1. Listening
at doors includes like activity at other portals such as
windows. It is accomplished
by moving silently to the door and
pressing an ear
against it to detect sound.
Hearing Noise
is simply listening intently.
The thief
and his or her
accomplices must
themselves be quiet (but not silent as in moving). This
function can be
repeated as often as desired. It requires a full minute to
listen, i.e. one-tenth
of a normal turn, or time equal to a melee round.
Note that sleeping
creatures, undead, and many other creatures do not
make sounds discernible
through a portal. Success informs the hearer that
someone or something
awaits beyond the portal. (DMG)
Q: Is the thief's
hear noise ability
continuous, or does it require
concentration?
Is the ability strictly
limited to listening at
doorways?
A: The hear noise
ability is neither automatic
nor continuous. The thief
must
quietly concentrate on hearing
noise; if he
is wearing a helmet, he
must take it off. A
thief is not limited to
listening at doors; he
can hear faint sounds from
any source.
(142.10)
DMG:
Hearing
Noise:
This is pretty straightforward.
The thief, just as any other
character,
must take off helmet or
other obstructing headgear in order to press his or her ear to the door
surface in order to hear beyond.
see Listening
at Doors +
see Hearing
Noise +