Conjure Fire Elemental
(Conjuration/Summoning)
Reversible: Dismiss
Fire Elemental
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Effect: Upon casting
a conjure fire elemental spell,
the druid opens a special
gate to the Elemental Plane of Fire,
and a strong fire
elemental (see ADVANCED DUNGEONS & DRAGONS, MONSTER MANUAL)
is summoned to the vicinity
of the spell caster.
It is 85% likely that a 16
die elemental will appear,
9% likely that 2 to 4 salamanders
(q.v.) will come,
a 4% chance exists that
an efreeti (q.v.) will come,
and a 2% chance exists that
a
huge fire elemental of 21 to 24 hit dice (d4 + 20)
will appear.
Because of the relationship
of druids to natural and elemental forces,
the conjuring druid need
not fear that the elemental force summoned will turn on him or her,
so concentration upon the
activities of the fire elemental (or other creatures summoned)
or the protection of a magic
circle is not necessary.
The elemental summoned will
help the druid however possible, including attacking opponents of the druid.
The fire elemental or other
creature summoned remains for a maximum of 1 turn per level of the druid
casting the spell --
or until it is sent back
by attack, a dispel magic spell or the reverse of the spell (dismiss fire
elemental).
DMG: A holy/unholy word will send any elemental back to its plane.
SA: Conjure Elemental — See comments under “General Topics” earlier in this article.
Dismiss
Fire Elemental: The fire elemental or other creature summoned remains
for a maximum of 1 turn per level of the druid casting the spell -- or
until it is sent back by attack, a dispel magic spell or the reverse of
the spell (dismiss fire elemental). Only a druid can dismiss summoned salamanders,
efreeti, or ultra-powerful elementals.
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