Obscurement
(Alteration)
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Duration: A strong wind will cut the duration of an obscurement spell by 75%.
Duration.DMG: A gust
of wind spell will cause the vapor to swirl and dissipate in 25% of
the normal time,
so that instead of the obscurement
lasting for 4 rounds per level it, will last for but 1 round per level,
once the gust of wind has
been cast, of course.
Area: The AREA of
effect is a cubic progression based on the druid's level of experience,
a 1" cube at 1st level, a 2" cube at 2nd level, a 3" cube at 3rd level,
and so on.
Underground, the height
of the vapor is restricted to 1", although the length and breadth of the
cloud is not so limited.
Effect: This spell
causes a misty vapor to arise around the druid.
It persists in this locale
for 4 rounds per level of experience of the druid casting the spell, and
it reduces visibility of any sort (including infravision) to 2' to 8' (2d4).
Shukenja: This spell
causes mist to rise about the shukenja, reducing all vision to 2 to 8 feet.
A strong wind will cut the
duration by 75 percent.