Summon Insects
(Conjuration/Summoning)


L^: d3
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R#: 3"
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D^: 1r*
C^: v.s.m
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CT: 1r
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S^: None
A^: S
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UW : No

Effect: When a summon insects spell is cast by a druid,
he or she attracts flying insects 70% of the time.

The exact insects called
will be bees, biting flies, hornets, or wasps if flying insects are indicated,
or biting ants or pinching beetles if non-flying insects are determined. A
cloud of the flying type, or a swarm of the crawling sort, will appear after
the spell is cast. They will attack any creature the druid points to. The
attacked creature will sustain 2 hit points of damage per melee round, and
it can do nothing but attempt to fend off these insects during the time it is
so attacked. The summoned insects can be caused to attack another
opponent, but there will be at least a 1 round delay while they leave the
former recipient and attack the new victim, and crawling insects can travel
only about 12' per round (max. SPEED over smooth ground). It is
possible in underground situations that the druid could summon 1-4 giant ants by means of the spell,
but the possibility is only 30% unless giant ants are nearby.

DMG: If thick smoke || hot flames are near the TARGET creatures,
the insects called forth will NOT go near the intended victim --
those who might are considered dazed or burned to a crisp.
The spell thus fails.
Likewise, if the victim steps into such an AREA, all insects are gone that instant,
so that next round it may act normally.

MC: Mistletoe, a flower petal, and a bit of mud or wet clay.
 

WSG: If this spell is cast when the actual temperature
is 40 degrees or lower, the duration of the spell is only one-half
of normal (rounded down).