Did you mean: Equipping the Character?

ESTABLISHING THE CHARACTER



By determining abilities, race, class, alignment, and hit points you have
created your character. Next you must name him or her, and possibly give
some family background (and name a next of kin as heir to the
possessions of the character if he or she should meet an untimely death) to
personify the character. Having done all that, your Dungeon Master will
introduce your character to the campaign setting. In all likelihood,
whether the locale is a village, town, or city, your character will have to
acquaint himself or herself with the territory.

The first step will often be getting into the place i.e. a gate guard
demanding to know what business you have in the town or city. Thereafter
it will be necessary to locate a safe and reasonably priced place in which
to lodge - typically an inn of some sort, but perhaps a rented cot, a loft or
even chambers at a hostel. Since the location selected will have to serve
as base and depot, it must be relatively safe from intrusion or burglary.

Once a HQ has been found, your character can set about
learning the lay of the land, and attempt to find the TRADE establishments
needed to supply the desired equipment for adventuring. Perhaps it will
also be necessary to locate where other PCs reside in order
to engage in joint xpeditions.

In any event, your character created, personified, and established will be
ready to adventure once equipment is purchased and relations with other
player characters are settled. If player characters are not immediately
available, or if they are not co-operative, it is advisable that men-at-arms
be hired. Hirelings of this sort, as well as henchmen (q.v.), are detailed in
the sections entitled HIRELINGS && HENCHMEN.
 
 




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