Control Temperature, 10' Radius
(Alteration)


L^: d4
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R#: 0
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D^: 4t + 1t*
C^: v.s.m
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CT: 6
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S^: None
A^: 20' diameter sphere
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Effect: When this spell is cast by the druid, the temperature surrounding the druid can be altered by 9º Fahrenheit
per level of experience of the spell caster, either upwards or downwards.

Effect.example: Thus, an Initiate of the 8th Circle (D10) could raise the surrounding temperature from 1 to 90º, or lower it by from 1 to 90º.
 

WSG: Useful for protecting and aiding the re-
covery of someone suffering from hypothermia, frostbite, heatstroke,
or some other temperature-related malady. But the caster
must take care not to alter the temperature too drastically in certain
circumstances. Extreme heat is not necessarily good for
someone suffering from the effects of cold, so that a frostbite victim
might be harmed as much as helped if the temperature
around him was suddenly raised by 100 degrees or more; a gradual
warming is much more conducive to full recovery. On the
other hand, a heatstroke victim is benefitted the most if he can be
promptly exposed to freezing or near-freezing conditions, to
bring his body temperature down as rapidly as possible. At the
Dungeon Master’s discretion, the caster may be able to manipulate
the temperature during the duration of the spell, or he may be
forced to pick a “target temperature” and stick with it for as long
as the spell persists.