2. Ascending
and descending vertical surfaces is the ability of
the thief to climb
up and down walls. It assumes that the
surface is coarse
and offers ledges and cracks for toe and hand
holds.
Climbing walls is attempted whenever needed && desired.
It is assumed that
the thief is successful until the mid point of the climb.
At that point the
dice are rolled to determine continued success.
A score in excess
of the adjusted base chance indicates the thief has slipped and fallen.
(Your referee will
inform you of what amount of damage has been done from the fall.)
Success indicates
that safe ascent or descent has been accomplished.
Note that in some cases a third d10 will have to be rolled to determine the success or failure. (WSG)
Climbing Walls: <or: DSG+WSG>
This is probably the most
abused thief function,
although hiding in shadows
vies for the distinction.
The ability to climb walls
is something which is acquired through training && practice,
just as are most of the
other functions of the thief.
The rate at which vertical
or horizontal movement is possible depends upon the texture and other conditions
of the surface.
WALL CLIMBING TABLE, FEET PER ROUND OF CLIMBING
Condition of Surface *
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* SLIGHTLY SLIPPERY surfaces
DOUBLE
chances of slipping and falling.
SLIPPERY surfaces make chances
of slipping and falling TEN TIMES more likely.
Thus, a slippery surface
cannot be attempted successfully by any thief under 6th level,
and even a 10th level thief
has a 10% chance per round of slipping and falling.
Be sure to check each round
of vertical || horizontal movement for chance of slipping and falling.
Surfaces which are inclined
inwards move towards greater degrees of difficulty --
a non-slippery one being
treated as slightly slippery,
and a slippery one being
virtually unclimbable.
Surfaces inclined away from
the perpendicular on an outward angle may be treated as either a better
surface condition or
a rougher texture, if the
degree of incline is sufficient to make climbing easier.
**
Most dungeon walls will fall into the fairly rough to rough category.
Some will be non-slippery,
but most will be slightly slippery due to dampness and slime growth.