Shocking Grasp
(Alteration)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect: When the M-U
casts this spell,
he or she develops a powerful
electrical charge which gives a jolt to the creature touched.
The shocking grasp
delivers from 1 to 8 HP damage (d8),
plus 1 hit point per level
of the M-U, i.e. a 2nd level M-U
would discharge a shock
causing 3 to 10 hit points of damage.
While the magic-user must
only come close enough to his or her opponent to lay a
hand on the opponent's body
or upon on electrical conductor which touches the opponent's body,
a like touch from the opponent
does not discharge the spell.
ADQ: Can multiple
shocking grasp spells
be stored in the body? Could
a M-U
cast 5 or 10 of them, then
discharge
all of them at once?
ADA: Any spell
"on hands" remains there
until something or someone
is touched (and
is then discharged, regardless
of the result)
or until another spell is
cast.
(Polyhedron #21)
The herbal ingredients must
be burnt
to ash in an oak fire. This
ash is then
added to the ash of the
lightning-struck
tree in a small metal bowl
(copper ||
gold is best). Add two drops
of holy water
and stir the mixture into
a paste. Then
add the powdered gold and
powdered
sapphire and stir in the
other two drops
of holy water. When this
paste is thoroughly
mixed, add it to the ink
and heat
to a boil, stirring until
the paste is dissolved.
Allow the mixture to stand
out of
doors for a day and a night.
- The
Book of the Silver Talon
AC is as normal, except that
metal armor equals no armor, and that goes for
magical metal armor that isn't specificaly enchanted to prevent electrical
attack.
Dexterity
counts, of course.
If a target subject is not expecting sich an attack a hit is automatic, but completely unprepared targets are not usual, eh?
Cheers,
Gary