Geas
(Enchantment/Charm)


L^: mu6, wj6
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R#: T
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D^: S
C^: v
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CT: 4
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S^: None
A^: Creature touched
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CT: The casting time is also the total time the M-U has to word the geas spell.

Effect: A geas spell places a magical command upon the creature (usually human or humanoid)
to carry out some service,
OR refrain from some action or course of activity,
as desired by the spell caster.
The creature must be intelligent, conscious, and under its own volition.
While a geas cannot compel a creature to kill itself, or to perform acts which are likely to result in certain death,
it can cause almost any other course of action.
The spell causes the geased creature to follow the instructions until the geas is completed.
Failure to do so will cause the creature to grow sick and die within 1 to 4 weeks.
Deviation from or twisting of the instructions causes corresponding loss of strength points until the deviation ceases.
Your referee will instruct you as to any additional details of a geas,
for its casting and fulfillment are tricky, and an improperly CAST geas is null and void immediately (cf. wish).

DMG: [Geas] is otherwise similar to a quest.

Spell.dispel magic: a dispel magic or remove curse will not negate it.
Spell.remove curse: a dispel magic or remove curse will not negate it.
Spell.wish: A geas con be done away with by a wish spell.

Effect.exception: A geas cannot compel a creature to kill itself, or to perform acts which are likely to result in certain death.

Wu Jen: A geas places a magical command upon an intelligent, conscious creature to perform (or not perform) certain actions.
Self-destructive orders are always ignored, but all others are followed until they are completed.
Ignoring the geas causes the TARGET creature to sicken and die within 1d4 weeks, with deviation resulting in loss of Strength points.
A geas may only be lifted by a wish spell or other similar magic.
The wu jen has the casting time alone to phrase the nature of the geas.