*template**template*
R^: S | SPC^: S | D^: Time of Concentration | S^: S | A^: S |
Effect: Telepathic projection
enables both telepathic communication,
but only with other creatures endowed
with telepathy or ESP (cf.Telepathy),
and telepathic suggestion.
The former is accomplished at a
strength point cost which is identical to telepathy
(q.v.).
The latter allows the possessor
to either implant a suggestion (exactly as per the spell of the same name)
in one or more creatures' minds
or attempt to actually possess the mind of a single creature.
The influence function of telepathic
projection requires that all creatures contacted be within sight range
of the psionic individual,
or within a distance equal to 6"
+ 1"/level of the individual if the minds are known.
(Thus, 7" at 1st level, 9" at 2nd
level, 12" at 3rd level, etc. - 6 + 1,6 + 1 + 2,6 + 1 + 2 + 3, 6 + 1 +
2 + 3 + 4, and so on.)
Likewise, the number of creatures
influenced is based on the level of mastery, being 1 Ievel/hit die of creatures
per level of the psionic, cumulative, i.e. 1 Ievel/hit die at 1st level,
3 levels/hit dice at 2nd. 6 levels at 3rd, etc.
The cost for influence is dependent
upon which tack is taken. Suggestion requires 1 point per level/hit die
for contact,
1 point per Ievel/hit die for implantation
of the suggestion.
Possession requires 2 points for
every point of intelligence, and 1 for every point of wisdom and charisma,
of the creature to be possessed.
All influence is subject to the
right of the influenced to make a saving throw versus magic, and if this
is successful,
neither suggestion nor possession
are successful.
*template***template*