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Notes Regarding Magic-User Spells
SPELL
TABLES, MAGIC-USERS, Cantrips
Notes
Regarding Cantrips
Useful | Reversed | Legerdemain | Person-Affecting | Personal | Haunting | Minor Illusion |
Number | Useful (INT) (I: INT-3) | - |
1 | Chill | 1 |
2 | Clean | 2 |
3 | Color | 3 |
- | Cut | 4 |
4 | Dampen | 5 |
5 | Dry | 6 |
6 | Dust | 7 |
7 | Exterminate | 8 |
8 | Flavor | 9 |
9 | Freshen | 10 |
10 | Gather | 11 |
- | Gallop | 12 |
11 | Polish | 13 |
12 | Salt | 14 |
13 | Shine | 15 |
14 | Spice | 16 |
15 | Sprout | 17 |
16 | Stitch | 18 |
17 | Sweeten | 19 |
18 | Tie | 20 |
19 | Warm | 21 |
20 | Wrap | 22 |
Number | Reversed (2-8) (I: 2-5) | - |
1 | Curdle | 1 |
2 | Dirty | 2 |
3 | Dusty | 3 |
4 | Hairy | 4 |
5 | Knot | 5 |
6 | Ravel | 6 |
- | Scorch | 7 |
7 | Sour | 8 |
8 | Spill | 9 |
9 | Tangle | 10 |
10 | Tarnish | 11 |
11 | Untie | 12 |
12 | Wilt | 13 |
Number | Legerdemain (2-5) (I: 2+d4) | - |
1 | Change | 1 |
2 | Distract | 2 |
3 | Hide | 3 |
4 | Mute | 4 |
5 | Palm | 5 |
6 | Present | 6 |
Number | Person-Affecting (2-8) (I: 2-5) | - |
1 | Belch | 1 |
2 | Blink | 2 |
3 | Cough | 3 |
4 | Giggle | 4 |
- | Listen | 5 |
5 | Nod | 6 |
6 | Scratch | 7 |
- | Snatch | 8 |
7 | Sneeze | 9 |
- | Sting | 10 |
8 | Twitch | 11 |
9 | Wink | 12 |
10 | Yawn | 13 |
Number | Personal (2-8) (I: 2-5) | - |
1 | Bee | 1 |
2 | Bluelight | 2 |
3 | Bug | 3 |
- | Catfeet | 4 |
4 | Firefinger | 5 |
5 | Gnats | 6 |
6 | Mouse | 7 |
7 | Smokepuff | 8 |
- | Spark | 9 |
8 | Spider | 10 |
9 | Tweak | 11 |
10 | Unlock | 12 |
Number | Haunting Sound (2-5) (I: 4+d4) | - |
1 | Creak | 1 |
2 | Footfall | 2 |
3 | Groan | 3 |
- | Horn | 4 |
4 | Moan | 5 |
5 | Rattle | 6 |
6 | Tap | 7 |
7 | Thump | 8 |
8 | Whistle | 9 |
Number | Minor Illusion (Illusionists only: 4+d4) |
1 | Colored Lights |
2 | Dim |
3 | Haze |
4 | Mask |
5 | Mirage |
6 | Noise |
7 | Rainbow |
8 | Two-D'lusion |
* Cost in silver dollars. $10 = 1 gp.
Number | 1st Level | Material Components | Cost* | Number |
1 | Affect Normal Fires | - | 1 | |
2 | Alarm | A tiny bell && _a piece of very fine silver wire_ . | 2 | |
3 | Armor | A piece of finely cured leather which has been blessed by a priest. | 3 | |
Bigby's Bookworm Bane | A child-sized glove made of tough leather. | 4 | ||
Bigby's Feeling Fingers | A child-sized silk glove and a swan’s feather. | 5 | ||
4 | Burning Hands | - | 6 | |
- | Catapult | The object | 7 | |
5 | Charm Person | - | 8 | |
6 | Comprehend Languages | A pinch of soot && a few grains of salt. | 9 | |
7 | Dancing Lights | A bit of phosphorus || wytchwood || a glowworm | 10 | |
8 | Detect Magick | - | 11 | |
- | Detho's Delirium | A small silver or brass bell | 12 | |
Drawmij's Beast of Burden | Lodestone an pinch of metal filings. | 13 | ||
Drawmij's Light Step | A bit of fur taken from a cat's paw and a duck's feather. | 14 | ||
9 | Enlarge | A pinch of powdered iron | 15 | |
10 | _____ | - | 16 | |
11 | Feather Fall | A small feather or a piece of down somewhere on the person of the spell caster | 17 | |
12 | Find Familiar | At such time as the magic-user determines to find a familiar, he
or she must stoke up a brass brazier with charcoal, and when this is burning well, add 100 g.p. ($1000) worth of incense, herbs (basil, savory, and catnip for sure), and fat. |
18 | |
13 | Firewater | A few grains of sugar and a raisin | 19 | |
14 | FRIENDS | Chalk
(or white flour),
lampblack (or soot), and vermillion <Chinese red> <#E34234> applied to the face before casting the spell |
20 | |
15 | Grease | A bit or pork rind, butter, or other greasy material | 21 | |
16 | Hold Portal | - | 22 | |
17 | Identify | A pearl (of at least 100
g.p. value) and
an owl feather steeped in wine, with the infusion drunk and a live miniature carp swallowed whole prior to spell casting. If a luckstone is powdered and added to the infusion, probability increases 25% and all saving throws are made at +4. |
23 | |
18 | Jump | A grasshopper's hind leg, one for each leap, to be broken when the leap is made. | 24 | |
19 | Light | - | 25 | |
20 | Magick Missile | - | 26 | |
21 | Melt | A few crystals of rock salt && a pinch of soot. | 27 | |
22 | Mending | Two small magnets of any type (lodestone in all likelihood) || two
burrs.
(Alt): Alicorn |
28 | |
23 | Message | A short piece of _copper_ drawn fine | 29 | |
Mordenkainen's Protection from Avians | A feather from any bird wrapped with a strip of tough leather | 30 | ||
24 | Mount | A bit of hair |or| shit from the type of animal to be conjured | hair: 1 penny per bunch
shit: $10 per pound |
31 |
Nystul's Dancing Werelight | A live firefly | 32 | ||
Nystul's Flash | - | 33 | ||
25 | Nystul's Magic Aura | A small p of silk which must be passed over the object to bear the aur | 34 | |
Otiluke's Bubbling Buoyancy | Small cork and a pinch of bromine salt | 35 | ||
Otiluke's Smoky Sphere | Charred stick or piece of charcoal and a small, hollow glass ball | 36 | ||
Otto's Chime of Release | Brass tubular chime, which disappears when the spell is CAST | 37 | ||
26 | Precipitation | A pinch of silver dust | 38 | |
27 | Protection From Evil | MC: To complete this spell,
the Priest must trace a 3’ diameter circle upon the floor (or ground) with holy water for protection from evil, with blood for protection from good -- or in the air using burning incense or smoldering shit with respect to evil/good. MC.Wizard: Powdered iron |
39 | |
28 | Push | A small pinch of powdered brass which must be blown from the palm prior to pointing at the object of the spell | 40 | |
Rary's Empathic Perception | A penny | 41 | ||
29 | Read Magick | A clear crystal or mineral prism.
Note that the material is ^not^ expended by use. Unreadable Magick: A pinch of dirt and a drop of water |
$250: water
blood, human: $1000 per ounce blood, mammal: $10 per ounce || incense: $10 per stick || shit: free |
42 |
30 | Run | An elixir made from the juice of dried plums boiled in spring water && the oil of 5-8 beans of a spurge (castor) plant | 43 | |
31 | Shield +3+ | - | 44 | |
32 | Shocking Grasp | - | 45 | |
33 | Sleep | A pinch of fine sand, rose petals, || a live cricket | 46 | |
34 | Spider Climb | A drop of bitumen and
a live spider, both of which must be eaten by the spell recipient |
bitumin: $50 per ounce
spider: $10 or gather |
47 |
- | Spidereyes | The eyes of any living arachnid | x | 48 |
35 | Taunt | - | 49 | |
Tenser's Eye of the Tiger | A tiger's whisker and ground carrot | 50 | ||
36 | Tenser's Floating Disc | A drop of mercury | 51 | |
Tenser's Steady Aim | A small coiled spring | 52 | ||
37 | Unseen Servant | A piece of string and a bit of wood. <and a carpenter> <x?> | 53 | |
38 | Ventriloquism | A small cone of parchment | 54 | |
39 | Wizard Mark | A pinch of diamond dust (about 50 gp worth) and
a pigment or pigments for the coloration of the mark. If the mark is to be invisible, the pigments are still needed, but the caster uses a stylus of some sort rather than his or her digit. |
55 | |
40 | Write | In +addition+ to the
writing surface upon which the spell is to be transcribed,
the spell caster needs a fine ink composed of rare substances (minimum cost 200 g.p. per bottle, if available at all without manufacture by the MU). |
56 |
Number | 2nd Level | Material Components | Cost* | Number |
- | Agannazar's Scorcher | - | 1 | |
1 | Audible Glamer | A bit of wool or a small lump of wax | 2 | |
Bigby's Dextrous Digits | A pair of gloves embroidered with the mage's initials | 3 | ||
Bigby's Silencing Hand | A cloth glove smeared
with sticky syrup or honey |
4 | ||
2 | Bind | A small piece of twine | 5 | |
- | Blacklight | A piece of coal and
an eyeball (from any creature; it may be dried and preserved |
6 | |
- | Bladethirst | A pinch of powdered
silver,
adamantite,
or mithral, and at least a drop of (human) blood |
7 | |
- | Circle Dance | A gem or gems of not
less than 1,000 gp total value are powdered prior to spellcasting. The caster sprinkles this powder in a circle of at least 10 feet in diameter on any solid surface (even if temporary), and dances... |
8 | |
3 | Continual Light | - | 9 | |
4 | Darkness 15' Radius | A bit of bat fur and either a drop of pitch or a piece of coal | 10 | |
- | Decastave | A piece of wood | 11 | |
5 | Deeppockets | In addition to the garment, the material
components of this spell are a tiny golden needle and a strip of fine cloth given a half-twist and fastened at the ends |
12 | |
6 | Detect Evil | - | 13 | |
7 | Detect Invisibility | A pinch of talc and a small sprinkling of powdered silver. | 14 | |
- | Dire Charm | - | 15 | |
- | Dispel Silence | A hand gesture and the casting into
the air of a pinch of powdered diamond (at least 50 gp worth of the crushed gemstone) |
16 | |
Drawmij's Adventurer's Luck | 5,000 GP worth of ruby
dust sprinkled over the creature's head; this vanishes after the spell expires |
17 | ||
Drawmij's Breath of Life | - | 18 | ||
Drawmij's Scent Mask | A scentless flower. | 19 | ||
Drawmij's Swift Mount | A hare's foot or a bit of fur from a cheetah | 20 | ||
8 | ESP +4+ | A penny | 1 penny | 21 |
9 | Flaming Sphere | A bit of tallow, a pinch of sulphur, and a dusting of powdered iron | tallow: 1 penny per pound
sulphur: $10 per ounce |
22 |
- | Flying Fist | - | 23 | |
10 | Fools Gold | If the "gold" is struck
hard by an object of cold-wrought iron,
there is a slight chance it will revert to its natural state, depending on the material component used to create the "gold": if a 50 g.p. citrine is powdered and sprinkled over the metal to be changed, the chance that cold iron will return it to its true nature is 30%; if a 100 g.p. amber stone is powdered, there is a 25% chance that iron will dispel the dweomer; if a 500 g.p. topaz is powdered, the chance drops to 10%; and if a 1, 000 g.p. oriental (corundum) topaz is powdered, there is only a 1% chance that the cold iron will reveal that it is fools gold. |
24 | |
11 | Forget +4+ | - | 25 | |
12 | Invisibility | An eyelash && a bit of gum arabic, the former encased in the latter | 26 | |
13 | Irritation | Powdered leaf from poison ivy, oak, or sumac | 27 | |
14 | Knock | - | 28 | |
15 | Know Alignment | - | 29 | |
16 | Leomund's Trap | A piece of iron pyrite touched to the object to be "trapped" | 30 | |
17 | Levitate | A small leather loop OR
a piece of golden wire bent into a cup shape with a long shank on one end. |
31 | |
18 | Locate Object | A piece of lodestone | 32 | |
19 | Magick Mouth | A small bit of honeycomb | 33 | |
20 | Melf's Acid Arrow | A dart and
powdered rhubarb leaf and adder stomach |
adder stomach: $50 each | 34 |
21 | Mirror Image | - | 35 | |
Mordenkainen's Encompassing Vision | A crystal disc with 8 eyes inscribed upon it, spaced at 45
degree intervals around the edge of the disc |
36 | ||
Nystul's Blackmote | A sliver of bone taken from an undead skeleton. | 37 | ||
Nystul's Blazing Beam | - | 38 | ||
Nystul's Crystal Dagger | A tiny dagger made from fine lead crystal, worth 250 GP | 39 | ||
Otiluke's Boiling Oil Bath | A few drops of oil and a pinch of sulfur | 40 | ||
Otto's Soothing Vibrations | - | 41 | ||
Otto's Tones of Forgetfulness | A string from a sitar and a wooden mallet | 42 | ||
- | Plague | A scrap of human skin (from any source, of
a size at least as large as a gold piece) and
a pinch of soot or charcoal or black mold or fungus growth |
43 | |
22 | Preserve | A pinch of dust, a bit of resin (or amber), and a drop of brandy | dust: free
$10 per pint |
44 |
23 | Protection From Cantrips | - | - | 45 |
24 | Pyrotechnics | - | - | 46 |
- | Quimby's Enchanting Gourmet | The foodstuffs to be prepared,
a drop of the caster’s blood, a piece of string, and a block of wood of any size. |
47 | |
Rary's Aptitude Appropriator | - | 48 | ||
25 | Ray of Enfeeblement | - | 49 | |
- | Ray of Ondovir | - | 50 | |
26 | Rope Trick | Powdered corn extract && a twisted loop of parchment | 51 | |
27 | Scare | A bit of bone
from an undead skeleton,
zombie,
ghoul,
ghost
|| mummy.
<1.5: Include some undead from FF, etc.> <Note: although ghosts do not have bones per se, the above is probably a reference to the bones of the person in life.> |
52 | |
28 | Shatter | A chip of mica | $10 per cubic inch | 53 |
- | Skyhook | A miniature metal fishhook | 54 | |
29 | Stinking Cloud | A rotten egg || several skunk cabbage leaves | 55 | |
30 | Strength | A few hairs || a pinch of shit from a particularly strong animal -- ape, bear, ox, <mule>, etc. <> | 56 | |
31 | Tasha's Uncontrollable Hideous Laughter | A small feather, a tiny wooden paddle, and a minute tort. | feather:
paddle: $1 each tort: $3 each |
57 |
Tenser's Brawl | A bit of chest fur from a bear or gorilla | x | 58 | |
Tenser's Hunting Hawk | A wing feather | x | 59 | |
32 | Vocalize | A bell without a clapper, or else a jailbird’s tongue | 60 | |
- | Waves of Weariness | <?> | 61 | |
33 | Web | A bit of spider web | $10 per web or gathering | 62 |
34 | Whip | A small bit of silk braided so as to form a miniature whip | 63 | |
35 | Wizard Lock | - | 64 | |
36 | Zephyr | A piece of fine parchment, accordion-folded and tacked near the bottom by a pin of ivory or silver | 65 |
Number | 3rd Level | Material Components | Cost* | Number |
- | Bigby's Pugnacious Pugilist | A mitten stuffed with cotton and a
brass bell |
x | 1 |
1 | Blink | - | - | 2 |
2 | Clairaudience | A small silver horn of at least 100 g.p. value; casting the spell causes it to disappear. | $1000+ | 3 |
3 | Clairvoyance | A pinch of powdered pineal gland from a human or humanoid creature | $2500 each | 4 |
4 | Cloudburst | powdered silver and powdered iodine crystals | 5 | |
5 | Detect Illusion | A piece of yellow tinted crystal, glass, or mica | 6 | |
6 | Dispel Magic | - | 7 | |
Drawmij's Marvelous Shield | - | 8 | ||
Drawmij's Iron Sack | A strip of leather with mail sewn on one side | 9 | ||
7 | Explosive Runes | - | 10 | |
8 | Feign Death | - | 11 | |
9 | Fireball | A tiny ball composed of batshit &&sulphur. <> | 12 | |
10 | Flame Arrow | A drop of oil and a small piece of flint | 13 | |
11 | Fly | A wing feather of any bird | 14 | |
- | Ghost Pipes | - | 15 | |
12 | Gust of Wind | A legume seed. (3.25) | 16 | |
13 | Haste | A shaving of licorice root | 17 | |
14 | Hold Person | A small, straight piece of iron | 18 | |
- | Hover | - | 19 | |
- | Icelance | A piece of ice and a drop of his or her own spittle | 20 | |
15 | Infravision | Either a pinch of dried carrot or an agate | 21 | |
16 | Invisibility 10' Radius | An eyelash && a bit of gum arabic, the former encased in the latter. | 22 | |
17 | Item | <not noted: MC=AoE?> | 23 | |
- | Laeral's Dancing Dweomer | A pinch of dust thrown into
the air about the caster and any object (which will not be changed in any way by the spell) radiating a dweomer at the time. |
24 | |
18 | Leomund's Tiny Hut | A small crystal bead
which will shatter when spell duration expires or the hut is otherwise dispelled. |
25 | |
19 | Lightning Bolt | A bit of fur and an amber, crystal || glass rod. <An amber rod is worth 25 gp. T1-4.53> | 26 | |
- | Mailed Might | A small fragment of real armor: plate or metal mail-weave | 27 | |
- | Missile Mastery | - | 28 | |
20 | Material | - | 29 | |
21 | Melf's Minute Meteors | The components necessary for the casting of this dweomer are nitre
and
sulphur formed into a bead by the admixture of pine tar, and a small hollow tube of minute proportion, fashioned from gold. The tube costs no less than 1,000 gp to construct, so fine is its workmanship and magical engraving, but it remains potent throughout numerous castings of the spell -- unless damaged by accident or abuse. |
30 | |
22 | Monster Summoning I | A tiny bag and a small (not necessarily lit) candle. | bag: $15 each
Candle, tallow: 1 cent Candle, wax: $1 |
31 |
- | Mordenkainen's Defense Against Lycanthropes | Crushed moonstone | x | 32 |
- | Mordenkainen's Defense Against Nonmagical Reptiles and Amphibians | A bit of snake skin
and a dried frog‘s leg placed in a pouch of hardened leather |
x | 33 |
- | Mordenkainen's Protection From Insects and Arachnids | An insect trapped in amber | x | 34 |
- | Night Scar | - | 35 | |
Nystul's Crystal Dirk | A tiny dagger made from lead crystal worth 350 g.p | $3500 | 36 | |
Nystul's Expeditious Fire Extinguisher | A pinch of cold ash mixed with salt | x | 37 | |
Nystul's Golden Revelation | A box wrapped with waxed
parchment, containing a glowworm |
x | 38 | |
Nystul's Radiant Baton | A crystal prism (which shatters
after the spell) and a set of seven small, silver rods |
39 | ||
Otiluke's Acid Cloud | A small vial of diluted aqua regia (“royal water”) | 40 | ||
Otiluke's Force Umbrella | A miniature umbrella made of wood and leather and a pinch of diamond dust | 41 | ||
Otto's Crystal Rhythms | A pair of crystals worth 500 g.p. that vanish after the spell is cast. | $5000 | 42 | |
Otto's Sure-Footed Shuffle | A fiddle string and a sliver from the hoof of a mountain goat | . | 43 | |
23 | Phantasmal Force | A bit of fleece | $10 / lb | 44 |
24 | Protection From Evil 10' Radius | To complete this spell, the cleric must trace a circle 20' in diameter
using holy water or blood,
incense or smouldering shit as according to the protection from evil spell |
45 | |
25 | Protection From Normal Missiles | A piece of tortoise || turtle shell | $3 each | 46 |
26 | Secret Page | Powdered herring scales | $20 per ounce | 47 |
27 | Sepia Snake Sigil | 100 gp worth of powdered amber, a scale from any snake, and a pinch of mushroom spores | 48 | |
28 | Slow | A drop of treacle | $5 per quart | 49 |
29 | Suggestion | A snake’s tongue && either a bit of honeycomb || a drop of sweet oil | 50 | |
- | Tasirin's Haunted Sleep | - | - | 51 |
Tenser's Deadly Strike | A full set of tiger claws | 52 | ||
Tenser's Eye of the Eagle | A few feathers from the head of an eagle and ground carrot | x | 53 | |
30 | Tongues | A small clay model of a ziggurat,
which shatters when the spell is pronounced |
54 | |
31 | Water Breathing | A short reed || piece of straw | 55 | |
32 | Wind Wall | A tiny fan and <&&> a feather of exotic origin | 56 |
Number | 4th Level | Material Components | Cost* | Number |
- | Archveult's Skybolt | A crystal, a faceted gem,
quartz, or cut glass -- of at least an inch in length |
1 | |
- | Backlash | - | - | 2 |
- | Beltyn's Burning Blood | The presence of exposed blood in the
victim and a pinch of saltpeter. |
3 | |
Bigby's Battering Gauntlet | A metal rod with a
chain mail gauntlet slipped over one end |
4 | ||
Bigby's Construction Crew | An assortment
of miniature tools, worth at least 500 g.p. |
5 | ||
Bigby's Force Sculpture | A lump of soft clay with diamond dust
mixed into it. |
6 | ||
- | Bowgentle's Fleeting Journey | A small ball of rubber
(which may be uncured, just as it comes from the tree). |
7 | |
- | Caligarde's Claw | The claw or foot of a
creature, which is consumed in the casting |
8 | |
1 | Charm Monster | - | - | 9 |
2 | Confusion | A set of three nut shells.
<(eg. betel nut, poison nut, nutmeg)> |
$1 per pound | 10 |
3 | Dig | A miniature shovel and
tiny bucket to activate a dig spell and must continue to hold these material components while each pit is excavated |
11 | |
4 | Dimension Door | - | - | 12 |
5 | Dispel Illusion | - | - | 13 |
Drawmij's Handy Timepiece | A feather from a
migratory bird, a fruit fly, a few grains of sand, a solid silver pendulum worth 100 g.p., and a solid gold orb of exquisite craftsmanship worth 5,000 g.p.; all of these vanish with the end of the spell |
14 | ||
Drawmij's Instant Exit | A miniature silver
door decorated
with ruby chips worth 5,000 g.p. that vanishes after the spell is cast |
$5000 | 15 | |
Drawmij's Protection from Non-magical Gas | A fan
and a small vial containing perfume worth at least 100 g.p. Both vanish after the spell is cast |
x | 16 | |
Drawmij's Tool Box | A miniature wooden tool box | x | 17 | |
6 | Enchanted Weapon | Powdered lime && carbon | x | 18 |
- | Encrypt | A pinch of dust or grey lint "fluff,"
and a feather, and are consumed in the casting. |
x | 19 |
7 | Evard's Black Tentacles | A piece of tentacle from a giant octopus || giant squid | x | 20 |
8 | Extension I | - | - | 21 |
9 | Fear | Either the heart of a hen || a white feather. | heart: $1 each
feather: $10-60 each |
22 |
- | Firebrand | A pinch of sulphur
and a spark of normal flame Reversed: A drop of water as an additional material component |
sulphur: $10 per ounce | 23 |
10 | Fire Charm | A small piece of multicolored silk of exceptional thinness
which the dweomercraefter must throw into the fire source |
24 | |
11 | Fire Shield | A
bit of phosphorous.(hot)
A live firefly or glow worm or the tail portions of 4 dead ones (cold) |
25 | |
12 | Fire Trap | The caster must trace the outline of the closure with a bit of sulphur or saltpeter | 26 | |
13 | Fumble | A dab of solidified milk fat | $5 per pint | 27 |
- | Hailcone | A pinch of dust (a
grain or two of sand will suffice) and a few drops of water |
dust: gathering | 28 |
14 | Hallucinatory Terrain | A stone, a twig, and a bit of green plant -- leaf or grass blade | 29 | |
15 | Ice Storm | A pinch of dust && a few drops of water | dust: gathering | 30 |
- | Ilyykur's Mantle | A natural (not cut) crystal of gemstone | 31 | |
16 | Leomund's Secure Shelter | a square chip of stone,
crushed lime, a few grains of sand, a sprinkling of water, and several splinters of wood. These must be augumented by the components of the alarm and unseen servant spells if these are to be included in the spell; i.e. string and silver wire and a small bell |
32 | |
17 | Magic Mirror | The mirror used
must be of finely wrought and highly polished silver of a minimum cost of 1,000 gp. This mirror is not harmed by casting of the spell as are the other material components -- the eye of a hawk, an eagle, or even a roc, and nitric acid, copper and zinc |
hawk eye: $150
eagle: eye: $200 roc eye: $5000 nitric acid: copper: zinc: |
33 |
18 | Massmorph | A handful of bark chips | 1 cent per pound,
gathering |
34 |
- | Merald's Murderous Mist | <> | x | 35 |
19 | Minor Globe of Invulnerability | A glass or crystal bead | $5 each | 36 |
20 | Monster Summoning II | A tiny bag and a small (not necessarily lit) candle. | bag: $15 each
Candle, tallow: 1 cent Candle, wax: $1 |
37 |
Mordenkainen's Electric Arc | A bit of fur and a glass rod | fur:
glass rod: |
38 | |
Mordenkainen's Faithful Phantom Shield-Maidens | A pair of
small crystal shields tied with string to a miniature wooden figure of the caster |
x | 39 | |
Mordenkainen's Protection From Slime | A bit of food mold pressed between 2 flat
stones, and a pinch of diamond dust |
x | 40 | |
- | Nchaser's Glowing Globe | a globe of blown glass of the
finest quality, and a spark |
x | 41 |
Nystul's Blacklight Burst | A bit of earth taken from the grave of a ghoul or ghast | x | 42 | |
Nystul's Grue Conjuration | Air--Incense
Earth--Soft Clay Fire--Sulfur Water--Sea Water The payment offered must be at least 500 g.p. worth of goods of interest to the grue |
incense: $10 per stick
soft clay: $10 per pound sulfur: $10 per ounce sea water: free goods of interest: $5000 |
43 | |
Nystul's Lightburst | A small, solid gold orb worth
500 g.p. It is destroyed after the spell dissipates |
$5000 | 44 | |
Otiluke's Steaming Sphere | A few drops of pure water, a pinch
of dust,
and a bit of sulfur |
water: gathering
dust: gathering sulfur: $10 per ounce |
45 | |
Otto's Drums of Despair | A set of four miniature silver
trumpets trimmed with lapis lazuli, worth a total of 5,000 g.p., which vanish after the spell is cast |
$50,000 | 46 | |
Otto's Silver Tongue | - | - | 47 | |
Otto's Tin Soldiers | A pair of soldiers worth 100
g.p. in workmanship and a miniature brass bugle worth 50 g.p., which vanish after the spell is cast |
soldiers: $1000
brass bugle: $500 |
48 | |
Otto's Tonal Attack | A sitar string and a crystal mallet (1,000 g.p.), which vanish
after the spell is cast |
mallet: $10,000 | 49 | |
Otto's Warding Tones | 2 lumps of bee’s wax and a string from any orchestral
string instrument |
x | 50 | |
Phase Trap | a small transparent colorless gem of not
less than 50 gp value into the air (where it is consumed) |
$500+ | 51 | |
21 | Plant Growth | - | - | 52 |
22 | Polymorph Other | A caterpillar cocoon | cocoon: $5 each, or gathering | 53 |
23 | Polymorph Self | - | - | 54 |
Presper's Moonbow | A wisp of cobweb,
an amber, glass, || crystal rod, and a scrap of fur |
wisp: x
rod: $150 fur: $10-$200 per skin |
55 | |
Rary's Memory Alteration | - | - | 56 | |
Rary's Mind Scan | - | - | 57 | |
24 | Rary's Mnemonic Enhancer | A piece of string,
an ivory plaque of at least 100 g.p. value, and an ink composed of squid secretion and either black dragon's blood || giant slug digestive juice. All components disappear when the spell is cast |
string: 1 cent per yard
ivory plaque: $1000 squid secretion: $500 per flask black dragon blood: $5000 per ounce giant slug digestice juice: x |
58 |
Rary's Spell Enhancer | - | - | 59 | |
25 | Remove Curse | - | - | 60 |
- | Secure | A small piece of iron (or
filings) and a tiny gem (or a like amount of gem fragments or powdered remnants) |
x | 61 |
26 | SHOUT | A drop of honey, a drop of citric acid, and a small cone made from a bull’s or ram’s horn | honey: $1 per pint
citric acid: $10 per pint cone: $10 each |
62 |
- | Spendelard's Chaser | A drop of holy water | $250 | 63 |
27 | Stoneskin | Granite and diamond dust | granite dust: $1 per ounce
diamond dust: $50,000 |
64 |
Tenser's Flaming Blade | Phosphorous to produce a flame blade or quartz
crystal to create a frost blade |
x | 65 | |
Tenser's Giant Strength | A bit of hair from a giant |or| a titan | x | 66 | |
Tenser's Master of Arms | A feather from a crane | x | 67 | |
Tenser's Running Warrior | A bit of fur from a live wolf | x | 68 | |
Tenser's Staff of Smiting | A small iron bar | x | 69 | |
Thunderlance | - | - | 70 | |
Tulrun's Tracer | A pinch of
phosphorus or a glowing life-form such as a fungus or glowworm |
x | 71 | |
28 | Ultravision | A crushed amethyst of at least 500 gp value | $5000+ | 72 |
29 | Wall of Fire | Phosphorus | $50 per ounce | 73 |
30 | Wall of Ice | A small piece of quartz or similar rock crystal | 74 | |
- | Wall of Sand | A handful of sand | x | 75 |
31 | Wizard Eye | A bit of bat fur | $100 per ounce | 76 |
31 |
Number | 5th Level | Material Components | Cost* | Number |
1 | Airy Water | A small handful of alkaline or bromine salts | $50 gp per ounce | 1 |
2 | Animal Growth | A pinch of powdered bone | $10 per pound | 2 |
3 | Animate Dead | It requires a drop of blood,
a piece of human flesh,
and a pinch of bone powder or a bone shard to complete the spell |
|| blood, human: $1000 per ounce || blood, mammal: $10 per ounce flesh: $500 per bit || powder: $10 per pound || shard: $10 per pound |
3 |
4 | Avoidance | A magnetized needle | 4 | |
Bigby's Fantastic Fencers | A small, silver amulet
shaped like a mailed gauntlet holding a gem-encrusted sword, worth at least 1,000 g.p. (this vanishes when the spell is cast). |
x | 5 | |
5 | Bigby's Interposing Hand | A glove | x | 6 |
Bigby's Strangling Grip | A pair of gloves sewn into a
clutching grip around the neck of a bottle |
x | 7 | |
Bigby's Superior Force Sculpture | A lump of clay with diamond dust mixed into it | clay: $10 per pound
diamond dust: $50,000 |
8 | |
Caddelyn's Catastrophe | A banana peel or melon rind and
a tallow candle or lump of animal fat |
x | 9 | |
6 | Cloudkill | - | - | 10 |
7 | Conjure Elemental | Air
Elemental -- burning incense
Earth Elemental -- soft clay Fire Elemental - sulphur and phosphorus A considerable fire source must be in range to conjure that type of elemental Water Elemental -- water and sand a large amount of water must be likewise available for conjuration of a water elemental. |
11 | |
8 | Cone of Cold | A crystal or glass cone of very small size | cone: $100 each | 12 |
9 | Contact Other Plane | - | - | 13 |
10 | Dismissal | The material components of the spell vary with the type of creature
to be dismissed or called. <><>
In general, items which are inimical and distasteful to the subject creature are used for a dismissal, and for a beckon spell materials which are pleasing, desirable, and rewarding must be used. <this could be trimmed> <a full table, listing all extraplanar creatures of the MM, FF, MM2, et al. should be made> <as well, add a field to DMG.D> |
varies | 14 |
11 | Distance Distortion | A small lump of soft clay | $10 per pound | 15 |
12 | Dolor | - | - | 16 |
Drawmij's Flying Feat | A wing feather taken from a roc | x | 17 | |
13 | Extension II | - | - | 18 |
14 | Fabricate | <See above> | x | 19 |
15 | Feeblemind | A handful of small clay, crystal, glass or mineral spheres | 20 | |
- | Flame Shroud | A pinch of
saltpeter (powdered or in a natural substance such as shit), a small piece of phosphorus, and a tiny scrap of lace, cloth, or thick spiderweb |
saltpeter:
phosphorus: lace: cloth: spiderweb: |
21 |
- | Grimwald's Greymantle | A bone or small animal skeleton | x | 22 |
16 | Hold Monster | One hard metal bar or rod for each monster to be held.
The bar or rod can be small, i.e. the size of a three-penny nail. |
23 | |
- | Hold Vapor | A balloon or bladder
into which the
caster blows. |
x | 24 |
- | Ironguard | A handful of iron
filings and
a drop of aqua regia |
x | 25 |
17 | Leomund's Lamentable Belabourment | - | - | 26 |
18 | Leomund's Secret Chest | In order to cast this spell the magic-user must have an exceptionally
well-crafted and expensive chest
constructed for him by master craftsmen. If made principally of wood, it must be of ebony, rosewood, sandalwood, teak or the like, and all of its corner fittings, nails, and hardware must be of platinum. If constructed of ivory, the metal fittings of the chest may be of gold; and if the chest is fashioned from bronze, copper, or silver, its fittings may be of electrum or silver. The cost of such a chest will never be less than 5,000 g.p. Once Constructed, the magic-user must have a tiny replica
One magic-user can have but one pair of these chests at any given time, and even wish spells will not allow exception! |
27 | |
19 | Magic Jar | The "magic jar" (a special container : a large gem or crystal) is the spell's material component | 28 | |
20 | Monster Summoning III | A tiny bag and a small (not necessarily lit) candle. | bag: $15 each
Candle, tallow: 1 cent Candle, wax: $1 |
29 |
- | Nulathoe's Ninemen | C: The M-U
requires fresh blood from a
creature of the same race/species as the spell subject, and the dust or powder resulting from the crushing of a moonstone of not less than 7 gp value. As the words of the spell are spoken, the most vital areas of the body (chest cavity, head and neck, joints of extremities) are sprinkled with a small amount of blood, and the whole body is then sprinkled with the moonstone dust. The closing gesture of the spell is the touching of the corpse, whereupon the spell will take immediate effect. |
30 | |
21 | Otiliuke's Resilient Sphere | A hemispherical piece of diamond (or similar hard, clear gem material)
and a matching hemispherical piece of gum arabic. |
27 | |
22 | Mordenkainen's Faithful Hound | A tiny silver whistle, a piece of bone, and a thread | whistle:
bone: $10 per pound thread: |
28 |
Mordenkainen's Faithful Phantom Defenders | A small lead crystal figure
depicting the type of defender to be summoned and a 1,000 g.p. emerald for each creature summoned. The emeralds vanish when the spell is cast |
x | 29 | |
Mordenkainen's Private Sanctum | A thin sheet of lead, a
piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite |
x | 30 | |
Nystul's Enveloping Darkness | A drop of pitch, a whisker from a black
cat, and a bit of fur from the coat of a displacer beast |
x | 31 | |
Nystul's Radiant Arch | A crystal prism
(which breaks after the spell) and a small black board with a pinhole through the center |
x | 32 | |
Otiluke's Dispelling Screen | A sheet of
fine lead crystal and a chrysolite gemstone worth 1,000 g.p., which vanish after the spell is cast |
$10,000 | 33 | |
Otiluke's Electrical Screen | A bit of fur, a glass rod, and a thin sheet of fine
crystal, all of which vanish after the spell is cast |
x | 34 | |
Otiluke's Polar Screen | A thin sheet of fine lead crystal
and a few bluish-white quartz crystals, all of which vanish after the spell is cast. |
x | 35 | |
Otiluke's Radiant Screen | A crystal prism, a beryl gemstone worth at least 500
g.p., and a thin sheet of fine crystal colored the seven colors of the rainbow, all of which vanish after the spell is cast. |
x | 36 | |
23 | Passwall | A pinch of sesame seeds | 37 | |
Rary's Mind Shield | - | - | 38 | |
Rary's Replay of the Past | - | - | 39 | |
Rary's Superior Spell Enhancer | - | - | 40 | |
Rary's Telepathic Bond | - | - | 41 | |
24 | Sending | Two tiny cylinders, each with one open end, connected by a short piece of copper wire | 42 | |
- | Shandaril's Tracer | <The item protected?> | x | 43 |
25 | Stone Shape | Soft clay | $10 per pound | 44 |
26 | Telekinesis | - | - | 45 |
27 | Teleport | - | - | 46 |
Tenser's Primal Fury | A bit of fur from a wolverine
or a
grizzly bear |
x | 47 | |
Timeheal | x | x | 48 | |
28 | Transmute Rock to Mud | Sand, lime, & water. | sand: gathering
sand, fine: $10 per ounce lime: $10 per pound water: gathering |
49 |
29 | Wall of Force | Powdered diamond | $100,000+ | 50 |
30 | Wall of Iron | A small piece of sheet iron | $10 each | 51 |
31 | Wall of Stone | A small block of granite | $1 per ounce | 52 |
- | Watchware | A strand of spiderweb,
a tiny brass || silver bell, and an eyeglass || speculum of glass || crystal |
x | 53 |
- | Xult's Magical Doom | A caterpillar cocoon and a pinch of dust | x | 54 |
Number | 6th Level | Material Components | Cost* | Number |
1 | Anti-Magic Shell | - | - | 1 |
Bigby's Besieging Bolt | A small stone sprinkled with diamond dust | x | 2 | |
2 | Bigby's Forceful Hand | A glove | x | 3 |
3 | Chain Lighting | A bit of fur; an amber, glass or crystal rod; and as many silver pins as the spell caster has levels of experience | 4 | |
4 | Contingency | The material components
of this spell are
(in addition to those of the companion spell) 100 gp worth of quicksilver, an elephant ivory statuette of the magic-user, and an eyelash of an ogre magi, ki-rin, or similar spell-using creature. Note that the ivory statuette is not destroyed by the spell casting (although it might be subject to wear and tear), and it must be carried on the person of the spell caster for the contingency spell to perform its function when called upon. |
5 | |
5 | Control Weather | Burning incense, and bits of earth && wood mixed in water | incense:
earth: gathering wood: water: gathering |
6 |
6 | Death Spell | A crushed black pearl with a minimum value of 1000 g.p. | $10,000 | 7 |
7 | Disintegrate | Lodestone and a pinch of dust. | lodestone: $250 each
dust: gathering |
8 |
Drawmij's Beneficient Polymorph | A soft, silk caterpillar cocoon. | x | 9 | |
Drawmij's Mercyful Metamorphosis | A cocoon soaked in a balm of honey,
powdered yellow-white moss agate worth 500 g.p., and powdered emerald worth 700 g.p., all of which vanish with the casting of the spell. |
x | 10 | |
8 | Enchant An Item | The material component(s) for this spell vary according to both the
nature
of the item being magicked and successive magicks to be cast upon it. |
variable | 11 |
9 | Ensnarement | x | 12 | |
10 | Extension III | - | - | 13 |
11 | Eyebite | - | - | 14 |
12 | Geas | - | - | 15 |
13 | Glassee | A small piece of crystal or glass | crystal: $10 to $100
glass: $100 per square foot |
16 |
14 | Globe of Invulnerability | A glass or crystal bead | $5 each | 17 |
15 | Guards and Wards | Burning incense,
a small measure of sulphur and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod. |
18 | |
16 | Invisible Stalker | Burning incense and a piece of horn carved into a crescent shape | incense: $10 per stick | 19 |
17 | Lejend Lore | The spell is CAST with incense and
strips of ivory formed into a rectangle, but some item must be sacrificed in addition -- a potion, magic scroll, magic item, creature, etc. Naturally, lejend lore will reveal info only if the person, place or thing is noteworthy or lejendary. |
incense: $10 per stick | 20 |
18 | Lower Water | A small vial of water
&& a small vial of dust |
21 | |
19 | Monster Summoning IV | A tiny bag and a small (not necessarily lit) candle. | bag: $15 each
Candle, tallow: 1 cent Candle, wax: $1 |
22 |
Mordenkainen's Faithful Phantom Guardian | A 1,000 g.p. diamond, which is sent
to the guardian when the spell is cast as a payment for its service. |
$10,000 | 23 | |
20 | Mordenkainen's Lucubration | - | - | 24 |
21 | Move Earth | A mixture of soils (clay, loam, sand)
in a small bag, and an iron blade. |
25 | |
Otiluke's Diamond Screen | A collection of sharp
diamond
chips worth
at least 5,000 g.p., and these vanish after the spell is cast. |
$50,000+ | 26 | |
Otiluke's Excruciating Screen | A crystal sheet and a hollow
sphere, lump of salt, pinch of ash, or bit of dust, depending on the type of screen |
x | 27 | |
22 | Otiluke's Freezing Sphere | Shattering Globe: A thin sheet of crystal about an inch square
is needed for the first application of the spell
Ice Ray: A white sapphire of not less than 1,000 g.p. value for the second application of the spell Ice Seed: 1,000 g.p. diamond is minimum for the third application of the spell |
28 | |
Otiluke's Sphere of Containment | A diamond worth
1,000 g.p. encased in glass, both of which shatter when the spell is cast |
x | 29 | |
23 | Part Water | 2 small sheets of crystal or glass | 30 | |
- | Power word: Silence | - | - | 31 |
24 | Project Image | A small replica (doll) of the magic-user | 32 | |
Rary's Protection from Scrying | A star sapphire worth 5,000 g.p.,
which must be kept on the creature for the duration of the spell (and which vanishes after the spell). |
$50,000 | 33 | |
Rary's Urgent Utterance | A sapphire worth 1,000 gold pieces,
which is crushed when the spell is cast. |
$10,000 | 34 | |
- | Reconstruction | The item (or fragment) to be reconstructed,
a pinch of fine sand, and a pinch (of at least thumbnail size) of sticky sap or gum. |
x | 35 |
25 | Reincarnation | A small drum and a drop of blood. | 36 | |
26 | Repulsion | A pair of small magnetized iron bars attached to 2 small canine statuettes, one ivory and one ebony. | 37 | |
- | Shaeroon's Scimitar | A miniature
scimitar carved of rock crystal, clear diamond, or clear sapphire (of a value of not less than 300 gp; miniatures of the latter 2 substances may cost 10 times that). |
rock crystal: $3000+
diamond: $30,000 sapphire: $30,000 |
38 |
27 | Spiritwrack | Prior to actual utterance of a spiritwrack spell the magic-user must
prepare an illuminated sheet of vellum,
carefully inscribed in special inks made from powdered rubies and the ichor of a slain demon of type I, II, or III and covered with gold leaf in a continuous border. The spell caster must personally prepare this document, including the being's name thereon. (This will require from 8-32 hours of time and cost 1,000 g.p. for vellum, special pens, gold leaf, and other miscellaneous materials alone; the cost of the powdered rubies is a minimum of 5,000 g.p. for each document.) Only 1 specially illuminated vellum sheet may be prepared by the magic-user
and be in his or her possession and/or
|
$10,000
$50,000 |
39 |
28 | Stone To Flesh | Stone to Flesh: A pinch of earth and a
drop of blood.
Flesh to Stone: Lime && water && earth are used for the esrever. |
earth: gathering
blood, human: $1000 per ounce blood, mammal: $10 per ounce lime: $10 per pound
|
40 |
Tenser's Fortunes of War | A valuable sacrifice made to the
fighter’s patron war god, worth at least 5,000 g.p. in goods desirable to the deity |
$50,000+ | 41 | |
29 | Tenser's Transformation | A potion
of heroism (or superheroism)
which the magic-user must consume during the course of uttering the spell. |
42 | |
30 | Transmute Water To Dust | Diamond dust of at least 500 gp value, a bit of seashell. | $5000 | 43 |
Turnshadow | - | - | 44 | |
- |
Number | 7th Level | Material Components | Cost* | Number |
1 | Banishment | The material components of the spell are substances harmful, hateful,
and/or opposed to the nature of the subject(s) of the dweomer. For every
such substance included in the casting, a subject creature loses -2 from
the dice rolled to determine its save versus spell.
For example, if iron, holy water, sunstone, and a sprig of rosemary were used in casting a banishment upon a demon, its saving throw versus the spell would be made at -8 (four substances times the factor of 2). Special items, such as hair from the tail of a ki-rin, or couatl feathers, could also be added to bring the factor up to -3 or -4 per such item. In contrast, a devil's scale or titan's hair, or mistletoe blessed by a druid might lower the factor to -1 with respect to a demon. If the subject creature makes its saving throw versus the spell, the caster will be stung with a backlash of energy, take 2-12 points of damage, and be stunned for 2-12 segments. |
1 | |
2 | Bigby's Grasping Hand | A leather glove | $10-$60 per pair | 2 |
3 | Cacodemon | The components of this spell are 5 flaming black candles;
a brazier of hot coals upon which must be burned sulphur, bat hairs, lard, soot, mercuric-nitric acid crystals, mandrake root, alcohol, and a piece of parchment with the demon's name inscribed in runes inside a pentacle; and a dish of blood from some mammal (preferably a human, of course) placed inside the area where the cacodemon is to be held. |
candles, tallow: 5 cents
brazier: coals: sulphur: $10 per ounce bat hairs: lard: soot: mercuric-nitric acid crystals: mandrake root: alcohol: parchment: blood, human: |
3 |
4 | Charm Plants | A pinch of humus, a drop of water && a twig || leaf. | humus:: 1 cent per pound
water: free twig: free leaf:: free |
4 |
5 | Delayed Blast Fireball | Batshit, sulphur | bat shit: $100 per ounce
sulphur: $10 per ounce |
5 |
6 | Drawmij's Instant Summons | To prepare this spell,
THE WIZARD must hold a gem of not less than 5,000 g.p. value in his or her hand and utter all but the final word of the conjuration. He or she then must have this same gem available to cast the spell. DMG: The special jewel used will have a magically-created inscription
naming the object it will summon.
|
$50,000+ | 6 |
7 | Duo-Dimension | A thin, flat ivory likeness of the spell caster
(which must be of finest workmanship, gold filigreed, and enameled and gem-studded at an average cost of 5,000 to 10,000 g.p.) and a strip of parchment. |
7 | |
8 | Forcecage | special | special | 8 |
- | Khelben's Warding Whip | A piece of wire and a piece of powdered electrum | x | 9 |
9 | Limited Wish | - | - | 10 |
10 | Mass Invisibility | An eyelash && a bit of gum arabic, the former encased in the latter | gum arabic: $20 | 11 |
- | Mindspin | - | - | 12 |
11 | Monster Summoning V | A tiny bag and a small (not necessarily lit) candle | bag: $15 each
Candle, tallow: 1 cent Candle, wax: $1 |
13 |
12 | Mordenkainen's Magnificent Manshion | A miniature portal carved from ivory,
a small piece of polished marble, and a tiny silver spoon. These are utterly destroyed when the spell is CAST |
portal: this can be carved by a jeweler, sculptor, or trained carver in 7-14 days for 250 gp ($2500) | 14 |
- | Mordenkainen's Penultimate Cogitation | - | - | 15 |
13 | Mordenkainen's Sword | A miniature platinum sword with a grip and pommel of copper and zinc
which costs 500 g.p. to construct, and which disappears after the spell's completion. |
$5000 | 16 |
- | Nezram's Ruby Ray | A ruby of not less than 1,000 gp value, which is consumed in the casting | $10,000+ | 17 |
- | Otiluke's Death Screen | A sheet of lead crystal, earth
from a vampire’s coffin, and a hollow sphere (for vacuum). |
x | 18 |
- | Otiluke's Fire and Ice | A pinch of phosphorus and a small quartz crystal | phosphorus: $50 per ounce
crystal: $10 to $60 each |
19 |
- | Otiluke's Siege Sphere | Liquid Fire: a drop of pitch, a bit of phosphorus, and a pinch of diamond
dust
Crystal Shards: a sample of sharp diamond flakes Wrecking Ball: lodestone and a pinch of diamond dust |
x | 20 |
14 | Phase Door | - | - | 21 |
- | Power Word, Pain | - | - | 22 |
15 | Power Word, Stun | - | - | 23 |
- | Rary's Plane Truth | - | - | 24 |
16 | Reverse Gravity | A lodestone and iron filings | lodestone: $250 each
iron filings: $10 to $60 per pound |
25 |
17 | Sequester | Basilisk eyelash, gum arabic, and a dram of whitewash | eyelash: $1000 each
gum arabic: $20 per ounce whitewash: $10 per gallon |
26 |
- | The Simbul's Synostodweomer | - | - | 27 |
18 | Simulacrum | The duplicate creature is formed from ice or snow.
The spell is cast over the rough form, and some piece of the creature to be duplicated must be placed inside the snow or ice. Additionally, the spell requires powdered ruby. A small drum and a drop of blood. |
ruby:
drum: blood: |
28 |
- | Spelltrap | A diamond or diamond fragment of not less than 2,000 gp value and
a moonstone of any size, both consumed in the casting |
x | 29 |
19 | Statue | lime,
sand, and a drop of water stirred by an iron bar such as a nail or spike |
lime: $10 per pound
sand: free water: free iron spike: 1 penny |
30 |
- | Stealspell | - | - | 31 |
20 | Teleport Without Error | - | - | 32 |
21 | Torment | "specially prepared writing" (in the form of a scroll).
Its special inks will require an expenditure of not less than 1,000 gp per HD of the creature to be affected by the dweomer of the spell |
$10,000 per HD of target | 33 |
22 | Truename | - | - | 34 |
23 | Vanish | - | - | 35 |
- | Vipergout | a piece of snakeskin (or a portion of a dead snake) which is consumed by the magick | x | 36 |
24 | Volley | A bit of bent willow or other flexible wood, crisscrossed with specially prepared strands of gut. | $1000 | 37 |
Number | 8th Level | Material Components | Cost* | Number |
1 | Antipathy/Sympathy | Antipathy: a lump of alum soaked in vinegar
Sympathy: 1,000 g.p. worth of crushed pearls and a drop of honey |
1 | |
2 | Bigby's Clenched Fist | a leather glove and
a small device consisting of four rings joined so as to form a slightly curved line, with an "I" upon which the bottoms of the rings rest, the whole fashioned of an alloyed metal of copper and zinc |
glove: $10 to $60 per pair
brass knuckles: $1000 |
2 |
Bigby's Most Excellent Force Sculpture | A lump of clay mixed with 1,000 g.p. worth of diamond dust, which vanishes when the spell is used | x | 3 | |
3 | Binding | The components vary according to the form of the dweomer,
but include: a continuous chanting utterance read from the scroll or book page giving the spell; gestures appropriate to the form of binding; and materials such as miniature chains of special metal (iron for demonkind, silver for diabolical creatures, nickel for the minions of Hades, etc.), soporific herbs of the rarest sort, a diamond or corundum gem of great size (1,000 gp value per hit die of the subject creature), and a vellum depiction or carved statuette of the subject to be captured. |
scroll:
|| spell book: chains: gem: $10,000 per HD of the target vellum: || statuette: |
4 |
- | Body Sympathy | - | - | 5 |
4 | Clone | A small piece of the flesh of the person to be duplicated | flesh: free | 6 |
5 | Demand | A pair of cylinders, each open at one end, connected
by a thin piece of copper wire and some small part of the subject creature - a hair, bit of nail, etc. |
cylinders: $250 each | 7 |
6 | Glassteel | A small piece of glass and a small piece of steel | glass: $100 per square foot
$100 to $600 per square yard |
8 |
- | GREAT SHOUT | Some minor item upon which a
dweomer has been cast (or failing that, a scroll or magical item), which is held by the caster and consumed by the spell in the casting. |
varies | 9 |
7 | Incendiary Cloud | In order to cast this spell THE WIZARD must have an available fire
source (just as with a pyrotechnics spell),
scrapings from beneath a shit pile, and a pinch of dust |
fire: free
scrapings: free dust: free |
10 |
8 | Mass Charm | - | - | 11 |
9 | Maze | - | - | 12 |
10 | Mind Blank | - | - | 13 |
11 | Monster Summoning VI | A tiny bag and a small (not necessarily lit) candle | bag: $15 each
Candle, tallow: 1 cent Candle, wax: $1 |
14 |
12 | Otiluke's Telekinetic Sphere | A hemispherical piece of diamond (or similar hard, clear gem material)
and a matching hemispherical piece of gum arabic. A pair of small bar magnets. |
gem:
gum arabic: |
15 |
13 | Otto's Irresistible Dance | - | - | 16 |
14 | Permanency | material component(s) of the spell to be made permament | varies | 17 |
15 | Polymorph Any Object | mercury, gum arabic, and smoke | mercury: $250 per ounce
gum arabic: $20 per ounce smoke: free |
18 |
16 | Power Word, Blind | - | - | 19 |
17 | Serten's Spell Immunity | A diamond which must be crushed and sprinkled over the spell recipients,
and each such creature must also have in its possession a diamond of any size, intact and carried on its person. |
very expensive! | 20 |
18 | Sink | - | - | 21 |
Spell Engine | A small disc of fine, polished ivory, bone, shell, or marble;
a drop of water or one of the caster's tears; and a gem (any type) of at least 1,000 gp value. |
disc: x
water || tear gem: $10,000+ |
22 | |
19 | Symbol | Powdered black opal && diamond dust worth not less than 5000 g.p. each | $100,000+ | 23 |
20 | Trap The Soul | Preparatory to the actual casting of the trap the soul, THE WIZARD
must prepare the soul prison,
a gem of 1,000 g.p. value for every hit die or level of experience the creature whose soul is to be trapped possesses, i.e. it requires a gem of 10,000 g.p. value to trap a 10 hit dice (or 10th level) creature by placing an enchant an item spell upon it and then placing a maze spell into the gem, thereby forming the prison for the soul to be trapped |
24 |
Number | 9th Level | Material Components | Cost* | Number |
1 | Astral Spell | - | - | 1 |
2 | Bigby's Crushing Hand | A glove of snake skin and the shell of an egg | glove: $250 per pair
eggshell: 1 penny each |
2 |
3 | Crystalbrittle | - | - | 3 |
- | Dismind | - | - | 4 |
4 | Energy Drain | Essence of spectre or vampire dust | essence: $750 per ounce
dust: $10,000 per ource |
5 |
5 | Gate | - | - | 6 |
6 | Imprisonment | - | - | 7 |
Kiss of Night's Guardian | - | - | 8 | |
7 | Meteor Swarm | - | - | 9 |
8 | Monster Summoning VII | A tiny bag and a small (not necessarily lit) candle | bag: $15 each
candle, tallow: 1 cent candle, wax: $1 |
10 |
9 | Mordenkainen's Disjunction | - | - | 11 |
- | Phezult's Sleep of Ages | The caster requires his or her own
blood (at least nine drops) smeared into an unbroken ring on any stable surface (usually stone) of a radius not more than the overall length of the caster’s hand (wrist to fingertips), into which are placed at least six 500-gp value gems, of any sort. |
blood: free
gems: $30,000 |
12 |
10 | Power Word, Kill | - | - | 13 |
11 | Prismatic Sphere | - | - | 14 |
12 | Shape Change | A jade circlet worth no less than 5000 g.p. which will shatter at the
expiration of the magic’s duration.
In the meantime, it is left in the wake of the shape change, and premature shattering will cause the magic to be dispelled. |
$50,000+ | 15 |
- | Spell Ward | a drop of the caster’s blood
and a powdered diamond (of not less than 6,000 gp initial value) |
16 | |
13 | Succor | The [material] component used must be gem material of
not less than 5,000 gp value; whether it is a faceted gem or not is immaterial. The components can only be enchanted once per month (usu. on the night of a clear, full moon). At that time, the object is "set" for the type of succor and its final destination (either the location of the spell casting or an AREA well known to the mage) |
17 | |
14 | Temporal Stasis | A powder composed of diamond, emerald, ruby, and sapphire dust, one stone of each type being required | 18 | |
Timereaver | x | x | 19 | |
15 | Time Stop | - | - | 20 |
16 | Wish | - | - | 21 |
Notes Regarding Magic-User Spells:
Magic-users employ a greater
variety of material components than do
other character classes
employing spells, i.e. clerics && druids.
Some of
the required components
will be difficult to find and/or expensive, but
alternative spells can always
be chosen.
The relatively short casting
time for those spells with a material
component assumes that the
magic-user has decided upon which spell he
or she will employ, and
the material or materials needed are at hand in
the numerous pockets and
folds of the magic-user's garb. If this is not the
case, there will be a delay
commensurate to the situation. It has been
recommended to the referee
that actual time relate to the game time in
such situations if at all
possible. If it takes 6 seconds to decide on which
spell to cast, 1 segment
of the round is gone. Having to search through a
pack to locate some component
is as good as wasting 5 segments - 30
seconds.
Substitute materials might
be allowed. This is up to your DM.
It should be noted that
such substitution could affect spell range, duration,
area of effect, effect,
etc.
In general, reversible or
multiple application spells require the magic-user
to determine which form
he or she is memorizing prior to the adventure.
Consult your referee in
this regard.
[OUOTE]I am also intrigued
by the comment on "1oth level mage psells". Did you intend to publish these
in, say, a second edition of AD&D, or even use them in your own campaign?
Do so powerful spells have a place in the game... Especially in the hands
of Player Characters?[/QUOTE]
I planned to test them in
my campaign, and if they worked well
introduce the new level of spells in a revised edition of AD&D I hoped
to get to in the late 80s--I left notes for the revised edition at TSR,
but those were not followed. The new spells were powerful, but not world-shattering,
and if campaigns went on for many years I figured they would be useful--not
to mention as material for DMs' potent NPCs... they were to fit into the
expanded game with Mystic and Savant character classes, as well as the
jester one. (Don't ask about that oinformation. It is all lost or proscribed
by legal agreement.)
Quote:
Originally Posted by Edena_of_Neith
When we first attempted
the infamous Tomb of Horrors (your creation, Gary
) my character was the only survivor of the battle against Acererak.
We all learned the hard
way what Acererak could do to you simply by rising up and looking at you
(I won't go further, since I would never spoil the surprise for those wishing
to attempt the Tomb and the destruction of Acererak! <big grin> )
Ok, this attack of Acererak:
if it is a spell, what level would it be? If it's over 9th level - and
I'm guessing it is well over 9th level - then does Acererak have access
to 10th, 11th, and higher level spells from the Arcane Age that existed
in the days of the power of the Suloise Imperium?
If the attack is an innate
spell-like power, the same question applies: what level is it equivalent
to, and if higher than 9th does it come from the Suloise Arcane Age?
Yours Sincerely
Edena_of_Neith
Indeed!
The demi-lich is a terror. Roblilar assessed that at a glance (a few words of my description), scooped up the treasure, and ran away.
I envisaged the the terrible power Acererak possesses as coming from the nether planes deity he served, not from any human source. It is cleaner assuming such, for then there is no lost lore of super magic to be discovered.
that said, I do believe that 10th level spells, even 11th and 12th, are appropriate in high-level campaigns. such should be available only to mages of 19 or greater Intelligence at 20th, 22nd, and 24th level perhsps.
Cheers,
Gary
<maybe edit this one>
Quote:
Originally Posted by Edena_of_Neith
(loved those Capital One
commercials ...)
Gary, since you gave the answer you did above, I wish to ask three questions I would not have otherwise asked.
We know of the Prismatic
Spells: Prismatic Spray (7th), Prismatic Wall (8th), and Prismatic Sphere
(9th.)
In Dragon Magazine, they
introduced Jaran's Prismatic Sword. It was 9th level. I disagreed with
that assessment, thinking it should have been higher. What would it have
been in your game?
And (rather obviously) Prismatic
Plate Armor (or, just plain Prismatic Armor) comes to mind.
What level would it be?
If there is Prismatic Sword, perhaps there is Prismatic Bow (and Arrows) or Prismatic Bolts (1 bolt per level!) What level would this spell be?
Incidentally, in 2nd Edition
they created spells of 10th, 11th, and 12th level. But the increase in
spell power was not linear. It was exponential.
In the case of the above
questions, I am assuming (hopefully correctly) you go by a linear approach,
so no analogy to the 2nd edition spells is drawn here.
Those are tough questions
for which I have no ready answer.
I don't recall the Prismatic Sword and its powers, so I can say only that and non-mage-use item involving the prosmatic magical effects would be quite extraordinary and difficult to forge, as the basis is Illusion coupled with the Plane of Radiance and Light.
While I do go with a linear progression, I don't think that would apply to prismatically charged items. If they could be made at all, I believe that those of considerabole power would be akin to artifacts in reagrds their level.
Of course I am not actually setting about the description of any such items, just offering suggestions off the cuff
Cheers,
Gary
Quote:
Originally Posted by Anson
Caralya
Gary, is this just pure
theoretical musing, or have you thought through spells over 9th level at
some point? What might they be like? Given that one well-known character
of yours is a mage of greater than 20th level (although I never saw him
statted-out with an Int >18)... I had always accepted 9th level as the
far end of the OAD&D spell power continuum given the absolutes of the
all-powerful wish, the no-save temporal stasis, and the godly-morphic shape
change.
And is a 20th level m-u now an archarchmage?
In all the intriduction
of higher level m-u spells requires the same for all other spell-casters,
and commensurate magic items and monsters of considerably greater power
as well.
As the system isn't mine to alter, I have no plans to undertake the task, or to comment on how I would manage it.
I can say that a wish spell is hardly "all-powerful." Rather it is a likely disaster when employed by an over-weening PC. When I DMed I loved to have a wish used by the PCs,, and any error in its phrasing, including trying two wishes in one, made its intent go awry. All able DMs saw to that. Mordenkainen used wishes only in extremis to bring back associates that had met their end.
Cheers,
Gary
Quote:
Originally Posted by Nathan
P. Mahney
Hey Gary,
I was wondering about the
various named spells (Mordenkainen's Faithful Hound, the Bigby's Hand spells,
etc.).
Were these spells that were
actually researched by the respective characters during the course of play,
or did you just assign them to the characters on a whim?
Heh...
Rather a moot question.
As the author of the AD&D
game, the arbiter of the Greyhawk campaign
from which much in the underlying game sprang, and the player whose PCs
they were, or for whom some of the name spells PCs I was DM of, you are
essentially asking what hat I was wearing.
All of that came from one
source
Indeed, Mordenkainen has a few magic items that are non-suches, as do some of the old Greyhawk PCs of other persons.
Cheers,
Gary