HIRELINGS


 

At any time, a character may attempt to hire various different sorts of
workers, servants, or guards. The success of such hiring is entirely
dependent upon availability of the type desired, wage and bonus offers,
and to some extent the character’s charisma. Typical hirelings are:

Alchemist Blacksmith Linkboy Teamster
Armorer <> Crossbowman Man-at-arms Valet
Bearer Engineer Steward -

Your character will have to locate the whereabouts of whatever type of
hirelings he or she desires to take into service, and it will be up to your
character to determine wages and salaries in the area he or she is in.

Employment can be by the hour, day, week, month, or year according to
the desires of the character and agreeability of the persons to be hired.
Your referee will handle all such matters as they occur.


    Linkgirl

Note that the number of hirelings is in no way limited by charisma, and
hirelings differ considerably from henchmen who are discussed
immediately hereafter. The loyalty of hirelings is quite similar to that of
henchmen, though, and the discussion of the loyalty of henchmen can be
applied to hirelings of all sorts. (See HENCHMEN hereafter.)


 



NOTES BY GARY GYGAX


Hirelings of any sort usually work for a daily fee plus a share of loot.
In that regard they do detract from XPs by lowering the amount of gps gained, but not otherwise.

Cheers,
Gary
 


Elfdart,

Quite so. the matter is actually one best left to the DM based on the manner in which he manages the campaign.

Cheerio,
Gary
 


garhkal wrote:
I was always under the understanding that henchmen and hirelings count for half value. So the 4 pcs and 4 hirelings would be 6 xp shares.
 


That isn't a rule to fllow. If you like it, then use it, but I never did, I simply negotiated for hirelings so as to get as much in the way of remuneration as I could for them.
Usually that was more like one share per two men-at-arms or four torch bearers porters.

Cheers,
Gary