Charm Plants
(Enchantment/Charm)

http://www.123rf.com/photo_1677783_beautiful-bright-plants-on-a-black-background-fragrant-charm-of-summer-evening.html


L^: mu7
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R#: 3"
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D^: P
C^: v.s.m
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CT: 1t
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S^: Neg.
A^: S
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psionic encounter: 25%
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Area: The spell will charm plants in a 3" X 1" AREA.

Save: The save applies only to intelligent plants, and it is made at -4 on the die roll.

Effect: The charm plants spell allows the spell caster to bring under command vegetable life forms,
communicate with them, and these plants will obey instructions to the best of their ability.
While the spell does not endow the vegetation with new abilities,
it does allow the M-U to command the plants to use whatever they have in order to fulfill his or her instructions,
and if the plants in the area of effect do have special or unusual abilities,
these will be used as commanded by the M-U.

MC: A pinch of humus, a drop of water && a twig || leaf.


<Note that charm plants affects an ascomoid. Extend to other fungi, as well?>