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Aura Alteration
(Science)


R^: T SPC^: 10  D^: S  S^: None  A^: Individual 

Effect: Aura alteration is a power which can be used two different ways:
it can be used to change the personal aura of the individual
(to disguise true alignment and show one which is different from the actual)
or
it can be used to recognize and alter unfavorable (cursed, geased, or quested) aura in another.

The strength point cost for the former application is 10 points per factor change
(good/evil, evil/good, neutral/eviI, evil/neutral, neutral/good, good/neutral, Iawful/chootic, chaotic/lawful, etc.).
A neutral character wishing to appear as neutral evil would pay 10 strength points, but a change to chaotic evil would cost 20.
Such alteration lasts 6 turns.
The latter application of aura alteration allows curses, geases and quests to be removed.
The strength point cost to recognize the aura is:
 
 
Aura Strength Point Cost
curse 1/4 point/level of curse
geas 1/2 point/level of magic-user
quest 1 point/level of cleric

                (round all fractions to the nearest whole number)

Actual removal of the undesired aura costs 8 times the recognition cost.
 
 









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