Summon Insects
(Conjuration/Summoning)
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Effect: When a summon
insects spell is cast by a druid,
he or she attracts flying
insects 70% of the time.
The exact insects called
will be bees, biting flies,
hornets, or wasps if flying insects are indicated,
or biting ants or pinching
beetles if non-flying insects are determined. A
cloud of the flying type,
or a swarm of the crawling sort, will appear after
the spell is cast. They
will attack any creature the druid points to. The
attacked creature will sustain
2 hit points of damage per melee round, and
it can do nothing but attempt
to fend off these insects during the time it is
so attacked. The summoned
insects can be caused to attack another
opponent, but there will
be at least a 1 round delay while they leave the
former recipient and attack
the new victim, and crawling insects can travel
only about 12' per round
(max. SPEED over smooth ground). It is
possible in underground
situations that the druid could summon 1-4 giant
ants by means of the spell,
but the possibility is only
30% unless giant ants are nearby.
DMG: If thick smoke
|| hot flames are near the TARGET creatures,
the insects called forth
will NOT go near the intended victim --
those who might are considered
dazed or burned to a crisp.
The spell thus fails.
Likewise, if the victim
steps into such an AREA, all insects are gone that instant,
so that next round it may
act normally.
MC: Mistletoe, a flower
petal, and a bit of mud or wet clay.
WSG: If this spell
is cast when the actual temperature
is 40 degrees or lower,
the duration of the spell is only one-half
of normal (rounded down).