Obscurement
(Alteration)


L^: d2, sh2
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R#: 0
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D^: 4r*
C^: v.s
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CT: 4s
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S^: None
A^: Special (1" cube/level)
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Duration: A strong wind will cut the duration of an obscurement spell by 75%.

Duration.DMG: A gust of wind spell will cause the vapor to swirl and dissipate in 25% of the normal time,
so that instead of the obscurement lasting for 4 rounds per level it, will last for but 1 round per level,
once the gust of wind has been cast, of course.

Area: The AREA of effect is a cubic progression based on the druid's level of experience, a 1" cube at 1st level, a 2" cube at 2nd level, a 3" cube at 3rd level, and so on.
Underground, the height of the vapor is restricted to 1", although the length and breadth of the cloud is not so limited.

Effect: This spell causes a misty vapor to arise around the druid.
It persists in this locale for 4 rounds per level of experience of the druid casting the spell, and it reduces visibility of any sort (including infravision) to 2' to 8' (2d4).
 

Shukenja: This spell causes mist to rise about the shukenja, reducing all vision to 2 to 8 feet.
A strong wind will cut the duration by 75 percent.