Snare
(Enchantment/Charm)

"We shall have it like a coney in a trap.
Then we shall learn what kind of thing it is."
- Unidentified Man of Gondor, The Two Towers


L^: d3
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R#: T
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D^: P until triggered
C^: v.s.m
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CT: 3 rounds
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S^: None
A^: 2' diameter circle
plus 
1/6' per level of the spell caster
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Effect: This spell enables the druid to make a snare which is 90% undetectable without magical aid.
The snare can be made from any supple vine, a thong, or a rope.

When the snare spell is CAST upon it,
the cordlike obiect blends with the background of its location.
One end of the snare is tied in a loop which will contract about 1 or more of the limbs of any creature stepping inside the circle
(note that the head of a worm or snake could also be thus ensnared).
If a strong and supple tree is neaby, the snare will be fastened to it,
and the dweomer of the spell will cause it to bend and then straighten when the loop is triggered,
thus causing 1-6 HP of damage to the creature trapped,
and lifting it off the ground by the trapped member(s) (or strangling it if the head/neck triggered the snare).
If no such sapling or tree is available, the cord-like obiect will tighten upon the member(s) and then enwrap the entire creature,
doing no damage, but tightly binding it.
The snare is magical,
so for 1 hour it is breakable only by storm giant or greater strength (23);
each hour thereafter,
the snare material loses magic so as to become 1 point more breakable per hour -- 22 after 2 hours, 21 after 3, 20 after 4 --
until 6 full hours have elapsed.
At that time, 18 strength will break the bonds.
After 12 hours have elapsed, the materials of the snare lose all of the magical properties, and the loop opens,
freeing anything it had held.

DMG: The material of the noose can be cut with ony magic blade,
or a non-magical sharp instrument with a ”to hit” bonus of + 2 or better.

MC: The druid must have a snake skin and a piece of sinew from a strong animal to
weave into the cord-like object from which he or she will make the snare.
Only mistletoe is otherwise needed.
 

WSG: If the spell is cast upon a snare that has been prepared
without magical assistance, the chance of the snare being undetectable
without magical means is loo%, and furthermore the
snare can only be noticed on a 50% chance even if some form of
magical detection is employed on the area in which it is located.


Spring-noose Trap (92.156)