Hold Animal
(Enchantment/Charm)
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Effect: By means of this spell the druid holds one to four animals rigid.
Animals affected are normal
or giant-sized mammals, birds, or reptiles,
but not monsters such as
centaurs, gorgons, harpies, naga, etc.
That is, apes, bears, crocodiles,
dogs, eagles, foxes, giant beavers, and similar animals are subiect to
this spell.
The hold lasts for 2 melee
rounds per level of experience of the druid casting it.
It is up to the druid as
to how many animals he or she wishes to hold with the spell,
but the greater the number,
the better chance each will have of not being affected by the spell.
Note that a maximum body
weight of 400 pounds (100 pounds with respect to non-mammals)/animal/level
of experience of the druid can be affected, i.e. an 8th level druid can
affect up to four 3,200 pound mammals or a like number of 800 pound non-mammals
such as birds or reptiles.
Saving Throw: Each
animal gets a saving throw: if only 1 is the subject of the spell, it has
a
penalty of -4 on its die
roll to save; if 2 are subject, they each receive a
penalty of -2 on their die
rolls; if 3 are subiect, they each receive a penalty
of -1 on their die rolls;
if 4 are subject, each makes a normal saving throw.
SA:
Held
animals cannot vocalize