Clone
(Necromantic)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect: This spell creAtes a DuplicAte of a person.
This cloNe is in All respects
the DuplicAte of the inDividuAl,
complete to the level of
experience, memories, etc.
However, the duplicAte is
the persoN,
so thAt if
the originAl and a duplicAte exist at the sAme time, eAch kNows of the
other's existeNce;
and the originAl persoN
and the cloNe will eAch Desire to do Away with the
other,
for such an alter-ego is
unbearable to both.
If one cannot destroy the
other, one (95%) will go insane (75% likely to be the clone) and destroy
itself, <suicidal mania>
or possibly (5%) both will
become mad and commit suicide.
These probabilities will
occur within 1 week of the dual existence.
Note that the
clone will become the person as he or she existed at the time at which
the flesh was taken,
and all subsequent knowledge,
experience, etc. will be totally unknown to the clone.
Also, the clone will be
a physical duplicate, and possessions of the original are another matter
entirely.
Note that a clone takes
from 2-8 months to grow, and only after that time is dual existence established.
DMG: Only humans,
demi-humans and humanoids may be cloned.
Clone: Only humans, demi-humans and
humanoids may be cloned.
(Imagine #29)
MC: A
small piece of the flesh of the person to be duplicated.
Question: Will a Clone
spell alone restore a character to life when death
has occurred and the body has not been recovered?
Is there a limit to the
number of times a Clone spell may restore a character?
Answer: Based on the
spell description, there is nothing to prevent a
character from being “resurrected”
by a Clone spell once or
more than once. The PH
says that
“if
the original and a duplicate exist at the same time, each knows of the
other’s existence.”
This indicates that a clone
can exist at a time
when the original person
is no longer alive. A character with
foresight —and a good friend
who is capable of casting the
Clone spell —could do worse
than to leave a little of himself or
herself behind before going
off on a perilous adventure.
Note
that the flesh sample needed as the material component
of the spell must be obtained
from the person to be cloned while
that person is alive in
order for the pseudo-resurrection to be
effected: “The
clone will become the person as he or she exist-
ed
at the time at which the flesh was taken,” which means that a
flesh sample from an already-dead
person will yield only a
clone that is just as dead.
In order
to properly monitor the chance for success of such a
cloning attempt, the DM
may make certain stipulations (which
players may or may not be
aware of). Assuming that some trace
of “life” must remain in
the flesh sample in order for the spell to
work, a means of storing
and preserving the sample(s) must be
devised and maintained.
Flesh that is allowed to decay and/or
dry out could spoil the
spell casting. <link: WSG>
It might
be difficult, if not virtually impossible, for two clones
of the same person to be
created non-simultaneously: Since it
takes 2-8 months for a clone
to grow after the spell is cast, and
at least some measurable
amount of time thereafter for the first
clone to die, the flesh
sample used for a second clone must
have been preserved for
at least 2 months longer than the first
sample. There are only a
few methods or devices which might
make preservation possible
for such an extended time.
If a
character dies and, subsequently, two clones of that
character come into existence
at the same time, the two clones
would logically “each desire
to do away with the other,” with the
results as described in
the Clone spell description. One way or
the other, no two clones
of the same character can coexist for
longer than one week, because
the clone created most recently
would look upon the first-created
clone as if he or she were the
original person.