| Pick Pockets | Open Locks | Finding and Removing Traps | Setting Traps | Moving Silently |
| Hiding in Shadows | Hear Noises | - | Climbing Walls | Back Stabbing |
| The Thief | - | Dragon magazine | 1e AD&D |
Moving Silently can be attempted each time the thief moves.
It can be
used to approach
an area where some creature is expected, thus
increasing chances
for surprise (q.v.). or to approach to back
stab, or
simply done to pass
some guard or watchman.
Failure (a dice
score in excess of the adiusted base chance) means that movement was not
silent
(see SURPRISE).
Success means movement was silent. (SILENT MOVEMENT)
DMG:
Moving
Silently: Silent movement is the same as normal exploratory movement,
i.e.
12' per round as the thief creeps up (croodles) upon the AREA or victim
or whatever.
Do NOT inform the thief
that his or her dice score indicated a lack of success at this attempted
stealth,
if that
is the case.
He or she thinks the movement
is silent,
and the
monster or other victim will inform the character of his or her misapprehension
soon enough.
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LTH: The Thief (d47, bd5)
Moving silently is only abused
when
the DM forgets that the rate of movement
is only 12 feet a round (DMG, page
19). If the thief moves faster, reduce
the
chance of silence by as much as 3% per
foot of movement above 12 per
round. The actual surface being crossed
wilt dictate the proper subtraction (ranging
from ½% to 3% per foot). It should
also be noted that the thief using a SiIence
15’ Radius spell will have that
sphere of silence hit his/her victim while
the thief is stilt 15 feet away; a sudden
lapse into silence will often alert a
victim.
Circumstances must be considered in
such a case. It should also be remembered
that Boots of Elvenkind do assume
some slow rate of movement — not
12 feet a round, but not running either
— in order to function properly. A
speed of up to 1/2 of the thief’s normal
walking speed would allow the boots to
function as designed. A higher SPEED
would begin to negate their effectiveness.
Quote:
How did you handle situations where a character of one
class (say Fighter) was attempting to use Move Silently or Climb Walls
- Two situations that when taken literally (i.e. - the Thief can Move with
ABSOLUTE SILENCE whereas someone else might attempt to move stealthily,
and the Thief can climb SHEER SURFACES wheras someone else might climb
a rough cliff, or a tree), would mean that only the Thief could attempt
them, but when looked at in a broader fashion, might be allowed for a character
of any class ?
Generally common sense was applied.
A fighter in metal armor can't
move silently, but without that impediment a Dex ability roll with modifiers
for surface and/or footwear, would be called for.