Knock
(Alteration)

Source: http://www.rpgblog2.com/2009_04_01_archive.html


L^: mu2, wj2
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R#: 6"
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D^: S
C^: v
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CT: 1s
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S^: None
A^: (10 square feet)*
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Effect: The knock spell will open stuck or held or wizard locked doors.

It will also open barred || otherwise locked doors.
It causes secret doors to open.
The knock spell will also open locked or trick-opening boxes or chests.
It will loose shackles || chains as well.
If it is used to open a wizard-locked door, the knock does not remove the former spell,
but it simply suspends its functioning for 1 TURN.
In all other cases, the knock will permanently open locks or welds --
although the former could be closed and locked again thereafter.
The spell will perform two functions, but if a door is locked, barred, and held, opening it will require two knock spells.

Effect.exception: It will not raise bars or similar impediments (such as a portcullis).


 

Wu Jen: This spell opens stuck, locked, barred, held, or wizard locked doors, chests, && shackles.
It suspends a wizard lock for 1 TURN, otherwise the effect is permanent.
The spell removes up to two such impediments on a door || chest.