Fire
Charm
(Enchantment/Charm)
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Effect: By means of
this spell the magic-user causes a normal fire source such as a brazier,
flambeau, or bonfire
to serve as a magical agent,
for from this source he
or she causes a gossamer veil of multi-hued flame to circle the fire at
5’ distance.
Any creatures observing the
fire or the dancing circle of flame around it
must save versus magic or
be charmed into remaining motionless and gazing, transfixed at the flames.
While so charmed, creatures
are subiect to suggestion spells of 12 or
fewer words, saving against their influence at -3.
The fire charm is broken
by any physical attack upon the charmed creature,
if a solid object is interposed
between the creature and the veil of flames so as to obstruct vision,
or when the duration of
the spell is at an end.
Note that the veil of flame
is not a magical fire,
and passing through it
incurs the same type and
amount of damage as would be sustained from passing through its original
fire source.
MC: A small piece
of multicolored silk of exceptional thinness
which the dweomercraefter
must throw into the fire source.