Suggested Agreements for the Division of Treasure
Agreements:
1. Equal shares (share and share alike) is a simple division by the total number of characters involved.
2. Shares
by level is a division whereby all character levels of experience are
added and the total treasure divided by this sum.
One share of treasure is
given for each experience level.
3. Equal
shares plus bonus is a method to reward excellence and leadership.
Treasure is divided by the
sum of all characters, plus two or three.
The outstanding character
or characters, as determined by vote, each gain one extra share.
*For multi-classed
characters add one-half of the lesser class(es) levels to the greater class
levels to determine total experience
levels for the division
of treasure. Characters with two classes receive shares for the class levels
they are permitted to employ
(cf. THE
CHARACTER WITH TWO CLASSES)
Modifiers:
1. Non-player
characters who are henchmen of a player character count as one-half character
or for one half of their levels and
cannot gain bonus shares.
2. A character incapacitated or killed (but subsequently brought back to life) is eligible to share only in treasure gained prior to such incapacity or death.
3. Characters who are uncooperative, who obstruct the party, attack party members, or are the proximate cause of the incapacitation or death of a party member shall forfeit from one-quarter to all of their share(s) as penalty for their actions.
Magical Treasure:
While it is a simple matter
to total coins and precious items which can be sold for an established
amount of money,
the division of magic items
is far more difficult.
It is therefore necessary
for party members to determine how magic will be divided.
As the number of items which
will be gained is unknown,
selection of a system of
division is not possible until after the adventure is concluded.
1. If but one or two items of magic are gained these can be grouped singly or paired to equal o share of treasure. If one is of relatively small worth, it can be grouped with money to equal one share.
2. Three
or more magic items:
a) best item
b) next best item
c) third + fourth items
d) "x" amount of money as compensation for not getting any magic items
3. Three or more magic items,
alternate method:
a) best item
b) second item + "x" amount of money
c) fourth item + "3x" omount of money
Magic items thus parcelled
are then diced for, the character with the highest roll selecting first,
and then the second highest
scoring character choosing next, etc.
It is suggested that each
character be given a number of rolls equal to his or her level of experience,
the highest of these rolls
being the one retained.
Non-player character henchmen
are typically allowed but a single roll.
Variations on the above systems
are, of course, possible.
Systems should always be
established prior to the inception of the adventure whenever possible.
Sieg wrote:
:lol: That's great! So, the party has the incentive to browbeat the one person who wants to keep it to sell the item to get an xp split, otherwise just the one person who uses it keeps the xps....thus both getting the xps and the use of the item. That's a great idea! :)
So, did you ever have party
infighting over such an issue?
In General...
Parties would have an agreement at the beginning of an adventure as to how treasure would be divided, usually total levels (half-levels for the second and third of multi-classed PCs) for the party divided into gold, gems, jewelry, and monster XPs, then handed out in shares per level. Magic items were diced for, the highest roll gettting first pick, and then on down the line.
If the party was in agreement, an item could be sold and the gold received added to the party treasure for division and gain of XPs.
The players able to generate high rolls--Ernie and rob were infamous for that, got the cream of the magical loot. I recall one time when both rolled 00, and in the roll-off following that rob rolled 99, but Ernie rolled another 00 :roll:
Cheerio,
Gary
As hired men-at-arms are
0 Level we fugured they gor a half share.
All party members' levels
were totaled, then the men-at-arms at .5 of a level each, and that was
the number by which treasure shares were divided.
In my campaign each m-a-a was paid an up-front wage of 10 gp for a dungeon crawl of one day length.
Of course using thr LA game's monetary system, the payment up front would be more like $200, not $5,000.
Cheerio,
Gary
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