TRAP THE
(Conjuration/Summoning)
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Effect: This spell
is similar to the magic jar, except that the
trap the soul spell forces the subject creature's life force
(and its material body,
if any) into a special prison magicked by the spell caster.
The subject of the spell
must be seen by the caster,
and the magic-user must
know the subject's true name as well when the final word is uttered.
There are 2 manners in which
the soul of the victim can be imprisoned.
1) The
final word of the spell can be spoken when the creature is within spell
range,
but this entitles it to
exercise its magic resistance (if any) and a saving throw versus magic
as well,
and if the latter is successful,
the gem shatters.
2) The
second method of soul trapping is far more insidious,
for it
tricks the victim into accepting a trigger objest inscribed with the final
spell word which will automatically place the creature's soul into the
trap. If this method is used, it will be necessary
to name the triggering item when the prison gem is magicked.
A sympathy
spell may be placed on the trigger item.
As soon
as the subject creature picks up or accepts the trigger item, its soul
is automatically transferred to the gem.
The gem prison will hold
the soul trapped until time indefinite, or until it is broken and the soul
is released,
allowing the material body
to reform.
If the creature trapped
is a powerful creature from another plane
(and this could actually
mean a character trapped by some inhabitant of another plane of existence
when the character is not on the Prime Material Plane),
it can be required to perform
a service immediately upon being freed.
Otherwise, the creature
can go totally free once the gem imprisoning it is broken.
MC:
Preparatory to the actual casting of the trap the soul, the magic-user
must prepare the soul prison,
a gem of 1,000 g.p. value
for every hit die or level of experience the creature whose soul is to
be trapped possesses,
i.e. it requires a gem of
10,000 g.p. value to trap a 10 hit dice (or 10th level) creature by placing
an enchant an item spell upon it and then placing
a maze spell into the gem, thereby forming the prison
for the soul to be trapped.
Q. When casting a
trap the soul spell,
are there any additional
effects for
using a gem that is more
valuable
than strictly necessary?
A. No.There is no
extra Benefit -- or
penalty -- from using a
15,000 gp
gem to trap a 10HD monster.
The
given value of the gem required
is
merely a minimum.
The same idea, of course, holds
true for all other spells that require
valuable components during casting
-- for example, identify needs a
100gp pearl, but will work just as
well with a pearl worth 200gp or
10,000gp!
Spells
that have components that
do not have 'values' -- items such as
rose petals, lampblack, oil, earth and
the like -- simply require those
components. How easy the components
are to obtain is up uup to the DM
running any particular campaign, but
making components rare, and having
a Magical Guild that specialises in
their supply, is an excellent way of
soaking off excess cash from magick-using
PCs!
(Imagine #23)
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