Cone of Cold
Rune = Is (Ice)
(Evocation)
(Water)
<(Ice)>
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AREA: a cone-shaped AREA originating at the MU's hand and extending outwards in a cone 1/2" long per level of the caster.
Effect: When this
spell is CAST,
It drains heat and causes
1 four-sided die, plus 1 HP of damage
(1d4 + 1) per level of xperience of the M-U.
Effect.example: For example, a 10th level MU would cast a cone of cold causing 10d4 + 10 hit points of damage.
MC: A crystal or glass cone of very small size.
Wu Jen.MC: A glass cone.
A: The cone is ½"
wide at its origin, 2"
wide at its terminus, and
½" long per
level of the caster. As
noted in the previous
question, these are scale
inches,
such that 1" = 10". Thus,
the cone is 5'
wide at its origin, 20'
wide at its terminus,
and 5' long per level of
its caster.
(154.7)
Fire Ball/Lightning Bolt/Cone of Cold, etc.
If the figure makes his/her/its saving throw then carried items, if
you
choose to expose them to the spell, should gain a saving throw bonus
of
at least +4. (TD33, LTH)