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Telepathic Projection
(Science)


R^: S SPC^: S D^: Time of Concentration S^: S A^: S

Effect: Telepathic projection enables both telepathic communication,
but only with other creatures endowed with telepathy or ESP (cf.Telepathy),
and telepathic suggestion.
The former is accomplished at a strength point cost which is identical to telepathy (q.v.).
The latter allows the possessor to either implant a suggestion (exactly as per the spell of the same name)
in one or more creatures' minds or attempt to actually possess the mind of a single creature.
The influence function of telepathic projection requires that all creatures contacted be within sight range of the psionic individual,
or within a distance equal to 6" + 1"/level of the individual if the minds are known.
(Thus, 7" at 1st level, 9" at 2nd level, 12" at 3rd level, etc. - 6 + 1,6 + 1 + 2,6 + 1 + 2 + 3, 6 + 1 + 2 + 3 + 4, and so on.)
Likewise, the number of creatures influenced is based on the level of mastery, being 1 Ievel/hit die of creatures per level of the psionic, cumulative, i.e. 1 Ievel/hit die at 1st level, 3 levels/hit dice at 2nd. 6 levels at 3rd, etc.
The cost for influence is dependent upon which tack is taken. Suggestion requires 1 point per level/hit die for contact,
1 point per Ievel/hit die for implantation of the suggestion.
Possession requires 2 points for every point of intelligence, and 1 for every point of wisdom and charisma,
of the creature to be possessed.
All influence is subject to the right of the influenced to make a saving throw versus magic, and if this is successful,
neither suggestion nor possession are successful.
 
 









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