Ray of Enfeeblement
(Enchantment/Charm)
 

L^: mu2
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R#: 1" + (1/4")*
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D^: 1r*
C^: v.s
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CT: 2
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S^: Neg.
A^: One creature
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Effect: By means of a ray of enfeeblement, a MU weakens an opponent, reducing strength
-- and attacks which rely upon it - by 25% or more.

For every level of experience beyond the third of the magic-user casting the spell,
there is an additional 2% strength reduction, so that at 4th level, strength Ioss is 27%.
Range and duration of the spell are also dependent upon the level of experience of the spell caster.
For example, if a creature is struck by a ray of enfeeblement,
it will lose the appropriate percentage of hit points of damage it scores on physical attacks
(missiles, thrusting/cutting/crushing weapons, biting, clawing, goring, kicking, constriction, etc.).
Your referee will determine any other reductions appropriate to the affected creature.

Saving Throw: If the target creature makes its saving throw, the spell has no effect.
 

Variant: Asmiak's version of the ray of
enfeeblement has a different verbal
component than the accepted norm,
and takes three segments to CAST. It has
a fixed range of 6", and a fixed duration of eight rounds.
- The Book of the Silver Talon