Construction

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Construction Time
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Construction & Siege
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Gond (god of construction)

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DMG


 

CONSTRUCTIONS
 
Construction Cost in G.P. Defensive Point Value
<HP.M><finish><check these>
Arrow slit 3 -
Arrow slit, crossletted 5 -
Barbican 4,000 *150
Bartizan, 10' d., 20' h. 300 25
Batter, plinth or splay 50 +20** <>
Battlement, 14' long 20 12
Building, stone 500 10 (per course)
Building, wood 200 8-16
Buttress, stone, 3' w., 5' d., 10' h. 15 +20** <>
Catwalk, wooden, 10' l. 10 -
Ditch, 100' l., 10' d., 20' w. 100 -
Door, iron, 4' w., 7' h. 100 10
Door, secret, 2' w., 4' h. 50 <?>
Door, trap, 2' w., 3' l. 2 <?>
Door, wooden, 4' w., 7' h. 10 W1
Door, wooden, reinforced, 4' w., 7' h. 25 3
<Doors, double reinforced = Gate> <?> 8-12
Drawbridge, 10' w., 15' l. 400 10-15
Embrasure shutters 3 -
Gatehouse, stone 2,000 120 <see Gate>
Hoardings, wooden, 10' l. 10 2
Machiolation, stone, 10' l. 100 -
Merlon, 4' w., 3' d., 5' h. 6 10
Merlon, pierced with arrow slit, 4' w., 3' d., 5' h. 10 10
Moat, 100' l., 10' d., 20' w. 250 -
Murder hole 10 -
Palisade, wooden, 100' l., 10' h. 100 6-12
Parapet, stone, 10' l. 10 20
Pilaster, 5' w., 3' d., 10' h. 25 +15** <>
Pit, 5' cube 4 -
Portcullis, 10' w., 15' h. 500 12
Rampart, earth, 100' l., 10' h. 100 E40-80
Stairs, stone, 10' rise, 3' w. 50 -
Stairs, wooden, 10' rise, 3' w. 10 -
Tower, round, 20' d., 30' h. 850 40-80
Tower, round, 30' d., 30' h. 1,350 40-80
Tower, round, 40' d., 30' h. 1,600 40-80
Tower, square, 10' sq., 30' h. 600 30-50
Tower, square, 20' sq., 30' h. 900 30-50
Tower, square, 30' sq., 30' h. 1,200 30-50
Tunnel, underground, 5' w., 8' h., 10' l. 100 -
Wall, bastion, 5' w., 20' h., 40' l. 500 40
Wall, curtain, 10' w., 20' h., 100' l. 100 20****
Window, shuttered, 2' w., 4' h. 7 4
Window, shuttered & barred, 2' w., 4' h. 10 12

<Mega Hit Points : formerly, DPV : Defensive Point Values.>
    <HP.ME = Mega Earth HP>
    <HP.MW = Mega Wood HP>
    <HP.MS = Mega Soft Stone HP>
    <HP.HR = Mega Hard Rock HP>
<link to main HP.M explanation>

Arrow slit: Each arrow slit assumes a space behind it in which the bowman stands, 1/2" w., 4" l.
COST: 3 gp
DPV: -

Arrow slit, crossletted: As the name implies, this is a straight slit with a cross slit for crossbows.
COST: 5 gp
DPV: -

Barbican: The barbican is a solid stone outwork with
two 30' diameter by 30' high round towers and
a connecting building 20' wide by 30' long by 20' high.
It must be properly pierced and battlemented.
The barbican can include a gate or can be a simple outwork.
COST: 4000 gp
DPV: 150 (exluded any values for gates or portcullis)

<> * 150 MP : Excludes any values for gates or portcullis.

Bartizan:

This is a small tower built to provide flanking fire on curtain walls or as an additional firing platform.
COST: 300 gp (10' d., 20. h)
DPV: 25

Batter, plinth or splay: These terms describe a sloping support which <angle? cf. WSG, slopes>
strengthens wall or tower bases, hindering attack by machine or humans.
COST: 50 gp
DPV: 20

<> ** +20 MHP : All these defensive points must be destroyed before the construction supports can be affected, i.e., a tower with a batter is valued at 20 additional points.

Battlement:
Legolas and Gimli at Helm's Deep, by John Howe

These are the parapet (or sill), embrasures, and merlons set
atop a wall to provide cover for bowmen. If the surface is not broad, a catwalk
(q.v.) must also be constructed. A 14 ' section of battlement will
typically have two 4' wide merlons and two embrasures 3' wide.
COST: 20 gp
DPV: 12

Building, stone:

This is a single course (1' thick) of dressed or field stone with 120' of outside walls 20' high,
with two wooden floors (second and attic),
two flights of stairs,
a peaked roof,
and one wooden door.
Cellar excavation, ground flooring, windows, interior walls, and additional doors are extra.
The cost to increase wall thickness is 10% of initial cost per course of stone (1' thickness).
    <[Example]> Thus, the building upgraded to 10 ' thick walls (and appropriate outer dimensions) would cost 500 G.P. plus 90%,
    or a total of 950 gold pieces.
The cost of a stone building can be used for computing interior dungeon walls.
COST: 500 gp
DPV: 10 (per course) (hard rock)


Nandar

Building, wood:

This is the same as stone building above, but walls are
framed with planks, total thickness 1/2'.
    COST: 200 gp
    DPV: 8-16

Buttress, stone:
Armies of Exigo

This is a wall support generally used for reinforcing the outside surface of a curtain wall, tower, etc.
To buttress a wall up to 20' height, the equivalent of three buttress sections is needed.

<> ** +20 MHP : All these defensive points must be destroyed before the construction supports can be affected, i.e., a tower with a batter is valued at 20 additional points.

DIMENSIONS: 3' w., 5' d., 10' h.
COST: 15 gp
DPV: +20 (hard rock)

Catwalk: This is a sturdy platform about 3' wide which is built upon a wall
or palisade to enable defenders to shoot or fight over the top of the construction.
COST: 10 gp
DPV:

Ditch: This is a trench excavated as an obstacle, with sloped, compacted, and sodded sides.
If a rampart of earth is built immediately above one side of a ditch the cost of the rampart is only 20% of the amount shown.
The cost of ditching can be used for computing the cost of excavating for cellars, basements, dungeons, etc.
COST: 100
DPV:

Door, iron: An iron door is typically set into stone with three long hinges/supports.
It consists of plates about one inch thick bolted to a frame about one-half that thickness.
The cost of larger or smaller or thicker doors is 2 g.p./sq. ft. of one-half inch iron added to or subtracted from the basic door cost.
It has an iron bar on one side.
COST: 100 gp
DPV: 10

Door, secret, 2' w., 4' h.: This is a stone portal which operates by counter-poise or pivot, with a hidden mechanism to trigger operation.
There is no reduction for smaller portals, and the cost for larger ones is 5 g.p. per square foot of increased size.
COST: 50 gp
DPV: <?>

Door, trap: This is a stout wooden door about two inches thick set into a floor.
It is raised by an iron ring which is constructed as part of the trap door.
Each additional square foot of trap door costs 1 s.p.
COST: 2 gp
DPV:

Door, wooden: This is a sturdy door of hardwood (maple, ash, etc.) about three inches thick.
A square foot of additional wood (or for less wood) in the door is 2 s.p.
The door is barred on one side by a two-by-four.
COST: 10 gp (4' w., 7' h.)
DPV: 1(W)

Door, wooden, reinforced: This is a stout oaken door, four inches thick,
bound with iron bands and secured by a 3' x 6' oaken bar.
Each square foot of alteration is valued at 5 s.p.
COST: 25 gp (4' w., 7' h.)
DPV: 3

Drawbridge:

This is a bridge of six-inch thick hardwood planks bound with
iron and attacked to great chains which pass through the wall of the
stronghold. These chains are used to raise the drawbridge by means of a
winch and capstan bars and held fast by pawl && ratchet. <>
Each 1 square foot alteration is valued at 2 g.p.
COST: 400 gp
DPV: 10-15

< Image by Bloated Blowfish >

<Earth Excavation: The cost of the ditch 100' in length, 10' deep, and 20'
wide assumes that a crew of 3-4 men work for six weeks. If soil is heavy
clay, time will be doubled.>

DIMENSIONS: 100' l., 10' d., 20' w.
COST: 100 gp
DPV: -

<>Construction Time (Note)>

Embrasure shutters: These wooden pieces mask an embrasure. They are
constructed in two sections, independent of each other, which rest firmly
against the merlons on either side but swing out from the bottom to allow
archery.

<(see Missile Fire Cover and Concealment Adjustments, DMG)>

COST: 3 gp
DPV:

Gatehouse, stone:

A gatehouse is a building of stone with walls 5' thick,
two reinforced doors guarding a portal 10' wide by 12' high,
a portcullis,
and machicolated battlements atop the structure.
It is 30' high to the battlement;
the battlement is 7' high.
The gatehouse has 140' of outer walls.
Two barbettes cover its gate side. <barbette needs to be defined>
COST: 2000 gp
DPV: 120 <see Gate>

Hoardings, wooden:

This is a very stout wooden catwalk projecting in
front of a wall. It has embrasures, a peaked roof connecting it to the battlement,
and holes in the flooring to enable defenders to hurl and dischorge
missiles at attackers at the wall foot.
COST: 10 gp (10' l.)
DPV: 2

Machicolation, stone:

This is a stone projection which moves the battlement
out over the outer face of the wall. It has spaces in the stone flooring
which allow missiles to be discharged to the space at the wall foot.
COST: 100
DPV:

Merlon, pierced with arrow slit, 4' w., 3' d., 5' h.:
A stone section rising above the parapet to provide cover for defenders a top wall or tower is a merlon.
The merlon can be pierced with a slit for additional missile power.

<(see Missile Fire Cover and Concealment Adjustments, DMG)>

COST: 10 gp
DPV: 10
 

Moat:

A water-filled ditch (properly packed and graveled in most cases)
comprises a moat.
COST: 250 gp (100' l., 10' d., 20' w.)
DPV:

Murder hole: This is a slit, crossletted slit, or similar opening in a floor to
command a passageway below. In combination with inner portcullis, inner
wall slits, and pits, they make an entrance possage in a gatehouse or
similar structure very unhealthy for attackers.
COST: 10 gp
DPV:
 

Q: What is a murder hole?

A: A murder hole is an opening in a ceiling,
usually in a fortification, from which a
defender can attack an intruder with a
spear or other long, stabbing weapon. It is
very hard to return an attack made from a
murder hole. In the D&D game, a murder
hole provides the attacker with full cover
(-4 AC bonus). In the AD&D game, a
murder hole provides 75% cover (+7
defensive adjustment).
(126.14)

Palisade:

A wooden fence of logs about six inches thick sunk into the ground from 4' to 6' forms a palisade.
A palisade is usually built atop a rampart and equipped with a catwalk in order to turn the upper portion into a parapet.
    Palisade, wooden, 100' l., 10' h. : 100 gp, 6-12 (4+2d4) HPM
COST: 100 gp
DPV: 6-12

Parapet, stone, 10' long:

This is a low stone wall 3' high && 3' thick (or deep) to provide cover for defenders.
It is crenelated by placement of merlons.

<(see Missile Fire Cover and Concealment Adjustments, DMG)>

COST: 10 gp
DPV: 20

Pilaster: This is a pillar-like reinforcement about as thick at its base as at its top.
COST: 25 gp
DPV: +15

<> ** +15 MHP : All these defensive points must be destroyed before the construction supports can be affected, i.e., a tower with a batter is valued at 20 additional points.

Pit: A pit is a hole covered by a wooden or metal lid.
The lid is removed when attackers threaten the work in which it is in.
A pit is typically walled and floored with finished stone.
COST: 4 gp per 5' cube
DPV: -

Portcullis:

This is a grille of reinforced wooden or iron bars which is raised and lowered by counter-weights and winch.
For each square foot of alteration adjust the cost by 2 gold pieces.

COST: 500 gp (10' w., 15' h.)
DPV: 12

Rampart, earth:

A rampart is a layered, packed, and sodden earthen wall,
usually topped by a palisade. (See also ditch.)
COST: 100 gp (100' l., 10' h.)
DPV: +20

<> *** 20 MHP : Unaffected by missiles from catapults or from battering or picking.

Stairs, stone:

Solid stone for the first 10' rise, the stone staircase must be buttressed if it rises beyond 10'.
COST: 50 gp (10' rise, 3' width)
DPV: -

Staircase, wooden: Typical stairs are built of sturdy hardwood.
COST: 10 gp (10' rise, 3' w.)
DPV:

Tower, round:


 

A stone cylinder, without doors, arrow slits, or battlements,
a round tower has one stone floor, a flat stone roof, and spiral stone stairs to the roof.
The walls of 20' diameter towers are 5' thick,
those of a 30' diameter tower are 6' thick,
and those of a 40' diameter tower are 7' thick.

Tower, round, 20' d., 30' h.
COST: 850 gp
DPV: 40-80

Tower, round, 30' d., 30' h.
COST: 1350 gp
DPV: 40-80

Tower, round, 40' d., 30' h.
COST: 1600 gp
DPV: 40-80

Tower, square:

See tower, round above. A 10' square tower has walls 3' thick.

    Tower, square, 10' sq., 30' h.
    COST: 600
    DPV: 30

    Tower, square, 20' sq., 30' h.
    COST: 900
    DPV: 40

    Tower, square, 30' sq., 30' h.
    COST: 1,200
    DPV: 50

<placer image: for the final, make measurements>

Tunnel, underground:

A straight shaft generally used as an escape route,
the underground tunnel is assumed to be dug through soft earth and floored,
walled and roofed in rough stone.
If it is dug through hard earth the cost will increase by 100%.
If the tunnel is mined through solid rock the cost will be 500% of the figure shown.
COST: 100 gp (5' w., 8' h., 10' l.)
DPV:

Wall, bastion:

This is a curved wall section, typically hemispherical, built
into a curtain wall to provide flanking fire. It has no battlement.
COST: 500 gp (5' w., 20' h., 40' l.)
DPV: 40

Wall, curtain:

This is a straight wall section without battlements. If it is built
above 20' height it must be thickened or supported by buttresses, pilasters,
etc.
COST: 1000 gp (10' w., 20' h., 100' l.)
DPV: 20

**** This indicates the length of a curtain wall 10' thick in an area 10' wide by 10' high; if a breach, rather than a hole, is desired, the wall must be destroyed from top to bottom.

Window, shuttered: A typical opening in a wall, it is covered by wooden
shutters of one inch thickness.
COST: 7 gp (2' w., 4' h.)
DPV: 4

Window, shuttered & barred: This is a typical window protected by a
single bar with spurs to either side ta prevent entrance through its
aperture. Bars on wider windows can be multiples of the type above or
crossbar grilled.
COST: 10 gp (2' w., 4' h.)
DPV: 12


 

Q: How much does it cost to build
Oriental structures? Where can I
find building plans for such structures?

A: The cost for an Oriental-style structure
is the same as a comparable structure in a
western campaign (see the DMG, page
107). Oriental “paper wall” construction
costs about the same as wooden construction
(85% -100% depending on the quality
of the paper construction), but is more
expensive to maintain (150% of maintenance
costs). Try your local library for
information on architecture; ask the
librarian for books on any of the following
subjects: castles, the Middle Ages, medieval
warfare, medieval architecture, Oriental
architecture, Japanese feudalism. The
bibliography on page 144 of Oriental
Adventures gives a few specific titles to
ask about. See also the two reference-book
articles on the Oriental world in this issue
of DRAGON® Magazine. <link to these articles>
(122.42)