Otiluke's Freezing Sphere
(Alteration-Evocation)


L^: mu6
-
R#: S
-
D^: S
C^: v.s.m
-
CT: 6
-
S^: S
A^: S
-
-
UW : A = Yes
B = Yes, 
C = Yes.

Effect: Otiluke's Freezing Sphere is a multi-purpose dweomer of considerable power.

A. Ice Seed: If the caster opts, he or she may create a globe of matter at absolute zero temperature which spreads upon contact with water or liquid which is principally composed of water, so as to freeze it to a depth of 6 inches over an AREA equal to 100 square feet per level of the magic-user casting the spell. The ice so formed lasts for 1 round per level of the caster.
Effect.UW: This spell is extremely dangerous to the caster if invoked in its first manifestation while submerged.
    The globe of absolute zero matter, when formed underwater,
    will instantly freeze the water around the caster into a block of ice of a volume equal to 50 cubic feet per level of the caster.
    This will last a number of rounds equal to the level of the caster.
    Unless immediate aid is forthcoming,
    the magic-user will suffocate (the ice-entombed magic-user will immediately float to the surface, of course).
    MC: 1,000 g.p. diamond is minimum for the third application of the spell.

OR

B. Ice Ray: The spell can also be used as a thin ray of cold which springs from the caster's hand to a distance of 1" per level of the magicuser; this ray will inflict 4 hit points of damage per level of the caster upon the creature struck, with a saving throw versus magic applicable, and all damage negated if it is successful (as the ray is so narrow a save indicates it missed),
but the path of the ray being plotted to its full distance,
as anything else in its path must save (if applicable) or take appropriate damage.
    MC: A white sapphire of not less than 1,000 g.p. value for the second application of the spell.

OR

C. Shattering Globe: Finally, Otiluke's Freezing Sphere can be cast so as to create a
small globe about the size of a sling stone, cool to the touch, but not
harmful. This globe can be cast, and it will shatter upon impact, inflicting
4-24 hit points of cold damage upon all creatures within a 10' radius
(one half damage if saving throw versus magic is made).
Note that if the globe is not thrown or slung within a time period equal to 1 round times the level of the spell caster,
it automatically shatters and causes cold damage as stated above.
This timed effect can be employed against pursuers,
although it can also prove hazardous to the spell caster and/or his or her associates as well.
DMG: The sling stone-sized application of this spell has a 4" range if hurled by hand,
otherwise as a sling bullet.
All ranges by hand are short; otherwise treat it as a slung missile.
Use the GRENADE-LIKE MISSILES TABLE to find where misses strike.
    MC: A thin sheet of crystal about an inch square is needed for the first application of the spell.

MC: The material components of the spell depend upon in which form it is to be CAST.
All components are lost when the spell is CAST.

Otiluke's Freezing Sphere: The DMG 
fills in the detail that, if the sling-stone 
sized version of the spell is ued, the 
missile has an effective range of 40 feet if 
hand-hurled (and any target within this 
range is considered to be at short range), 
but that the stone can be fired from a 
sling, of course. 
(Imagine #29)

 



Hi Melan 
 


Quote:
Originally posted by Melan
Greetings!

Did you make up named spells like Melf's Acid Arrow, Otiluke's Resilient Sphere and Mordenkainen's Disjunction () yourself, or did these come from player research?
 


All of those spells I made up, usually to hono a PC in my campaign, or for the person who suggested the basis
(Tasha was a little girl who sent me letters in crayon,
Nystul an actual stage magician I mey through Len Lakofka.)
Melf was a PC of son Luke,
and "Otiluke" was a combination of a couple of his other PCs.
He suggested the bases of both spells.
No need to go into Mordenkainen and bigby, I trust <rollingeyes>