Fire Trap
(Evocation)
[default: magic-user, d: druid]
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1/2 discharged (item) |
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Effect: Any closable item (book, box, bottle, chest, coffer, coffin, door, drawer, and so forth) is affected by a fire trap spell.
The caster can use the trapped
object without discharging it.
When the trap is discharged
there will be an explosion of 5’ radius,
and all creatures within
this area must make saving throws versus magic.
Damage is 1-4 hit points
plus 1 hit point per level of the magic-user who cast the spell,
or one-half the total amount
for creatures successfully saving versus magic.
The item trapped is NOT
harmed by this explosion.
There is only 50% of the
normal chonce to detect a fire trap,
and failure to remove it
when such action is attempted detonates it immediately.
MC: To place this spell, the caster must trace the outline of the closure with a bit of sulphur or saltpeter.
MC.Druid: This spell
is the same as the fourth level magic-user fire trap spell (q.v.) except
as shown above and for the fact
that the material components
are holly berries and a stick of charcoal to trace the outline of the closure.
Spell: but the item so trapped cannot have a second spell such as hold portal or wizard lock placed upon it except as follows:
Spell.hold portal:
if a fire trap/hold portal is attempted,
only the spell first cast
will work,
and the other will be negated
(both negated if cast simultaneously).
Spell.knock: A knock
spell will not affect a fire trap in any way --
as soon as the offending
party enters/touches, the trap will discharge.
Spell.wizard lock:
If a fire trap is cast after a wizard lock, the former is negated,
if both are cast simultoneously
both are negated,
and if a wizard lock is
cast after placement of a fire trop there is a 50% chance that both spells
will be negated.
Spell.dispel magic.DMG:
The spell can be removed by a dispel magic as is normal.
Spell.dispel magic.DMG:
A dispel magic has the possibility stated to remove the fire trap.
If it fails to do so, the
trap is not affected and is not triggered.