<Arabic font: the one used
for Al-Qadim might work for some text/headings,
but Carpet of Flying should
be written in Arabic.
The reason: look NW on your
screen.
It's a standard thing, like
writing golem in Hebrew.
Again, look NW on your screen>
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The size, carrying capacity and speed of
a carpet are determined
by use of the table below.
Each carpet has its own command word
to activate it, and each is then controlled by spoken directions.
If the device is within voice range, the
command word will activate it.
These rugs are of oriental make and design.
Each is very beautiful and durable.
Note, however, that tears or other rents
cannot be repaired without special weaving techniques which are generally
known only in the East.
Dice | Size | Capacity | Speed |
01-20 | 3' x 5' | 1 person | 42" |
21-55 | 4' x 5' | 2 persons | 36" |
56-80 | 5' x 7' | 3 persons | 30" |
81-00 | 6' x 9' | 4 persons | 24" |
-
Aerial
Combat: Carpets are the most stable of flying devices, and thus the
most valuable.
Though they are class C
as pertains to maneuverability,
they can hover or move at
any speed the controller desires (up to the stated maximum).
While hovering or moving
slowly they are ideal platforms for spell- or missile-casting (quick motion
tends to disrupt magical concentration, even if the spell-user is not the
one controlling the carpet).
They are not so easily adapted
to aerial melee, as passengers will tend to get knocked off the carpet
and fall to the ground.
Attempts to weave straps
or seat belts into a flying carpet will generally destroy its dweomer.
ADQ: Can a damaged
Carpet of Flying
be repaired by a Mending
spell or a
Limited Wish?
ADA: Not by a Mending
spell, and
only by a Limited Wish spell
if the
DM permits it. You might
take it to the
elemental plane of air and
have a
djinni work on it; the Dungeon
Masters
Guide mentions weaving
techniques
"generally known only in
the East,"
but that applies more to
our world
than the ADVANCED DUNGEONS
& DRAGONS
game campaign. This
could be a reason for a great
adventure --
work on your DM!
(Polyhedron #12)
Quote:
Originally posted by MerricB
O Great and Gygaxian Gary,
who we implore not to let our henchmen near our magic carpets...
Too late!
Quij is even now fondling your PC's best volitant rug, virtually slavering
over how it will look as his new poncho...