Weapons


 
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Money && Equipment - - - Oriental Adventures

Weapon Equivalents

A number of weapons are listed by their common English names. However, these weapons are known
by many different names in many different lands. Some of these are listed below; there may be slight
differences in appearance. However, this does not affect the general function of the weapon.

Table 48: Weapon Equivalents
Axe, Battle Fu, liu, ch'iang, chi, chin, yueh, chien, ch'i fu, i huang, masakari, ono
Axe, hand Piso tonkeng, batak kapak
Bo stick Rokushakubo, staff
Chain Manriki gusari, rante


 

Dagger Tanto <(Japan)>, do-su, kozuka, aikuchi
Halberd Ko, ch'i chi, pi chi, bisento
Javelin mau
Jo Stick Muton, arnis
Lance, light Hsaio, shuo
Mace Suan Tao Fung
Pike Mao, lembing
Spear Yari
Sword, long Tau-kien
Sword, short Kris (Indonesia, Malaysia, Singapore, Thailand and Brunei)
Sword, two-handed No-dachi
Trident Magari yari, tiger lance

<
MA WEAPONS
bo stick, chain, fang, gunsen, jitte, jo stick, kau sin ke, kiseru, lajatang, nunchaku, sai, sang kauw, siangkam, spear, three-piece rod, tui-fa (tonfa)
>

Q: I have a book that says long
needles were sometimes used in
assassinations. What are the statistics
for needles?
A: Treat them as chopsticks.
(151.58)

Table 49: WEIGHT AND DAMAGE BY WEAPON TYPE
Weapon Type Approximate Weight Damage vs. S or M Damage vs. L Notes <>
Arrow, armor piercer 2 2-5 1-4 -
Arrow, frog crotch 2 1-6 1-3 -
Arrow, humming bulb 2 1-2 1-2 -
Arrow, leaf head 2 1-8 1-6 -
Arrow, standard 2 1-6 1-6 -
Axe, battle 75 1-8 1-8 H
Axe, hand or throwing 50 1-6 1-4 H
Bo stick 40 1-6 1-4 F
Boku-toh 30 1-4 1-2 -
Chain 30 2-5 1-4 F, G, H
Chikiriki 60 1-6 1-8 G
Chopsticks 1 1-3 1-2 -
Club 30 1-6 1-3 -
Dagger 10 1-4 1-3 -
Dart, blowgun 1 1-2 1 -
Dart, thrown 5 1-3 1-2 -
Fang 30 1-6 1-4 E
Gunsen 10 1-3 1-2 F
Halberd 175 1-10 1-12 H
Javelin * 20 1-6 1-6 -
Jitte 15 1-4 1-2 E
Jo stick 15 1-6 1-3 F
Kama 20 1-6 1-4 -
Katana 60 1-10 1-12 -
Kau sin ke 40 1-8 1-6 E
Kawanaga 10 1-3 1-2 D, G
Kiseru 5 1-4 1-2 F
Kumade 15 1-4 1-3 D
Kusari-gama 30 1-6 1-4 D, G
Kyoketsu-shogi 10 1-4 1-4 D, G
Lajatang 60 1-10 1-10 F
Lance (light horse) 50 1-6 1-8 A
Lasso 20 - - -
Mace 100 2-7 1-6 -
Man catcher 80 1-2 1-2 -
Nagimaki 60 1-6 1-8 B
Naginata * 100 1-8 1-10 B <redundant?>
Needle 1 1 per needle 1 per needle D
Nekode 5 1-4 1-3 D
Ninja-to 50 1-8 1-6 D
Nunchaku 30 1-6 1-6 E
Parang <Indonesian> 50 1-8 1-8 -
Quarrel, heavy 2 2-5 2-7 -
Quarrel, light 1 1-4 1-4 -
Sai 20 1-4 1-2 E
Sang kauw 100 1-8 1-6 E
Shaken 5 1-4 1-4 D
Shuriken, spike 1 1-4 1-3 D
Shuriken, star, large 2 1-6 1-4 D
Shuriken, star, small 1 1-4 1-4 D
Siangkam 5 2-5 1-4 E
Sling/pellet bow bullet 2 2-5 2-7 -
Sling/pellet bow stone 1 1-4 1-4 -
Sling, staff bullet 5 2-8 3-9 -
Sling, staff stone 4 1-8 2-8 -
Sode garami 50 1-4 1-3 G
Spear * <redudant?> 40-60 1-6 1-8 B, F
Sword, broad 75 2-8 2-7 H
Sword, long 60 1-8 1-12 H
Sword, short 35 1-6 1-8 C, H
Sword, two-handed 150-250 1-10 3-18 H
Tetsu-bishi 3 1-4 1-4 D
Tetsubo 75 1-8 1-8 F
Three-piece rod 50 1-6 1-4 E
Trident 50 2-7 3-12 H
Tui-fa (tonfa) 15 1-6 1-4 E
Uchi-ne 5 1-4 1-4 -
Wakizashi 30 1-8 1-8 -
Whip 25-35 1-2 1 G

Weapons listed in boldface require two hands to use. <bold added>

Footnotes to this table are at the bottom of the next page. <edit>

*    These weapons do twice the damage indicated to size L creatures when set firmly grounded to receive a charging opponent.
A    These weapons do twice the indicated damage against creatures of any size when employed by an attacker riding a charging mount.
C    This weapon class includes all pointed cutting and thrusting weapons with a blade length between 15 and 24 inches, except as noted in the listing.
B    These weapons do twice the damage indicated to any opponent when the weapon is set to receive their charge.
D    These weapons are primarily used by ninja characters.
E    These weapons can only be used with martial arts weapon styles and can be used to perform the weapon style special maneuvers.
F   These weapons can be used to perform the martial arts weapon style special maneuvers.
G    These weapons can make entangling attacks.
H     Minor variations of these weapons, with different names, may exist in the campaign. See the Weapon Equivalents listing for particulars.

<note: for clarity, I raised the lower-case to the upper-case, here>
 

TABLE 50: HAND HELD WEAPONS, GENERAL DATA, AND TO HIT ADJUSTMENTS

                                                                                                                                                                                                                          Armor Class Adjustments
Hand Held 
Weapon Type
Length Space Req. Speed 
Fac.
0 1 2 3 4 5 6 7 8 9 10
Axe, battle c. 4' 4' 7 -5 -4 -3 -2 -1 -1 0 0 +1 +1 +2
Axe, hand c. 1.5' 1' 4 -5 -4 -3 -2 -2 -1 0 0 +1 +1 +2
Bo stick c. 5-7' 3' 3 -13 -11 -9 -7 -5 -3 -1 0 +1 0 +3
Boku-toh c. 3' 3' 4 -7 -6 -5 -4 -3 -2 -1 0 0 -1 0
Chain 5'-10' 5' 5 -8 -8 -7 -7 -5 -5 -2 0 0 +1 0
Chijiriki, spear c. 7-10' 1' 6-8 -2 -2 -2 -1 -1 -1 0 0 0 0 0
Chijiriki, chain - - - -8 -8 -7 -7 -5 -5 -2 0 0 +1 0
Chopsticks 1/2' 1/2' 2 -16 -14 -12 -10 -8 -6 -4 -2 -1 -1 -1
Club c. 3' 1' - 3' 4 -7 -6 -5 -4 -3 -2 -1 -1 0 0 +1
Dagger 1' - 1.5' 1' 2 -4 -4 -3 -3 -2 -2 0 0 +1 +1 +3
Fang c. 3' 1' 4 -5 -4 -3 -2 -1 0 0 0 0 0 0
Gunsen 1' 1' 2 -14 -12 -10 -8 -6 -4 -3 -2 0 -1 0
Halberd 5' +  5' 9 0 +1 +1 +1 +1 +2 +2 +2 +1 +1 0
Jitte 1' - 1.5' 1' 2 -4 -3 -2 -1 0 0 0 0 0 -2 0
Jo stick c. 3' 2' 2 -10 -9 -8 -6 -4 -2 -1 0 +1 0 +2
Kama c. 2' 3' 4 -3 -2 -1 -1 -1 +1 +1 +1 0 -1 +2
Katana c. 3' 3' 4 -5 -4 -3 -2 -1 0 0 0 +1 +2 +3
Kau sin ke 4' - 6' 4 6 +3 +3 +2 +2 +1 +2 +1 +1 +1 +1 -1
Kawanaga 8' + 5' 7 -8 -8 -8 -6 -6 -4 -4 -2 -1 -2 0
Kiseru 2' 1' 3 -7 -6 -5 -4 -3 -2 -1 -1 0 0 +1
Kumade 6' 3' 4 -6 -6 -5 -5 - -2 -2 -1 -1 0 +1
Kusari-gama 2' + 2' + 6 -3 -2 -1 -1 -1 +1 +1 +1 0 -1 +2
Kyoketsu-shogi 6' + 5' 5 -8 -8 -8 -6 -6 -4 -4 -2 -1 -2 +1
Lajatang c. 5' 3' 6 -3 -3 -3 -2 -2 -1 0 0 +1 +1 +3
Lance (light) 10' 1' 7 -3 -3 -2 -2 -1 0 0 0 0 0 0
Lasso 10' - 20' 8' +  10 0 0 0 0 0 0 0 0 0 0 0
Mace    H c. 3' 4' 7 +2 +2 +1 +1 0 0 0 0 0 +1 -1
Man catcher 8' + 2.5' 7 0 0 0 0 0 0 0 0 -1 -2 -3
Nagimaki 5' - 8' 1' 6 -3 -3 -2 -2 -1 0 0 0 0 0 0
Naginata 8' + 1' 7 -2 -2 -1 -1 0 0 0 0 0 0 0
Nekode 1/2' 1' 2 -8 -7 -7 -6 -5 -4 -3 -2 -1 0 0
Ninja-to c. 2' 1' 3 -5 -4 -3 -2 -1 0 0 0 +1 0 +2
Nunchaku c. 3' 4' 3 -8 -7 -6 -4 -2 -2 0 0 +1 0 +3
Parang c. 2' 3' 4 -5 -5 -4 -4 -3 -1 0 0 0 +1 +2
Sai 1' - 1.5' 1' 2 -4 -3 -2 -1 0 0 0 0 0 -2 0
Sang kauw 3' - 5' 3' 7 -7 -6 -5 -4 -3 -2 -1 0 0 0 +1
Siangkam 1' 3' 3 -8 -7 -6 -5 -4 -3 -2 -1 0 -1 0
Sode garami 6' + 5' 7 -10 -9 -9 -8 -6 -6 -4 -3 0 0 +2
Spear 5' - 10' 1' 6-8 -2 -2 -2 -1 -1 -1 0 0 0 0 0
Sword, broad c. 3.5' 4' 5 -5 -4 -3 -2 -1 0 0 +1 +1 +1 +2
Sword, long c. 3.5' 3' 5 -4 -3 -2 -1 0 0 0 0 0 +1 +2
Sword, short c. 2' 1' 3 -5 -4 -3 -2 -1 0 0 0 +1 0 +2
Sword, two-handed c. 6' 6' 10 +2 +2 +2 +2 +2 +2 +3 +3 +3 +1 0
Tetsu-bishiD 2" 0 4 0 0 0 0 0 0 0 0 0 0 0
Tetsubo c. 4' 5' 7 +2 +2 +1 +1 0 0 0 0 0 +1 -1
Three-piece rod c. 6' 4' 7 -2 -2 -2 -1 -1 0 0 0 0 +1 0
Trident 4' - 8' + 1' 6-8 -4 -3 -3 -2 -1 -1 0 0 +1 0 +1
Tui-fa (Tonfa) 2' 1' 4 -8 -8 -6 -6 -4 -2 0 0 0 -1 +2
Wakizashi 2' - 3' 1' 4 -5 -4 -3 -2 -1 0 0 0 +1 0 0
Whip 8' - 20' 8' - 20' 5-8 -14 -12 -10 -8 -6 -4 -2 -1 +1 0 +3

 

TABLE 51: HURLED WEAPONS AND MISSILES
                                                                                                                                             Range
Weapon Fire 
Rate
S M L 0 1 2 3 4 5 6 7 8 9 10
Axe, Hand 1 1 2 3 -6 -5 -4 -3 -2 -1 -1 0 0 0 +1
Blowpipe dart 2 1 2 3 -14 -12 -10 -8 -6 -4 -2 -1 -1 +1 +2
Bow, composite short 2 5 10 18 -4 -4 -3 -3 -1 0 +1 +2 +2 +2 +3
Bow, short 2 5 10 15 -7 -6 -5 -4 -1 0 0 +1 +2 +2 +2
Chu-ko-nu (repeating crossbow) 2 5 10 15 -4 -3 -3 -2 -1 0 0 +1 +2 +3 +3
Club, thrown 1 2 4 6 -9 -8 -7 -5 -3 -2 -1 -1 -1 0 0
Crossbow, heavy 1/2 8 16 24 -2 -1 -1 0 +1 +2 +3 +3 +4 +4 +4
Crossbow, light 1 6 12 18 -3 -2 -1 -1 0 0 +1 +2 +3 +3 +3
Dagger, thrown 2 1 2 3 -7 -6 -5 -4 -3 -2 -1 -1 0 0 +1
Daikyu (great bow) 2 7 14 21 -1 0 0 0 0 +1 +2 +3 +4 +4 +4
Dart 3 1.5 3 4.5 -7 -6 -5 -4 -3 -2 -1 0 +1 0 +1
Grenade D 3 1 1.5 2 - - - - - - - - - - -
Hankyu (little bow)   D 2 5 10 15 -5 -5 -4 -4 -2 -1 0 0 +1 +2 +2
Javelin    H 1 2 4 6 -7 -6 -5 -4 -3 -2 -1 -1 0 0 +1
Lasso 1/2 1 2 3 +9 +8 +7 +6 +5 +4 +3 +2 +1 0 -1
MetsubishiD* 1/3 3' - - - - - - - - - - - - -
Needle    * ** 1/2 1 2 -16 -14 -12 -10 -10 -8 -6 -4 -2 -3 0
Pellet bow 1 6 12 18 -3 -2 -2 -1 0 0 +1 +2 +3 +3 +3
Shaken 2 1 2 3 -7 -6 -5 -4 -3 -2 -1 0 +1 0 +1
Shuriken, spike 2 1 - - -7 -6 -5 -4 -3 -2 -1 0 +1 0 +1
Shuriken, star, large 3 1/2 1 2 -7 -6 -5 -4 -3 -2 -1 0 +1 0 +1
Shuriken, star, small 4 1/2 1 2 -7 -6 -5 -4 -3 -2 -1 0 +1 0 +1
Sling (bullet) 1 5 10 20 -3 -3 -2 -2 -1 0 0 0 +2 +1 +3
Sling (stone) 1 4 8 16 -7 -6 -5 -4 -2 -1 0 0 +2 +1 +3
Sling, staff (bullet) 1/2 - 3-6 9 -5 -4 -3 -2 -1 0 0 0 0 0 0
Sling, staff (stone) 1/2 - 3-6 9 -6 -5 -4 -3 -2 -1 0 0 0 0 0
Spear 1 1 2 3 -4 -4 -3 -3 -2 -2 -1 0 0 0 0
Uchi-ne 2 1 2 3 -7 -6 -5 -4 -3 -2 -1 0 +1 0 +1

*    Range is 10 feet, not 10 yards.
**    See weapon description.

Armor Class Adjustment is based on the weapon or missile being discharged at short range.
    Adjust by -2 at all medium ranges, by -5 at all long ranges.
 


Weapon Descriptions

The list above contains a number of unusual weapons, both in name and purpose. The descriptions given
below are provided to explain the appearance and purpose of these weapons. Some of the weapons have special
uses and properties (entangling, for example) which are also given in the descriptions.

Arrows:

Bo stick: The bo stick is a wooden staff of hard wood, normally 6' to 7' length.
Its hard wood makes it difficult to cut or break.

Boku-toh: This is a wooden copy of the katana, often used to practice swordsmanship since it does not
cause cutting injuries. Wielded aggressively, it can cause injury from the force of the blow.

Chain +

Chijiriki: This is a normal spear to which is added a length of weighted chain on the butt end. The
weapon can be used as a normal spear or the butt can be swung out, entangling the opponent.

Chopsticks: Chopsticks can be used as a weapon in cases of emergency. They are not very effective,
but can be better than nothing.

Chu-ko-nu:

Daikyu:

This is the largest type of bow found in the OA rules. In some ways, it is
similar to the longbow. It is seven feet long and bent at the ends for greater power. Unlike most bows, the grip
is not centered, being closer to the bottom. This allows the bow to be fired from horseback and kneeling
positions.

Fang +

Gunsen +

Jitte +

Jo stick: The jo stick is a smaller version of the bo stick and is made of the same wood. It can be used
with one hand and is often used in pairs.

Kama:


 
Weapon Type Cost Weight Size S or M Size L   Notes  Length Space Required Speed Factor 0 1 2 3 4 5 6 7 8 9 10
Kama 1 tael (1 ep) 2 1-6 1-4 - c. 2' 3' 4 -3 -2 -1 -1 -1 +1 +1 +1 0 -1 +2

The kama is a straight-bladed sickle.
It is a farmer's tool that can also be used as a weapon for great effect.
Ninjas tend to use this weapon,
since it can be carried around without arousing great suspicion.<-dmg.238:hmm>

Katana:

Kau Sin Ke (whipping chain):

Kawanaga: The kawanaga is both a tool and a weapon. It is a length of rope with a grappling hook at
one end and a weight at the other. It can be used for climbing or as a weapon, by swinging the hook or the
weight at the opponent. In addition, the rope can be used to entangle an opponent. This type of weapon is
popular with ninjas since it has several uses and is easily concealed.

Kiseru:

Kumade: The kumade is a dual purpose tool. It is a long wooden shaft with a rake-head fitted at one
end. It can be used for climbing by setting the rake prongs in a crack, ledge, or sill and climbing up the pole. It
can also be used as a weapon. Since it has multiple uses and can be carried without arousing suspicion, it is a
common item for ninjas to use.

Kusari-gama (sickle & chain)

Kyoketsuogi: This weapon is a simple length of rope with a sharp hooked blade at one end and a heavy <Kyoketsu-shogi>
iron ring at the other. Its uses are very similar to a standard chain weapon. The rope can be swung to attack with
the blade or weight, snapped around the feet or arms to entangle, thrown like a bola, or held while striking with
the knife. Although the rope is far easier to cut or break than a chain, the weapon is often used by ninjas since it
is almost silent when employed. It is easy to conceal and is often worn as a belt or under a sash.

Lajatang: This rare and unusual weapon is most often found in the hands of a martial artist skilled in its
use. It consists of a three to five foot shaft with a crescent blade fitted at each end. Some have smaller barbs
projecting downward from the outer edges of the crescent. The weapon is held with two hands, much like a
staff.

Q: Isn?t a lajatang a two-handed
weapon?
A: Yes, the lajatang entry in table 49 (page
41) should be boldfaced.
(151.58)

Lasso: This weapon does no damage in game terms. A successful hit indicates the lasso has settled
about the victim (if man-sized or smaller). The target is then entangled. If the target has an intelligence greater
than 2, and has some means of cutting the line, a saving throw versus poison is allowed. Success indicates the
victim has freed himself. Mounted characters without horsemanship proficiency are automatically dismounted,
while characters with this proficiency must roll against their rating. Bipedal creatures on foot and no more than
50% of the weight of the lasso wielder are pulled off their feet 25% of the time. Several creatures combined on
the rope can improve this chance ( + 20% for each additional creature pulling) and vice versa. The lasso can
take 2 points of cutting damage and strength can be used to break the line on a successful bend bars roll. Only
one such attempt is allowed per character.

Man catcher: A man catcher is a two-pronged pole arm. Each prong is curved to encircle a humanoid
creature of man-size. Creatures larger or smaller than human size by 50% or more are unaffected by this
weapon. The man catcher has spikes and sharpened edges to both damage the opponent and prevent the use of
hands and arms. Anyone caught in a man-catcher loses all shield and dexterity bonuses. Furthermore, the victim
can be pulled and pushed with it. This pushing and pulling will automatically cause 1-2 points of damage per
round. There is a 25% chance for the victim to be pulled off his feet, either to a kneeling or prone position.
Anyone caught in a man catcher can break out by making a successful bend bars roll. Repeated attempts can be
made, but the character will take 1-4 points of damage unless heavy gloves or gauntlets are worn. Characters
other than the one caught may rescue the victim by chopping through the haft (6 points of cutting damage is
required).
A common tactic with this weapon is to capture the victim and then jerk him off his feet or horse,
pressing the pole down to pin his neck to the ground. In such a position, the captive is virtually helpless.

Metsubishi (pepper blower):

Nagimaki: A shortened version of the naginata, used by horsemen.

Naginata:


 
Weapon Type Weight Size S or M Size L   Notes  Length Space Required Speed Factor 0 1 2 3 4 5 6 7 8 9 10
Naginata *  10 1-6 1-10 b 8'+ 1' 7 -2 -2 -1 -1 0 0 0 0 0 0 0
    Requires two hands to use.
    * These weapons do twice the damage indicated to size L creatures when set firmly grounded  to receive a charging opponent.
    b These weapons do twice the damage indicated to any opponent when the weapon is set to recieve their charge.

A lightweight but strong glaive.
The shaft is six to eight feet in length and ends in a curved sword-like blade.
It is used as a standard polearm.
The naginata is often the preferred weapon of women.

Needle: Although hardly an effective weapon, needles are occasionally carried by ninjas for distraction
or surprise . They are carried in the mouth and fired by spitting or blowing (using the tongue as a blowpipe). Up
to 20 needles can be carried in the mouth. The needles can be fired singly or all at once. When fired singly, a
normal to hit roll is made for each needle with a successful hit doing one point of damage. When fired in bursts,
the die equal to the number of needles fired is rolled to determine the damage. Thus, if all 20 needles were fired
at once, 1d20 would be rolled to determine the damage. Obviously, since the needles are carried in the mouth,
they cannot be poisoned. Furthermore, the needles have very poor range and are almost never effective against
any type of armor. However, they do have the advantage of surprise and distraction, since they are a hidden
weapon. Needles are not usually considered a very honorable weapon.

Nekode:

This is another dual-purpose ninja tool. It is a pair of straps or gloves fitted with spikes in the
palm. It's primary purpose is to assist in climbing, by jamming the spikes into cracks to give a better grip. When
used this way, the nekode increases the climber's chance of success by 5%. Alternatively, the nekode can also
be used to claw an opponent for small amounts of damage. While wearing nekode, a character can still use other
items without penalty. They are usually worn only when needed, since they easily identify the user as a ninja.

Ninja-to: This is the ninja's standard sword. It is approximately the length of a short sword, making it
easier to conceal on the body. Unlike the katana, the blade is straight and of lower quality. However, in keeping
with the ninja's methods, the sword and scabbard have multiple uses. These will vary from ninja to ninja. Some
include secret compartments in the hilt of the sword or tip of the scabbard for carrying powders, poisons, or
daggers. The scabbard is normally longer than the sword and open at both ends, allowing it to be used as a
blowpipe or breathing tube. Strong silk cord may be wrapped around the scabbard to be unwound for climbing.
The scabbard is usually stiff and strong, allowing it to be used as the rung of a ladder. Other devices can be
attached or hidden within this weapon as the DM allows.

Q: A ninja-to can have a secret compartment
in the hilt. How much can
be held in the compartment?
A: The compartment is very small; it can
hold one dose of poison or an item the size
of a finger ring or coin.
(151.58)

Nunchaku: This is a martial arts weapon, derived from the common agricultural flail. It consists of two
lengths of hard wood or iron connected by a short chain or cord. It can be used to parry attacks, club an
opponent, or catch weapons. It is easily concealed. Martial arts training is required to use this weapon
effectively.

Parang: The parang is a tool and a weapon. It is commonly found in the hands of primitive tribesmen,
who use it for everything and are seldom found without it. The parang is a heavy-bladed machete capable of
delivering chopping blows of great force.

Pellet bow: This weapon is almost identical in construction and use to a normal bow. However, instead
of firing a normal arrow, it has a small sling in the bowstring for holding a small stone or pellet of clay or lead.
The firing style is different from that of a normal bow. The pellet can be fired with more force than a sling.

Sai: The sai, or tjabang, is a martial arts weapon almost identical to the jitte. It is used in the same
manner as the jitte. The only difference in the two is that the sai has two projecting tines instead of one.

Sang kauw: This is a martial arts weapon that comes in two forms. The basic form is of a
double-headed spear with a loop handle in the center with a dagger or crescent projecting from it. The weapon
is used with one hand to parry and attack. Its other form is identical in appearance except that a small buckler is
fitted in the center with the dagger blade projecting from it. When the second form is used, the character is
considered to be using a small shield (for calculating armor class). In either form, the sang kauw requires great
training to use effectively.

Shaken:
 
Weapon Type Cost Weight Size S or M Size L   Notes  Fire Rate S M L 0 1 2 3 4 5 6 7 8 9 10

The shaken is similar to the shuriken (see below) and is used in the same way.

Shakujo yari: This is a spear concealed with a sheath to look like a staff. It can be used as a bo stick
when the sheath is in place. It is normally carried on secret missions or when the character desires to look
defenseless.

Shikomi-zue:
 
 
Weapon Type Cost Weight Size S or M Size L   Notes  Length Space Required Speed Factor 0 1 2 3 4 5 6 7 8 9 10

This is a weapon often preferred by ninjas. It appears to be a bamboo or wooden staff
about 6' in length. However, with a quick twist or press of a button, a spear head springs from one end. Thus,
the shikomi-zue can either be used as a bo stick or a spear, doing the damage of either. Shikomi-zue can also be
made to conceal other weapons such as chains, hooks, grenades, etc.

Shuriken:
 

Siangkam: This weapon hardly looks useful at all and can only be used effectively by a character
trained in the proper martial arts style. The siangkam looks like a metal-shafted arrow with a small wooden
handle replacing the feathers. It is normally used in pairs, one for each hand. The siangkam can be used to jab,
thrust, slash, and parry. It cannot be thrown effectively, even though it has the appearance of an arrow.

Sode garami:

Tetsu-bishi:

Tetsubo:

 
 
Weapon Type Weight Size S or M Size L   Notes  Length Space Required Speed Factor 0 1 2 3 4 5 6 7 8 9 10
Tetsubo  7.5# 1-8 1-8 f 4'+ 5' 7 +2 +2 +1 +1 0 0 0 0 0 +1 -1
    Requires two hands to use.
    f: These weapons can be used to perform the martial arts special maneuvers.

The tetsubo, or iron-shod rod, is the polearm version of the mace.
It is a long wooden rod, wielded with two hands, the upper half of which is covered with studed iron stips.
It is often used by travelers, since it can also serve as a walking stick.
 

Three-piece rod: This martial arts weapon is another derivative of the agricultural flail. It is made of
three two to three foot long pieces of hard wood connected by short sections of chain. In trained hands it can be
used to strike an opponent, block his attack, and catch or break his weapon. In untrained hands it is virtually
useless.

Tui-fa: This is also known as the tonfa. It is a hardwood rod with a small handle sticking out off-center
from the side. The entire length is about two to three feet. Originally the handle of a millstone, it is now a
martial arts weapon. With it, the trained fighter can block, catch weapons, break weapons, and attack
effectively. It is often used in lands where normal weapons are not allowed.
 
 

Wakizashi

Whip
 


<>
template
 
Weapon Type Cost Weight Size S or M Size L   Notes  Fire Rate S M L 0 1 2 3 4 5 6 7 8 9 10
Shuriken, spike 4 yuan (20 cp) 0.1 1-4 1-3 d 2 1 - -
d: these weapons are primarily used by ninja characters
 
 
 
Weapon Type Cost Weight Size S or M Size L   Notes  Length Space Required Speed Factor 0 1 2 3 4 5 6 7 8 9 10


OA PRONOUNCIATION GUIDE
http://www.enworld.org/forum/showwiki.php?title=Oriental+Adventures+Pronunciation+Guide

A

    adya katti (add-yah- kah-tee) – sword, short
    Agasha (ah-ga-sha) school – Phoenix clan fire magic specialists
    aiguchi (igh-goo-chee) – dagger
    akuma no oni (ah-koo-mah no oh-nee) – Shadowlands creatures of fire and hate
    akutsukai (ah-koo-tsoo-kigh) – a human who has been transformed into an onilike minion of evil
    apsara (ap-sa-rah) – nymph
    Asahina (ah-sah-hee-na) school – Crane clan air magic specialists
    ashi no oni (ah-she no oh-nee) – thorny wormlike Shadowlands creature
    ashigaru (ah-shi-gah-roo) armor – light armor
 
 

[hide] - [top] - [edit]B

    badik (bah-deek)—kama
    bajang (bah-jang) – evil fey tree nature spirit
    bakemono (bah-keh-mo-no) – Shadowlands “goblins”
    bang (bahng)—quarterstaff
    bhuj (buzh) – handaxe
    bi shou (bee shoh)—dagger
    bich’wa (bee-chwah) – dagger
    bisan (bee-san) – neutral fey tree nature spirit
    bisento (bee-sen-toe) – halberd
    biwa (bee-wah) – plucked lute
    bonang (boh-nahng) – percussion instrument
    brahmin (brah-min) – shaman
    budoka (boo-doh-kah) – monk
    bushido (boo-shee-do) – samurai code of honor, loyalty, and obedience
    buso, tigbanua (boo-so, tig-ban-oo-ah) – bony, one-eyed ghouls
    byoki no oni (bigh-oh-kee no oh-nee) – disease-ridden Shadowlands humanoids
 
 

[hide] - [top] - [edit]C

    ch’i chi (chee-shee) – halberd
    ch’i fu (chee-foo) – battleaxe
    ch’iang (chee-ang) – battleaxe
    chahar-aina (chah-hahr igh-nah) – armor addition
    chanshi (chan-shee) – fighter
    chi (shee) – battleaxe
    chiang lung (chee-ang lung) – river dragon
    chien (shee-yen) – battleaxe
    chijiriki (chee-jee-ree-kee) – double weapon (spear and chain)
    chin (cheen) – battleaxe
    choora (choo-rah) – sword, short
    chui (choo-ee)—warhammer
 
 

[hide] - [top] - [edit]D

    da dao (dah dow)—glaive
    da huan dao (dah hwahn dow)—scimitar
    dai tsuchi (digh tsoo-chee) – warhammer
    Daidoji (digh-doh-jee) – Crane clan military
    dai-kyu (digh kyoo) – longbow, composite
    daisho (digh-show) – katana and wakizashi
    dalwel (dah-wel) – greatsword
    dan sang gum (dahn sahng goom)—short sword
    dan tinh (dahn tin) – two-stringed plucked lute
    dang-ki (dahng-kee) – shaman
    dastana (dah-stah-nah) – armor addition
    devapala (deh-va-pa-la)—sohei
    dhaw (dhaw) – dagger
    dhenuka (deh-nuk-ah) – medium armor
    dhuka (doo-kah)—rogue
    dizi (dee-zee) – bamboo flute
    doc cu’o’c (dok koo-awk) – guardian spirit that appears like a human split down the middle
    dokufu (doh-koo-foo) – shapechanging Shadowlands mountain spider
    do-su (doh-soo) – dagger
    duan jian (doo-ahn jee-ahn)—short sword
 
 

[hide] - [top] - [edit]E

    einsaung nat (en-song nat) – common household spirit protector
    ekitai kemuri (eh-kee-tigh keh-moo-ree) – liquid smoke
    er-hu (er-hoo) – two-stringed bowed lute covered with snakeskin
 
 

[hide] - [top] - [edit]F

    fu (foo) – battleaxe
    fukimi-bari (foo-kee-mee bah-ree) – mouth darts
 
 

[hide] - [top] - [edit]G

    gaki (gah-kee) – undead spirit of wicked mortals
    gambang (gahm-bahng) – percussion instrument
    gandharva (gahn-dar-vah) – celestial avoral
    garegosu no bakemono (gar-ee-go-soo) – fiendish giant octopus
    gong jian (gong jee-ahn)—composite shortbow
    go-zu oni (go-zoo oh-nee) – bull-headed spirit warriors
    guan dao (gwahn dow)—guisarme
    gum (goom)—longsword
    gun (goon) – quarterstaff
 
 

[hide] - [top] - [edit]H

    hai nu (high noo) – locathah
    haino no oni (high-no no o-nee) – human-looking Shadowlands creature with long tongue
    hakama (hah-kah-mah) – knee-length trousers
    hannya (hah-nya) – haglike monstrous humanoid
    haori (hah-oh-ree) – sleeved jacket
    happi (ha-pee) – thigh-length cotton robe
    hebi-no-onna (heh-bee no oh-na) – vain, snake-loving spirit appearing as human woman
    heimin (heh-min) – villager or peasant
    hengeyokai (hen-geh-yo-kigh) – shapechanging humanoid
    henshin (hen-sheen) – transformation
    hinemuri (hee-neh-moo-ree) – sleeping fire
    hinin (hee-neen) – outcasts
    Hitomi (hee-to-mee) – moon deity
    hkum yeng nat (hkoom yeng nat) – human village spirit protector
 
 

[hide] - [top] - [edit]I

    i huang (ee hwahng) – battleaxe
    iaijutsu (ee-igh-joo-tsoo) – speed draw
    inori (ee-no-ree) – 0-level shaman and shugenja spells
    Isawa (ee-sah-wah) – Phoenix clan generalists or Void magic specialists
    Itako (ee-tah-koh) – shaman
    Iuchi (ee-oo-chee) school – Unicorn clan Water magic specialists
 
 

[hide] - [top] - [edit]J

    jian (jee-ahn)—longsword
    jiki-ketsu-gaki (jee-kee keh-tsoo gah-kee) – vampiric undead spirit
    jikiniki (jee-kee-nee-kee) – ghoul of shugenja who died while Tainted
    jiki-niku-gaki (jee-kee nee-koo gah-kee) – ghoulish undead spirit
    jingasa (jeen-gah-sah) – round, straw hat
    jitte (jit-teh) – disarming weapon
 
 

[hide] - [top] - [edit]K

    kaen (kah-en) – bamboo reed instrument
    Kaiu (kigh-oo) Wall – wall at edge of Shadowlands
    Kakita (kah-kee-tah) school – Crane clan school
    kamayari (kah-mah-yah-ree) – guisarme
    kamu no oni (kah-moo no oh-nee) – powerfully musceled, headless humanoids
    kannushi (kahn-noo-shee) – shaman
    kapak (kah-pahk) – handaxe
    kappa (kah-pah) – turtlelike humanoid
    kataginu (kah-tah-gee-noo) – sleeveless outer jacket
    katana (kah-tah-nah) – masterwork bastard sword
    katar (kah-tar) – dagger, punching
    kawanaga (kah-wah-nah-gah) – chain with weight and sharp grappling hook
    kenbau (ken-bah-oo) – double reed
    kenong (keh-nong) – percussion instrument
    kensei (ken-seh) – weapon master
    khandar (khahn-dahr) – sword, bastard
    khanjar (khahn-jahr) – dagger
    khanjarli (khahn-jahr-lee) – dagger
    khenthai (khen-tigh) – wooden flute
    ki (kee) – internal energy
    kimono (kee-moh-noh) – robe
    kiri no oni (kee-ree no oh-nee) – bebilith demon
    ki-rin (kee-reen) – unicornlike, noble magical beast
    Kitsu (kee-tsoo) school – Lion clan water magic specialists
    ko (koh) – halberd
    kokyu (koh-kyoo) – bowed lute
    kora (koh-rah) – sword, short
    korobokuru (koh-roh-boh-koo-roo) – a xenophobic race of dwarves
    korobokuru lajatang (koh-roh-boh-koo-roo lah-zha-tahng) – double weapon
    kote (koh-teh) – gauntlet
    koto (koh-toh) – zither
    kozuka (koh-zoo-kah) – dagger
    kshatriya (kshah-tree-yah) – samurai
    kumo (koo-moh) – aranea
    Kuni (koo-nee) school – Crab clan earth magic specialists
    kusari-gama (koo-sah-ree-gah-mah) – double weapon or reach weapon
    kyoso no oni (kee-oh-soh no oh-nee) – burrowing Shadowlands oni
 
 

[hide] - [top] - [edit]L

    lajatang (lah-zhah-tahng) – double weapon
    lathi (lah-tee) – quarterstaff
    lembing (lem-bing) – longspear
    li lung (lee lung) – earth dragon
    lian (lee-ahn) – kama
    liu (lee-you) – battleaxe
    lu nat (loo nat) – malicious spirits who lurk in graveyards
 
 

[hide] - [top] - [edit]M

    magari yari (mah-gah-ree yah-ree) – trident
    maho-tsukai (mah-ho tsoo-kigh) – blood sorcerers
    mantrika (mahn-tree-ka)—sorcerer
    masakari (mah-sah-kah-ree) – battleaxe
    me-zu oni (mee-zoo oh-nee) – horse-headed commanders of the spirit armies
    michizure (mee-chu-zoo-ree) – wandering henshin mystics or traveling companions
    moeragaru (moh-eh-rah-gah-roo) – flash paper
    muni (moo-nee)—monk
    muton (moo-tan) – club
    myin-kawei (migh-inn-kah-weh) – werehorse lycanthrope
 
 

[hide] - [top] - [edit]N

    naga, Shinomen (nah-gah, shee-noh-men) – ancient race of snakelike humanoids
    nage-yari (nah-geh-yah-ree) – javelin
    naginata (nah-gee-nah-tah) – reach weapon
    nekode (neh-koe-deh) – straps or gloves fitted with spikes in the palm
    nezumi (neh-zoo-mee) – bipedal ratlike humanoids
    ningyo (neen-gyo) – merfolk
    ninja-to (neen-jah toh) – short, straight sword
    no-dachi (noh-dah-chee) – greatsword
    no-sheng (noh-sheng) – sohei
    nunchaku (nun-chah-koo) – weapon with two hardwood sticks joined by a chain
    nusubito (noo-soo-bee-toh) – rogue
 
 

[hide] - [top] - [edit]O

    ofuda (oh-foo-dah) – shugenja’s spell focus
    oni (oh-nee) – ferocious lesser spirits
    onikage (oh-nee-kah-geh) – scaly, horselike undead
    ono (oh-noh) – battleaxe
 
 

[hide] - [top] - [edit]P

    parang (pah-rahng)—scimitar
    pennaggolan (pen-nag-oh-lawn) – vampiric undead
    peshkabz (pesh-kabz) – dagger
    phii khamot (pee kah-mot) – will-o’-wisp
    pi bian (pee bee-ahn)—whip
    pi chi (pee-chee) – halberd
    pih-kaetta (pih-kah-eh-tah) – dagger
    pipa (pee-pah) – large plucked lute
    piso tonkeng (pee-soh ton-keng) – handaxe
 
 

[hide] - [top] - [edit]Q

    qiang (shee-ang) – longspear
 
 

[hide] - [top] - [edit]R

    ram dao (rahm dow) – sword, bastard
    rishi (ree-shee) – aasimar planetouched
    Rokugan (roh-koo-gahn) – featured campaign setting
    rokuro-kubi (row-cur-oh-coo-bee)
    rokushakubo (roh-koo-shah-koo-boh) – quarterstaff
    ronin (roh-neen) – samurai with no family and no clan
 
 

[hide] - [top] - [edit]S

    sai (sigh) – disarming weapon
    salaw (sah-law) – a bowed lute made from a coconut shell
    samisen (sah-mee-sen) – plucked lute
    sang kauw (song-cow) – double weapon
    sanru no oni (san-roo no oh-nee) – four-armed, bat-winged Shadowlands oni
    sarod (sah-rohd) – large plucked or bowed lute
    saron (sah-rohn) – percussion instrument
    sasumata (sah-soo-mah-tah) – pole arm
    sekkou (sek-koh)—ranger
    seppuku (seh-poo-koo) – suicide
    shakuhachi (sha-koo-hah-chi) – bamboo flute
    shamshir (shahm-sheer) – scimitar
    shen lung (shen lung) – spirit dragon
    shikari (shee-kah-ree) – ranger
    shikibu no oni (she-kee-boo no oh-nee) – dwarflike Shadowlands oni
    shikki-gaki (shee-kee gah-kee) – disease-ridden undead spirit
    shikomi-zue (shee-koh-mee-zoo-eh) – stout staff with hidden spear head
    shinen-gaki (shee-nen gah-kee) – fiery undead spirit
    Shintao (sheen-tau) – Rokugan monk prestige class
    shirokinukatsukami (shee-roh-kee-noo-kah-tsoo-kah-mee) – kind spirit also known as “eater of dreams”
    shugenja (shoo-gen-jah) – elemental divine spellcaster
    siangham (sigh-ang-ham) – small, piercing monk weapon
    singh (sing) – fighter
    sitar (see-tar) – large plucked lute
    slenthem (slehn-them) – percussion instrument
    sodegarami (soh-deh-gah-rah-mee) – grapple-initiating weapon
    sohei (soh-heh) – religious soldiers
    soong (soong) – lute
    Soshi (soh-she) school – Scorpion clan air magic specialists
    suan tao fung (swan tau fung) – mace, light or heavy
    suling (soo-ling) – flute
    swami (swah-mee) – wu jen
 
 

[hide] - [top] - [edit]T

    t’ien lung (tee-en lung) – celestial dragon
    t’rung (trung) – bamboo xylophone
    tabi (tah-bee) – footwear
    tagamaling buso (tah-gah-mah-ling boo-soh) – cursed tigbanua buso victim
    tako (tah-koh) – octopus aberration
    tambura (tahm-boo-rah) – large bowed lute used to provide a drone
    Tamori (tah-moh-ree) school – Dragon clan earth magic specialists
    tanto (tahn-toh) – dagger
    tasloi (tas-loy) – long-legged, flat-headed jungle-dwelling humanoids
    tau-kien (tau-kee-en) – longsword
    tetsubo (teh-tsoo-boh) – greatclub
    thamàn kyà (thah-man kee-ah) – weretiger lycanthrope
    tong shu (tong shoo) – rogue
    tonfa (tohn-fah) – monk weapon
    toya (toe-yah)—quarterstaff
    tsuburu no oni (tsoo-boo-roh no oh-nee)
    tsuno (tsoo-noh) – horned Shadowlands humanoid
    tulwar (tull-wahr) – scimitar
    tun mi lung (tuhn mee lung) – typhoon dragon
    tungi (toon-jee) – battleaxe
 
 

[hide] - [top] - [edit]U

    ugulu no oni (oo-goo-loo no oh-nee) – horned and clawed Shadowlands oni
    uma-yari (oo-mah-yah-ree) – lance, heavy
 
 

[hide] - [top] - [edit]V

    vanara (vah-nah-rah) – a race of monkeylike humanoids
 
 

[hide] - [top] - [edit]W

    wakizashi (wah-kih-zah-shee) – masterwork short sword
    wang-liang (wang-lee-ahng)
    wo dau (woh dow)—bastard sword
    wu jen (woo jen) – a potent arcane spellcaster
 
 

[hide] - [top] - [edit]Y

    Yakamo (yah-kah-moh) – sun deity
    yakuza (yah-koo-zah) – roguelike character
    yamabushi (yah-mah-boo-shee) – shugenja
    yang chin (yahng cheen) – hammer dulcimer
    yao ren (yow ren)—sorcerer
    yari (yah-ree) – shortspear
    yattoko no oni (yah-toh-ko no oh-nee) – insectile Shadowlands creature
    yavana (yah-va-na)—barbarian
    Yogo (yoh-goh) school - Scorpion clan earth magic specialists
    yue (yoo-eh)—halberd
    yuki-on-na (yoo-kee-oh-nah) – beautiful fey cold spirit
    yumi (yoo-mee) – shortbow, composite
 
 

[hide] - [top] - [edit]Z

    zafar takieh (zah-far tah-kee-eh) – sword, short
    zaghnal (zahg-nahl) – pick, light
    zheng (zheng) – zither
 
 

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