Forget
(Enchantment/Charm)


L^: mu2
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R#: 3"
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D^: P
C^: v.s
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CT: 2
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S^: Neg.
A^: 2" x 2"
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Effect: By means of this dweomer the spell caster causes
creatures within the AREA of effect to forget the events of the previous
round (1 minute of time previous to the utterance of the spell).

For every 3 levels of experience of the spell caster another minute of past time is forgotten.
Naturally, forget in no way negates any charm, suggestions, geases, quests, or similar spells,
but it is possible that the creature who caused such magic to be placed upon the victim of a forget spell could be
forgotten by this means. From 1-4 individual creatures can be affected by the spell, at the discretion of the caster.
A clerical heal or restoration spell, specially cast for this purpose, will restore the lost memories,
as will a wish, but other means will not serve to do so.

Saving Throw: If only 1 is to be affected, the recipient saves versus Magic at -2 on the dice;
if 2 are spell objects, they save at -1;
and if 3 or 4 ore to be made to forget by this dweomer, they save normally.
 
 







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