Flame Arrow
(Conjuration/Summoning)


L^: mu3
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R#: T
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D^: 1s*
C^: v.s.m
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CT: 3
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S^: None
A^: Each arrow/bolt
touched
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-
UW : No *

Effect: Once the M-U has cast this spell,
he or she is able to touch one arrow or crossbow bolt (quarrel) per segment for the duration of the flame arrow.

Each such missile so touched becomes magic, although it gains no bonuses "to hit".
Each such missile must be discharged within 1 round, for after that period flame consumes it entirely, and the magic is lost.
Fiery missiles will certainly have normal probabilities of causing combustion,
and any creature subject to additional fire damage will suffer + 1 hit point of damage from any flame arrow which hits it.

* can be cast and will function within the bounds of an airy water spell.

MC: A drop of oil and a small piece of flint.