Forget
(Enchantment/Charm)
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Effect: By means of
this dweomer the spell caster causes
creatures within the AREA
of effect to forget the events of the
previous
round (1 minute of time
previous to the utterance of the spell).
For every 3 levels of experience
of the spell caster another minute of past time
is forgotten.
Naturally, forget
in no way negates any charm, suggestions,
geases, quests, or similar spells,
but it is possible that
the creature who caused such magic to be placed upon the victim of a forget
spell could be
forgotten by this means.
From 1-4 individual creatures can be affected by the spell, at the discretion
of the caster.
A clerical heal or restoration
spell, specially cast for this purpose, will restore the lost memories,
as will a wish, but other
means will not serve to do so.
Saving Throw: If only
1 is to be affected, the recipient saves versus Magic at -2 on the dice;
if 2 are spell objects,
they save at -1;
and if 3 or 4 ore to be
made to forget by this dweomer, they save normally.
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