Commune With Nature
(Divination)


L^: d5
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R#: 0
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D^: S
C^: v.s.m
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CT: 1 turn
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S^: None
A^: S
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Effect: This spell enables the druid to become one with
nature in the AREA, thus being empowered with knowledge of the
surrounding territory.

For each level of experience of the druid, he or she may "know" one fact,
    i.e. the ground ahead, left or right,
    the plants ahead, left or right,
    the minerals ahead, left or right,
    the water courses/bodies of water ahead, left or right,
    the people dwelling ahead, left or right, etc.

The spell is effective only in outdoors settings,
and operates in a radius of one half mile for each level of experience of the druid casting the commune with nature spell.
 

WSG: The spell lasts until the caster has requested
and found out one fact for each level of experience. The
caster need not maintain total concentration on the spell for it to
remain in effect; he can move normally, eat, converse with companions,
and so forth. But the spell will expire prematurely if the
caster performs any strenuous physical or mental activity, if he is
struck by a physical or magical attack, or if he loses consciousness.