At any time,
a character may attempt to hire various different sorts of
workers, servants, or guards.
The success of such hiring is entirely
dependent upon availability
of the type desired, wage and bonus offers,
and to some extent the character’s
charisma.
Typical hirelings are:
| Alchemist | Blacksmith | Linkboy | Teamster |
| Armorer <> | Crossbowman | Man-at-arms | Valet |
| Bearer | Engineer | Steward | - |
Your character will have
to locate the whereabouts of whatever type of
hirelings he or she desires
to take into service, and it will be up to your
character to determine wages
and salaries in the area he or she is in.
Employment can be by the
hour, day, week, month, or year according to
the desires of the character
and agreeability of the persons to be hired.
Your referee will handle
all such matters as they occur.
Linkgirl
Note that the number of hirelings
is in no way limited by charisma, and
hirelings differ considerably
from henchmen who are discussed
immediately hereafter. The
loyalty of hirelings is quite similar to that of
henchmen, though, and the
discussion of the loyalty of henchmen can be
applied to hirelings of
all sorts. (See HENCHMEN hereafter.)
Hirelings of any sort usually
work for a daily fee plus a share of loot.
In that regard they do detract
from XPs by lowering the amount of gps gained, but not otherwise.
Cheers,
Gary
Elfdart,
Quite so. the matter is actually one best left to the DM based on the manner in which he manages the campaign.
Cheerio,
Gary
garhkal wrote:
I was always under the understanding
that henchmen and hirelings count for half value. So the 4 pcs and 4 hirelings
would be 6 xp shares.
That isn't a rule to fllow.
If you like it, then use it, but I never did, I simply negotiated for hirelings
so as to get as much in the way of remuneration as I could for them.
Usually that was more like
one share per two men-at-arms or four torch bearers porters.
Cheers,
Gary