Produce Flame
(Alteration)
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Effect:
A bright flame, equal in brightness to a torch,
springs
forth from the druid's palm when he or she casts a produce flame spell.
This
magical flame lasts for 2 melee rounds for each level of the druid casting
the spell.
The
flame does not harm the druid's person, but it is hot, and it will cause
combustion of inflammable materials
(paper,
cloth, dry wood, oil, etc.).
The
druid is capable of hurling the magical flame as a missile, with a range
of 4".
The
flame will flash on impact, igniting combustibles within a 3' diameter
of its center of impact, and then extinguish itself.
The
druid can cause it to go out any time he or she desires, but fire caused
by the flame cannot be so extinguished.
DMG:
If the druid chooses to hurl the flame, treat it as a missile,
but
any target is considered to be at short range.
If
a miss occurs, use the
grenade-like missile
principle to determine where the flame strikes.
*
can be cast and will function within the bounds of an airy
water spell.