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R^: T | SPC^: 10 | D^: S | S^: None | A^: Individual |
Effect: Aura alteration is
a power which can be used two different ways:
it can be used to change the personal
aura of the individual
(to disguise true alignment
and show one which is different from the actual)
or
it can be used to recognize and
alter unfavorable (cursed, geased, or quested)
aura in another.
The strength point cost for the former
application is 10 points per factor change
(good/evil, evil/good, neutral/eviI,
evil/neutral, neutral/good, good/neutral, Iawful/chootic, chaotic/lawful,
etc.).
A neutral character wishing to appear
as neutral evil would pay 10 strength points, but a change to chaotic evil
would cost 20.
Such alteration lasts 6 turns.
The latter application of aura alteration
allows curses, geases and quests to be removed.
The strength point cost to recognize
the aura is:
Aura | Strength Point Cost |
curse | 1/4 point/level of curse |
geas | 1/2 point/level of magic-user |
quest | 1 point/level of cleric |
(round all fractions to the nearest whole number)
Actual removal of the undesired aura
costs 8 times the recognition cost.
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