: $100 per square foot
$100 to $600 per square yard
8
- GREAT SHOUT Some minor item upon which a 
dweomer has been cast (or failing that, 
a scroll or magical item), which is held 
by the caster and consumed by the spell 
in the casting. 
varies 9
7 Incendiary Cloud In order to cast this spell THE WIZARD must have an available fire source (just as with a pyrotechnics spell), 
scrapings from beneath a shit pile, 
and a pinch of dust
fire: free
scrapings: free
dust: free
10
8 Mass Charm - - 11
9 Maze - - 12
10 Mind Blank - - 13
11 Monster Summoning VI A tiny bag and a small (not necessarily lit) candle bag: $15 each
Candle, tallow: 1 cent 
Candle, wax: $1
14
12 Otiluke's Telekinetic Sphere A hemispherical piece of diamond (or similar hard, clear gem material) 
and 
a matching hemispherical piece of gum arabic. 

A pair of small bar magnets.

gem: 
gum arabic: 
15
13 Otto's Irresistible Dance - - 16
14 Permanency material component(s) of the spell to be made permament varies 17
15 Polymorph Any Object mercury, gum arabic, and smoke mercury: $250 per ounce
gum arabic: $20 per ounce
smoke: free
18
16 Power Word, Blind - - 19
17 Serten's Spell Immunity A diamond which must be crushed and sprinkled over the spell recipients, 
and each such creature must also have in its possession a diamond of any size, intact and carried on its person.
very expensive! 20
18 Sink - - 21
Spell Engine A small disc of fine, polished ivory, bone, shell, or marble; 
a drop of water or one of the caster's tears; and 
a gem (any type) of at least 1,000 gp value. 
disc: x
water || tear 
gem: $10,000+
22
19 Symbol Powdered black opal && diamond dust worth not less than 5000 g.p. each $100,000+ 23
20 Trap The Soul Preparatory to the actual casting of the trap the soul, THE WIZARD must prepare the soul prison, 
a gem of 1,000 g.p. value for every hit die or level of experience the creature whose soul is to be trapped possesses, 
i.e. it requires a gem of 10,000 g.p. value to trap a 10 hit dice (or 10th level) creature by placing an enchant an item spell upon it and then placing a maze spell into the gem, thereby forming the prison for the soul to
be trapped
24

 

Number 9th Level Material Components Cost* Number
1 Astral Spell - - 1
2 Bigby's Crushing Hand A glove of snake skin and the shell of an egg glove: $250 per pair
eggshell: 1 penny each
2
3 Crystalbrittle - - 3
- Dismind - - 4
4 Energy Drain Essence of spectre or vampire dust essence: $750 per ounce
dust: $10,000 per ource
5
5 Gate - - 6
6 Imprisonment - - 7
Kiss of Night's Guardian - - 8
7 Meteor Swarm - - 9
8 Monster Summoning VII A tiny bag and a small (not necessarily lit) candle bag: $15 each
candle, tallow: 1 cent 
candle, wax: $1
10
9 Mordenkainen's Disjunction - - 11
- Phezult's Sleep of Ages The caster requires his or her own 
blood (at least nine drops) smeared into 
an unbroken ring on any stable surface 
(usually stone) of a radius not more 
than the overall length of the caster’s 
hand (wrist to fingertips), into which 
are placed at least six 500-gp value 
gems, of any sort.
blood: free
gems: $30,000
12
10 Power Word, Kill - - 13
11 Prismatic Sphere - - 14
12 Shape Change A jade circlet worth no less than 5000 g.p. which will shatter at the expiration of the magic’s duration. 
In the meantime, it is left in the wake of the shape change, and premature shattering will cause the magic to be dispelled.
$50,000+ 15
- Spell Ward a drop of the caster’s blood 
and a powdered diamond (of not less 
than 6,000 gp initial value)
16
13 Succor The [material] component used must be gem material of 
not less than 5,000 gp value; whether it is a faceted gem or not is immaterial. 
The components can only be enchanted once per month (usu. on the 
night of a clear, full moon). At that time, the object is 
"set" for the type of succor and its final destination (either the location 
of the spell casting or an AREA well known to the mage)
17
14 Temporal Stasis A powder composed of diamond, emerald, ruby, and sapphire dust, one stone of each type being required 18
Timereaver x x 19
15 Time Stop - - 20
16 Wish - - 21

Notes Regarding Magic-User Spells:

Magic-users employ a greater variety of material components than do
other character classes employing spells, i.e. clerics && druids. Some of
the required components will be difficult to find and/or expensive, but
alternative spells can always be chosen.

The relatively short casting time for those spells with a material
component assumes that the magic-user has decided upon which spell he
or she will employ, and the material or materials needed are at hand in
the numerous pockets and folds of the magic-user's garb. If this is not the
case, there will be a delay commensurate to the situation. It has been
recommended to the referee that actual time relate to the game time in
such situations if at all possible. If it takes 6 seconds to decide on which
spell to cast, 1 segment of the round is gone. Having to search through a
pack to locate some component is as good as wasting 5 segments - 30
seconds.

Substitute materials might be allowed. This is up to your DM.
It should be noted that such substitution could affect spell range, duration,
area of effect, effect, etc.

In general, reversible or multiple application spells require the magic-user
to determine which form he or she is memorizing prior to the adventure.
Consult your referee in this regard.



[OUOTE]I am also intrigued by the comment on "1oth level mage psells". Did you intend to publish these in, say, a second edition of AD&D, or even use them in your own campaign? Do so powerful spells have a place in the game... Especially in the hands of Player Characters?[/QUOTE]
 


I planned to test them in my campaign, and if they worked well introduce the new level of spells in a revised edition of AD&D I hoped to get to in the late 80s--I left notes for the revised edition at TSR, but those were not followed. The new spells were powerful, but not world-shattering, and if campaigns went on for many years I figured they would be useful--not to mention as material for DMs' potent NPCs... they were to fit into the expanded game with Mystic and Savant character classes, as well as the jester one. (Don't ask about that oinformation. It is all lost or proscribed by legal agreement.)
 

Quote:
Originally Posted by Edena_of_Neith
When we first attempted the infamous Tomb of Horrors (your creation, Gary  ) my character was the only survivor of the battle against Acererak.
We all learned the hard way what Acererak could do to you simply by rising up and looking at you (I won't go further, since I would never spoil the surprise for those wishing to attempt the Tomb and the destruction of Acererak! <big grin> )

Ok, this attack of Acererak: if it is a spell, what level would it be? If it's over 9th level - and I'm guessing it is well over 9th level - then does Acererak have access to 10th, 11th, and higher level spells from the Arcane Age that existed in the days of the power of the Suloise Imperium?
If the attack is an innate spell-like power, the same question applies: what level is it equivalent to, and if higher than 9th does it come from the Suloise Arcane Age?

Yours Sincerely
Edena_of_Neith


Indeed!

The demi-lich is a terror. Roblilar assessed that at a glance (a few words of my description), scooped up the treasure, and ran away.

I envisaged the the terrible power Acererak possesses as coming from the nether planes deity he served, not from any human source. It is cleaner assuming such, for then there is no lost lore of super magic to be discovered.

that said, I do believe that 10th level spells, even 11th and 12th, are appropriate in high-level campaigns. such should be available only to mages of 19 or greater Intelligence at 20th, 22nd, and 24th level perhsps.

Cheers,
Gary

<maybe edit this one>
 

Quote:
Originally Posted by Edena_of_Neith
(loved those Capital One commercials ...) 

Gary, since you gave the answer you did above, I wish to ask three questions I would not have otherwise asked.

We know of the Prismatic Spells: Prismatic Spray (7th), Prismatic Wall (8th), and Prismatic Sphere (9th.)
In Dragon Magazine, they introduced Jaran's Prismatic Sword. It was 9th level. I disagreed with that assessment, thinking it should have been higher. What would it have been in your game?

And (rather obviously) Prismatic Plate Armor (or, just plain Prismatic Armor) comes to mind.
What level would it be?

If there is Prismatic Sword, perhaps there is Prismatic Bow (and Arrows) or Prismatic Bolts (1 bolt per level!) What level would this spell be?

Incidentally, in 2nd Edition they created spells of 10th, 11th, and 12th level. But the increase in spell power was not linear. It was exponential.
In the case of the above questions, I am assuming (hopefully correctly) you go by a linear approach, so no analogy to the 2nd edition spells is drawn here.


Those are tough questions for which I have no ready answer.

I don't recall the Prismatic Sword and its powers, so I can say only that and non-mage-use item involving the prosmatic magical effects would be quite extraordinary and difficult to forge, as the basis is Illusion coupled with the Plane of Radiance and Light.

While I do go with a linear progression, I don't think that would apply to prismatically charged items. If they could be made at all, I believe that those of considerabole power would be akin to artifacts in reagrds their level.

Of course I am not actually setting about the description of any such items, just offering suggestions off the cuff 

Cheers,
Gary
 

Quote:
Originally Posted by Anson Caralya
Gary, is this just pure theoretical musing, or have you thought through spells over 9th level at some point? What might they be like? Given that one well-known character of yours is a mage of greater than 20th level (although I never saw him statted-out with an Int >18)... I had always accepted 9th level as the far end of the OAD&D spell power continuum given the absolutes of the all-powerful wish, the no-save temporal stasis, and the godly-morphic shape change.

And is a 20th level m-u now an archarchmage?


In all the intriduction of higher level m-u spells requires the same for all other spell-casters, and commensurate magic items and monsters of considerably greater power as well.

As the system isn't mine to alter, I have no plans to undertake the task, or to comment on how I would manage it.

I can say that a wish spell is hardly "all-powerful." Rather it is a likely disaster when employed by an over-weening PC. When I DMed I loved to have a wish used by the PCs,, and any error in its phrasing, including trying two wishes in one, made its intent go awry. All able DMs saw to that. Mordenkainen used wishes only in extremis to bring back associates that had met their end.

Cheers,
Gary
 

Quote:
Originally Posted by Nathan P. Mahney
Hey Gary,

I was wondering about the various named spells (Mordenkainen's Faithful Hound, the Bigby's Hand spells, etc.).
Were these spells that were actually researched by the respective characters during the course of play, or did you just assign them to the characters on a whim?
 


Heh...

Rather a moot question.
As the author of the AD&D game, the arbiter of the Greyhawk campaign from which much in the underlying game sprang, and the player whose PCs they were, or for whom some of the name spells PCs I was DM of, you are essentially asking what hat I was wearing.
All of that came from one source 

Indeed, Mordenkainen has a few magic items that are non-suches, as do some of the old Greyhawk PCs of other persons.

Cheers,
Gary