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Notes Regarding Druid (CLERIC) Spells: <c>
The religious
symbol of druids is mistletoe.
Of lesser importance is
holly.
Some magical power resides
in oak leaves.
All of the druidic spells
with a material component assume the use of mistletoe, as gathered by the
druid character in the manner described hereafter.
Lesser mistletoe, as well
as holly and oak leaves, will reduce spell effectiveness as follows:
ITEM | SPELL RANGE | SPELL DURATION | AREA OF EFFECT |
Lesser mistletoe | 100% | 75% * | 100% |
Borrowed mistletoe | 75% * | 50% ** | 100% |
Holly | 75% * | 50% ** | 75% * |
Oak leaves | 50% ** | 50% ** | 50% ** |
* or +1 on saving
throw, if any, if category is not applicable.
** or +1 on saving throw,
if any, if category is not applicable.
Greater mistletoe,
that is, mistletoe which is properly harvested by the
druid, must be gathered
by the druid as follows.
On Midsummer's Eve, the
druid must locate his mistletoe,
cut it with a gold || silver
sickle and catch
it in a bowl before it touches
the ground.
Lesser mistletoe is
that which is not harvested on the eve of midsummer, or
that which the druid takes
in a way which is not prescribed (such as picking
by hand).
Borrowed mistletoe is any mistletoe which is not personally harvested by the druid.
Holly and oak leaves
must be gathered by the druid, but these may be picked or gathered in any
manner.
Q. How long will a
druid's mistletoe
function before a new batch
will be
required?
A. The rules give
no guidance whatsoever
on how long a druid's mistletoe
lasts when used for casting
spells.
However, it is a spell component,
and
the effects of wizard spells
on
their components is quite
clear: the
components are destroyed
to provide
the necessary power for
the spell.
Even spells without apparent
material
components use the air that
a
wizard
breathes out as their
material component. <?>
Therefore,
it is reasonable to
assume that a druid's mistletoe,
which is a spell component,
is used
up (to provide power for
the spell)
during the process of casting
a spell. <no, the druid's mistletoe is effectively his holy symbol>
The idea that a druid's
mistletoe is
used up during spell-casting
is also
implied by the table in
the Notes
regarding Druid (Priest)
spells (PHB,
p54). If the mistletoe was
a permanent
possession of the druid
(once
it had been harvested),
there would
be no need to worrry about
the
reduced effects of using
poor quality
and ersatz mistletoe in
spell casting.
We suggest that each druidic
spell
requires only 2 leaves.
Druids
should obviously spend a
lot of their time looking
out for
mistletoe when on adventures
(they
cannot afford to miss a
single bit of
it), and cultivating it
when 'at home'.
Come Midsummer Eve, the
hills,
valleys and forests should
be alive
with the sound of
druids painstakingly
harvesting mistletoe in
the
approved fashion...
(Imagine #28)
<usu. the 'notes regarding is at the bottom, druid is an exception>
Number | 1st Level |
1 | Animal Friendship |
2 | Ceremony |
3 | Detect Balance |
4 | Detect Magic |
5 | Detect Poison |
6 | Detect Snares & Pits |
7 | Entangle |
8 | Faerie Fire |
9 | Invisibility To Animals |
10 | Locate Animals |
11 | Pass Without Trace |
12 | Precipitation |
13 | Predict Weather |
14 | Purify Water |
15 | Shillelagh |
16 | Speak With Animals |
Number | 2nd Level |
1 | Barkskin |
2 | Charm Person or Mammal |
3 | Create Water |
4 | Cure Light Wounds |
5 | Feign Death |
6 | Fire Trap |
7 | Flame Blade |
8 | Goodberry |
9 | Heat Metal |
10 | Locate Plants |
11 | Obscurement |
12 | Produce Flame |
13 | Reflecting Pool |
14 | Slow Poison |
15 | Trip |
16 | Warp Wood |
Number | 3rd Level | - |
1 | Call Lightning | 1 |
2 | Cloudburst | 2 |
3 | Cure Disease | 3 |
- | Greenwood | 4 |
4 | Hold Animal | 5 |
5 | Know Alignment | 6 |
6 | Neutralize Poison | 7 |
7 | Plant Growth | 8 |
8 | Protection From Fire | 9 |
9 | Pyrotechnics | 10 |
10 | Snare | 11 |
11 | Spike Growth | 12 |
12 | Starshine | 13 |
13 | Stone Shape | 14 |
14 | Summon Insects | 15 |
15 | Tree | 16 |
16 | Water Breathing | 17 |
Number | 4th Level | Number |
1 | Animal Summoning I | 1 |
- | Briartangle | 2 |
2 | Call Woodland Beings | 3 |
3 | Control Temperature, 10' Radius | 4 |
4 | Cure Serious Wounds | 5 |
5 | Dispel Magic | 6 |
6 | Hallucinatory Forest | 7 |
7 | Hold Plant | 8 |
8 | Plant Door | 9 |
9 | Produce Fire | 10 |
10 | Protection From Lightning | 11 |
11 | Repel Insects | 12 |
- | Smoke Ghost | 13 |
12 | Speak With Plants | 14 |
- | Thorn Spray | 15 |
Number | 5th Level | Number |
1 | Animal Growth | 1 |
2 | Animal Summoning II | 2 |
3 | Anti-Plant Shell 10' Radius | 3 |
4 | Commune With Nature | 4 |
- | Control Vapor | 5 |
5 | Control Winds | 6 |
6 | Insect Plague | 7 |
7 | Moonbeam | 8 |
8 | Pass Plant | 9 |
9 | Spike Stones | 10 |
10 | Sticks To Snakes | 11 |
11 | Transmute Rock to Mud | 12 |
12 | Wall of Fire | 13 |
Number | 6th Level |
1 | Animal Summoning III |
2 | Anti-Animal Shell |
3 | Conjure Fire Elemental |
4 | Cure Critical Wounds |
5 | Feeblemind |
6 | Fire Seeds |
7 | Liveoak |
8 | Transmute Water to Dust |
9 | Transport Via Plants |
10 | Turn Wood |
11 | Wall of Thorns |
12 | Weather Summoning |
Number | 7th Level |
1 | Animate Rock |
2 | Changestaff |
3 | Chariot of Sustarre |
4 | Confusion |
5 | Conjure Earth Elemental |
6 | Control Weather |
7 | Creeping Doom |
8 | Finger of Death |
9 | Fire Storm |
10 | Reincarnate |
11 | Sunray |
12 | Transmute Metal to Wood |