SPELL TABLES, DRUIDS (Clerics)


<Orison>
1st
2nd
3rd
4th
5th
6th
7th
PH

Notes Regarding Druid (CLERIC) Spells: <c>

The religious symbol of druids is mistletoe.
Of lesser importance is holly.
Some magical power resides in oak leaves.
All of the druidic spells with a material component assume the use of mistletoe, as gathered by the druid character in the manner described hereafter.
Lesser mistletoe, as well as holly and oak leaves, will reduce spell effectiveness as follows:
 
 
ITEM SPELL RANGE SPELL DURATION AREA OF EFFECT
Lesser mistletoe 100% 75% * 100%
Borrowed mistletoe 75% * 50% ** 100%
Holly 75% * 50% ** 75% *
Oak leaves 50% ** 50% ** 50% **

* or +1 on saving throw, if any, if category is not applicable.
** or +1 on saving throw, if any, if category is not applicable.

Greater mistletoe, that is, mistletoe which is properly harvested by the
druid, must be gathered by the druid as follows.
On Midsummer's Eve, the
druid must locate his mistletoe, cut it with a gold || silver sickle and catch
it in a bowl before it touches the ground.

Lesser mistletoe is that which is not harvested on the eve of midsummer, or
that which the druid takes in a way which is not prescribed (such as picking
by hand).

Borrowed mistletoe is any mistletoe which is not personally harvested by the druid.

Holly and oak leaves must be gathered by the druid, but these may be picked or gathered in any manner.
 
 

Q. How long will a druid's mistletoe
function before a new batch will be
required?
A. The rules give no guidance whatsoever
on how long a druid's mistletoe
lasts when used for casting spells.
However, it is a spell component, and
the effects of wizard spells on
their components is quite clear: the
components are destroyed to provide
the necessary power for the spell.
Even spells without apparent material
components use the air that a
wizard breathes out as their
material component. <?>
    Therefore, it is reasonable to
assume that a druid's mistletoe,
which is a spell component, is used
up (to provide power for the spell)
during the process of casting a spell. <no, the druid's mistletoe is effectively his holy symbol>
The idea that a druid's mistletoe is
used up during spell-casting is also
implied by the table in the Notes
regarding Druid (Priest) spells (PHB,
p54). If the mistletoe was a permanent
possession of the druid (once
it had been harvested), there would
be no need to worrry about the
reduced effects of using poor quality
and ersatz mistletoe in spell casting.
We suggest that each druidic spell
requires only 2 leaves.
    Druids should obviously spend a
lot of their time looking out for
mistletoe when on adventures (they
cannot afford to miss a single bit of
it), and cultivating it when 'at home'.
Come Midsummer Eve, the hills,
valleys and forests should be alive
with  the sound of druids painstakingly
harvesting mistletoe in the
approved fashion...
(Imagine #28)
 


 

<usu. the 'notes regarding is at the bottom, druid is an exception>

Number 1st Level
1 Animal Friendship
2 Ceremony
3 Detect Balance
4 Detect Magic
5 Detect Poison
6 Detect Snares & Pits
7 Entangle
8 Faerie Fire
9 Invisibility To Animals
10 Locate Animals
11 Pass Without Trace
12 Precipitation
13 Predict Weather
14 Purify Water
15 Shillelagh
16 Speak With Animals


 

Number 2nd Level
1 Barkskin
2 Charm Person or Mammal
3 Create Water
4 Cure Light Wounds
5 Feign Death
6 Fire Trap
7 Flame Blade
8 Goodberry
9 Heat Metal
10 Locate Plants
11 Obscurement
12 Produce Flame
13 Reflecting Pool
14 Slow Poison
15 Trip
16 Warp Wood


Number 3rd Level -
1 Call Lightning 1
2 Cloudburst 2
3 Cure Disease 3
- Greenwood 4
4 Hold Animal 5
5 Know Alignment 6
6 Neutralize Poison 7
7 Plant Growth 8
8 Protection From Fire 9
9 Pyrotechnics 10
10 Snare 11
11 Spike Growth 12
12 Starshine 13
13 Stone Shape 14
14 Summon Insects 15
15 Tree 16
16 Water Breathing 17

Number 4th Level Number
1 Animal Summoning I 1
- Briartangle 2
2 Call Woodland Beings 3
3 Control Temperature, 10' Radius 4
4 Cure Serious Wounds 5
5 Dispel Magic 6
6 Hallucinatory Forest 7
7 Hold Plant 8
8 Plant Door 9
9 Produce Fire 10
10 Protection From Lightning 11
11 Repel Insects 12
- Smoke Ghost 13
12 Speak With Plants 14
- Thorn Spray 15

 
 

Number 5th Level Number
1 Animal Growth 1
2 Animal Summoning II 2
3 Anti-Plant Shell 10' Radius 3
4 Commune With Nature 4
- Control Vapor 5
5 Control Winds 6
6 Insect Plague 7
7 Moonbeam 8
8 Pass Plant 9
9 Spike Stones 10
10 Sticks To Snakes 11
11 Transmute Rock to Mud 12
12 Wall of Fire 13

 
 

Number 6th Level
1 Animal Summoning III
2 Anti-Animal Shell
3 Conjure Fire Elemental
4 Cure Critical Wounds
5 Feeblemind
6 Fire Seeds
7 Liveoak
8 Transmute Water to Dust
9 Transport Via Plants
10 Turn Wood
11 Wall of Thorns
12 Weather Summoning

 
 

Number 7th Level
1 Animate Rock
2 Changestaff
3 Chariot of Sustarre
4 Confusion
5 Conjure Earth Elemental
6 Control Weather
7 Creeping Doom
8 Finger of Death
9 Fire Storm
10 Reincarnate
11 Sunray
12 Transmute Metal to Wood