Darkness, 15' Radius
(Alteration)


L^: mu2
-
R#: (1")*
-
D^: 1t + 1r*
C^: v.m
-
CT: 2
-
S^: None
A^: 11/2" radius globe
-
-
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MP.55

Effect: This spell causes total, impenetrable darkness in
the area of its effect.

lnfravision or ultravision are useless. Neither normal
nor magical light will work unless a light or continual light spell is used. In
the former event, the darkness spell is negated by the light spell and vice
versa.

MC: A bit of bat fur and either a drop of pitch or a piece of coal.

Variant: Other spell variations are minor.
Asmiak's darkness 15' radius uses a tiny
vial of ink smashed to the ground, serving
as the center of the spell effect, as
well as bat fur. Thus, the spell cannot be
moved once cast, and the ink seems less
effective than pitch or coal, because the
spell lasts only eight rounds, plus one
per level of the caster. Asmiak specifies
giant octopus ink, but Casimur has subsequently
experimented with giant
squid sepia, and reports that it also produces
darkness, although of but six
rounds (plus one per level of the caster)
duration. - The Book of the Silver Talon

<link: effects of darkness>
 

WSG: The magical darkness created by this
spell (or any other similar magical effect) is much blacker than the
darkness that normally prevails in the wilderness at night, even
under a moonless or overcast sky. The maximum safe movement
rate under this lightless condition is one-half of the figure given
for natural darkness.