Trip
(Enchantment/Charm)
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Effect: The Spell caster must use a Length of vine, a Stick, pole, rope, or Similar object to cast this magic upon.
The trip spell causes
the object to rise slightly off the ground or floor it is resting on and
trip creatures crossing it if they fail to make their save vs. Magic.
Note that only as many creatures
can be tripped as are actually stepping across the magicked object,
i.e. a 3' long piece of
rope could trip only 1 man-sized creature.
Creatures moving at a very
rapid pace (running) when tripped will take
1-6 (d6) HP of damage and be stunned for
2-5 (d4+ 1) rounds if the
surface they fall upon is very hard,
but if it is turf or non-hard
they will merely be stunned for 2-5 segments.
Very large creatures such
as elephants will not be at all affected by a trip.
The obiect magicked will
continue to trip all creatures passing over it, including the spell caster,
for as long as the spell
duration lasts.
Creatures aware of the object
and its potential add +4 to their save when crossing it.
The object is 80% undetectable
without magical means of detection.
WSG: The spell will
have no effect upon characters who are not
walking or running in a
normal fashion, such as those who are
crawling along level terrain
or using both hands and feet to negotiate
a slope or a cliff face.