Produce Flame
(Alteration)

Terry Pratchett


L^: d2
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R#: 0
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D^:  2r*
C^: v.s.m
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CT: 4
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S^: None
A^: Special
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-
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UW : No *

Effect: A bright flame, equal in brightness to a torch,
springs forth from the druid's palm when he or she casts a produce flame spell.

This magical flame lasts for 2 melee rounds for each level of the druid casting the spell.
The flame does not harm the druid's person, but it is hot, and it will cause combustion of inflammable materials
(paper, cloth, dry wood, oil, etc.).
The druid is capable of hurling the magical flame as a missile, with a range of 4".
The flame will flash on impact, igniting combustibles within a 3' diameter of its center of impact, and then extinguish itself.
The druid can cause it to go out any time he or she desires, but fire caused by the flame cannot be so extinguished.

DMG: If the druid chooses to hurl the flame, treat it as a missile,
but any target is considered to be at short range.
If a miss occurs, use the grenade-like missile principle to determine where the flame strikes.

* can be cast and will function within the bounds of an airy water spell.