III.F. Armor and Shield
(01-50)


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III.F.2. (51-00)
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Random Treasure Determination
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DMG

Except where this obviously does not apply (such as leather armor +3),
armor of +3 bonus is of special meteorite iron steel,
+4 is mithral alloyed steel,
and +5 is adamantite alloyed steel.

**

[01-65] 65% of all armor is man-sized,
[66-85] 20% is elf-sized,
[86-95] 10% is dwarf-sized,
[96-00] and but 5% of gnome or halfling-sized.

**

Q: There seem to be contradictions between
what is stated in the DMG and the
Players Handbook concerning the weight
of magical armor. Which is correct?

A: Magical armor weighs half normal
armor weight, but for game purposes it
has no encumbrance. Therefore, when
determining the amount of weight which
can be carried, the magical armor's
weight must be subtracted from the total.
However, it is not a factor when determining
rate of movement. Magical
armored characters will have the base
movement speed of an unarmored man,
which is then adjusted by the encumbrance
of gear and treasure excluding
magical armor worn.
(Harold Johnson, Polyhedron #1)

Q: I still don't understand what to do
about magic armor, armor -- weight,
encumbrance, and so forth.

A: If you had to carry around a 5' cube of
styrofoam, it would be very bulky (high
encumbrance) but not heavy (little
weight). Magic armor is bulky, and
has encumbrance equal to 1/2 normal; but
for actual weight, it only loads you down
as much as normal clothing. This is NOT
apparent until the armor is worn; magical
armor found somewhere will weigh as
much as non-magical armor until someone
puts it on.
(Polyhedron #7)


Dice Result Encumbrance* Experience Point Value G.P. Sale Value
01-05 Chain Mail +1 () 30#+ 600 3,500
06-09 Chain Mail +2 () 30#+ 1,200 7,500
10-11 Chain Mail +3 () 30#+ 2,000 12,500
12-19 Leather Armor +1 () 15# 300 2,000
20-26 Plate Mail +1 () 45# 800 5,000
27-32 Plate Mail +2 45# 1,750 10,500
33-35 Plate Mail +3 45# 2,750 15,500
36-37 Plate Mail +4 45# 3,500 20,500
38 Plate Mail +5 45# 4,500 27,500
39 Plate Mail of Etherealness 45# 5,000 30,000
40-44 Plate Mail of Vulnerability 45# --- 1,500
45-50 Ring Mail +1 - 400 2,500
51-55 Scale Mail +1 () - 500 3,000
56-59 Scale Mail +2 () - 1,100 6,750
60-63 Splint Mail +1 () 40# 700 4,000
64-66 Splint Mail +2 () <splint?> 40# 1,500 8,500
67-68 Splint Mail +3 () 40# 2,250 14,500
69 Splint Mail +4 () 40# 3,000 19,000
70-75 Studded Leather +1 () 20# 400 2,500
76-84 Shield +1 - 250 2,500
85-89 Shield +2 - 500 5,000
90-93 Shield +3 - 800 8,000
94-95 Shield +4 - 1,200 12,000
96 Shield +5 - 1,750 17,500
97 Shield, large, +1, +4 vs. missiles - 400 4,000
98-00 Shield -1, missile attractor - --- 750

* Assumes human-size.