** The DM must mislead the possessor
of the potion so as to convince him that it is not harmful.
(See item description
, below, for particulars.)
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This potion affects the mind of
the character so that it believes the liquid is some other potion
(healing,
for example, is a goodchoice -- damage is "restored" by drinking it, and
only death
or rest after an adventure will
reveal that the potion only caused the imbiber to believe that he or she
was aided).
If several individuals taste this
still 90% probable that they will
all agree it is the same potion
(or whatever type the DM announces
or hints at).
<fuming, opaline, tawny, taste: sweet>