Amulet of the Planes
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The amulet of the planes is a device which enables
the individual possessing it to transporf himself or herself instantly
to or
from any one of the upper levels of the Outer Planes. This travel is
absolutely safe, but until the individual learns the device, transport
will be
random. Roll d6, 1-3 = do not add 12, 4-6 = add 12 to d12 for 1-24
random
results:
1-2 | Seven Heavens |
3 | Elysium |
4 | Happy Hunting Grounds |
5 | Olympus |
6-7 | Gladsheim |
8 | Limbo |
9 | Pandemonium |
10 | Abyss |
11-12 | Tarterus |
13 | Hades |
14 | Gehenna |
15 | Nine Hells |
16-17 | Acheron |
18 | Nirvana |
19 | Arcadia |
21-24 | Prime Material Plane |
You may alternately have the following results:
22 | Ethereal Plane |
23 | Astral Plane |
24 | Prime, but alternate Earth |
<The Twin Paradises seem to have been left off of the list>
Question: Are there
limitations on the usage of such items as an Amulet of the Planes?
If not, the character can
merely speak a command word and blink out to his own alignment plane any
time, right?
Answer: Amulets are
powerful, arcane devices that are designed to
be used over and over again.
Because of their great power, there
should not be many of them
running around (one to a universal plane
is enough). The action of
running to another plane for safety is risky,
when you consider that the
other planes are populated by powerful
beings who resent intrusion!
— JW
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