At the start, your character
will be able to employ but a limited number of
weapons. The number is determined
by class. When the character moves
up in levels of experience
to the next higher combat melee table, he or
she is assumed to have acquired
proficiency in an additional weapon. The
new weapon is of his or
her choice. Note that proficiency with a normal
weapon is subsumed in using
a magical weapon of the same type. If
proficiency with any given
weapon is not held by the character it is used
at a penalty as shown on
the table which follows.
Class of Character | Initial No. of Weapons | Non-proficiency Penalty | Added Proficiency in Weapons/Level |
CAVALIER | 3* | -3 | 1/2 levels |
Paladin | 3* | -3 | 1/2 levels |
CLERIC | 2 | -3 | 1/4 levels |
Druid | 2 | -4 | 1/5 levels |
FIGHTER | 4 | -2 | 1/3 levels |
Barbarian | 6 | -1 | 1/2 levels |
Ranger | 3* | -2 | 1/3 levels |
MAGIC-USER | 1 | -5 | 1/6 levels |
Illusionist | 1 | -5 | 1/6 levels |
THIEF | 2 | -3 | 1/4 levels |
Acrobat | 2 | -3 | 1/4 levels |
Assassin | 3 | -2 | 1/4 levels |
MONK | 1 | -2 | 1/2 levels |
BARD | 5 | -2 | 1/4 levels |
* 0-level Horseman (cavaliers) have 1 weapon of proficiency, 0-level Lancers (cavaliers) have 2 weapons of proficiency, and 1st-level Armigers (cavaliers) have 3 weapons of proficiency. Cavaliers and rangers are restricted in which weapons they can choose to take proficiency in; see the appropriate character class descriptions for particulars.
Initial Number of Weapons
shows the number which the character may
select to be proficient
with, i.e. a cleric could select a flail and staff, club
and mace, or any combination
of two permitted weapons.
Non-proficiency Penalty
indicates the subtraction from the character’s “to
hit“ dice which applies
to attacks by the character using such a weapon in
missile or melee combat.
(See COMBAT.)
Added Proficiency in Weapons
gives the number of additional weapons
the character can use with
proficiency upon attaining the indicated
number of levels above the
1st. Thus, at 1st level a cleric can use two
weapons with proficiency,
at 5th level the cleric selects another for a total
of three, at 9th level the
total is four, at 13th five, etc.
Q. If a character
is proficient with a
normal long or short bow,
is he also
proficient with the composite
short
and long bows?
A. No. Other games
handle the idea of
weapons proficiency in a
different
manner, by allowing characters
to
become skilled in the use
of individual
weapons and to 'transfer'
a
proportion of their skill
into related
weapons; but in the AD&D
Game
characters are only able
to get the
best out of the weapons
that they
have been trained to use
-- hence
the weapon proficiency rules.
Related
weapons can be picked up
and
used, but the non-proficiency
penalty
comes into operation because
although
basic principles are the
same,
individual weapon techniques
are
often quite different.
(Imagine #23)
Q: Where are the weapon
proficiency
rules in the AD&D game?
The index
in the Dungeon Masters Guide
is
wrong.
A: The index is right.
The page numbers in
the index are printed in
two type faces (as
explained on page 228);
the boldface
entries refer to DMG page
numbers, and
the regular entries refer
to Players Handbook
page numbers. The entry
for "Weapons,
Proficiency" is given as
pages 36-37
(note the regular type,
indicating the Players
Handbook). Additional proficiency
rules can be found in Unearthed
Arcana,
pages
18 and 26.
(142.10)
Question: Weapons
like the three <UA: revise> one-handed swords,
the footman’s and horseman’s
flail, and the many pole arms
are all used in basically
the same manner as the others of
that type. Are these weapons
treated as separate weapons
for determining proficiency,
or can a character be proficient
in all of them at once since
they are forms of the same
general weapon type?
Answer: Every weapon
is different enough from every other one
to require a separate proficiency
for each one. A character who can
use one of the pole arms
cannot automatically know how to use all
pole arms. The same thing
holds true with swords, for instance:
Imagine a halfling who is
quite skilled in the use of a short sword
attempting to use a long
sword or a broad sword. Obviously, the
proficiency with the short
sword would not automatically transfer to
the other types.
Q: Can a gajin character
learn martial
arts or Oriental weapons?
A: Western characters
can learn martial
arts if they can find an
Oriental teacher
and if they have a weapon
proficiency slot
available. Most martial
arts masters will be
unwilling to take on a gajin
student, however.
Gajins can learn to use
Oriental
weapons that are similar to weapons allowed to their classes.
A mage, for example,
could use a proficiency
slot to learn to
use shurikens, as these
weapons are
similar to darts.
(121.20)
Q: Can a weapon proficiency
slot be
used to enable a fighter
or other
class to make attacks with
two
weapons at no penalty? Can
a fighter
or ranger specialize in
twoweapon
combat?
A: Using a proficiency
slot for two-weapon
combat is up to the DM,
but we do not
recommend it. If you decide
to allow such
a proficiency, require a
separate slot for
each combination to be used.
For example,
a character who wishes to
use a long
sword and dagger combination
without
penalty would have to have
at least three
proficiencies: long sword,
dagger, and long
sword and dagger.
Weapon specialization allows
a fighter or
ranger to excel in the use
of one ? and
only one ? weapon. Thus,
a character
cannot be specialized in
two-weapon combat,
as this is not a weapon
per se. A character
may use a second weapon
along with
his weapon of specialization,
but he must
follow the rules on page
70 of the DMG.
Bonuses for specialization
apply only to
the weapon of specialization,
never to the
secondary weapon.
(139.67)
Q: Can a character
with a bastardsword
proficiency also use long
swords and two-handed swords,
or
does the character instead,
require a
proficiency in both long
and twohanded
swords?
A: Each weapon on
the weapons lists requires
a separate proficiency Although
a
bastard sword can be used
one-handed
with the same effect as
a long sword, its
larger size requires different
handling.
Likewise, the bastard sword
requires
different handling than
the longer and
heavier two-handed sword.
However, if a
character is proficient
in bastard sword,
he may use that sword either
way.
(150.10)
Q: When a character
gains proficiency
with a multipurpose weapon
(such as a kusari-gama in
Oriental
Adventures), does the character
automatically gain proficiency
with
the weapons that correspond
with
each function (in this case,
with
chain and kama)?
A: The situation
is analogous to that of the
bastard sword described
previously.
Knowledge of the combination
weapon
does not necessarily allow
use of its component
weapons. The techniques
required
to use each of the weapons
you mentioned
are different. The governing
principle in
both of these cases is the
no-free-lunch
rule: You can?t get two
or more proficiencies
for the price of one simply
by selecting
a multipurpose weapon.
(150.36)
ScottyG wrote:
Gary, how specific did you
intend weapon proficiencies to be?
Would long bow cover composite
long bow?
Would a seperate proficiency
be needed for light and heavy crossbows, or any of of the horseman's/footman's
weapons?
Scott
Very specific.
Thus the limit of proficency
being by type of sword.
that same stricture was
meant to apply to each and every separate weapon, for the bonus is considerable.
Cheers,
Gary