Stinking Cloud
(Evocation)
(Air)
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Effect: When a stinking
cloud is cast,
the MU
causes a billowing mass of nauseous vapors to come into being up to 3"
distant from his or her position. <DSG: odor
rules>
Any creature caught within
the cloud must save vs. Poison
or be helpless due to nausea
from 2 to 5 rounds (d4+1). <DMG.J: there are several anti-nausea herbs>
Those which make successful
saves are helpless only for as long as they remain within the cloud,
and for the round after
they emerge, because of its irritating effects on visual and olfactory
organs.
<the Assassin's Table for Assassination
can be used when an attack is made upon a helpless opponent>
DMG: A gust
of wind spell will blow this away in 1 round after contact.
If it is cast in a place
where there is considerable air movement,
the stinking cloud will
move in the direction of the air current at from 1" to 6" per round,
depending on air speed.
<define this>
For each 1" of such movement,
shorten its duration by 1 round.
<make note about zephyr>
<make note relating wind
speed in mph to 1" to 6" per round>
MC: A rotten egg ||
several skunk cabbage leaves.
Wu
Jen: Using this spell, the wu jen conjures a billowing mass of
nauseous vapors.
Those caught within the
cloud must make a successful save vs. Poison
or be rendered helpless for 2-5 rounds.
Those making the save are
unable to attack for as long as they are within the cloud.
A gust
of wind dissipates the cloud in a single round, and normal winds move
the cloud 1 to 6" per round, reducing its duration by 1 round for every
1" moved.
Q: How do you handle
the effects of a
stinking cloud spell? How
can any
creature move out of the
cloud if it
is rendered helpless?
A: A successful save
vs. poison indicates
that the creature moves
out of the cloud
immediately and is helpless
for a full
round afterward. A failed
save indicates
that the creature is helpless
for 2-5 rounds
before leaving the cloud,
remaining helpless
for one round after it emerges.
(154.6)