Charm Plants
(Enchantment/Charm)
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Area: The spell will charm plants in a 3" X 1" AREA.
Save: The save applies only to intelligent plants, and it is made at -4 on the die roll.
Effect: The charm
plants spell allows the spell caster to bring under command vegetable
life forms,
communicate with them, and
these plants will obey instructions to the best of their ability.
While the spell does not
endow the vegetation with new abilities,
it does allow the M-U
to command the plants to use whatever they have in order to fulfill his
or her instructions,
and if the plants in the
area of effect do have special or unusual abilities,
these will be used as commanded
by the M-U.
MC: A pinch of humus, a drop of water && a twig || leaf.
<Note that charm plants
affects an ascomoid. Extend to other fungi,
as well?>