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An entire potion must be consumed in a single drinking (round) in order for this liquor to restore 4-10 (2d4 + 2) HP of damage. (Cf. extra-healing.)
<vaporous, phosphorescent, amber, taste: brandy>
Re:
Healing potion
Quote:
Originally
posted by angrypossum
Hello
Mr. Gygax,
How
did the healing potion develop?
Was
it based on the healing properties of the Grail?
Thanks.
-Josh
Howdy
Josh,
Actually,
the idea for the healing potion was simply based on a game need.
Quick
healing was featured in many fantasy stories, so creating a potion to restore
lost HP for characters seemed logical.
It
provided a good magic item to award, one that was a one-shot deal but allowed
protracted adventuring
That's
it.
Gary
Quote:
Originally
Posted by MerricB
Where
did they get the potions of healing, Gary?
Were
the temples doing a roaring business in them, or were they somewhat common
in the dungeons?
Cheers!
Hi
Cirrem...err, I mean Merric (Inside
joke from another thread.)
No
potions were sold, but I was liberal in distributing them in dungeon
chaches and the like.
Many
a clerical scroll with various healing spells
on them as well.
Cheers,
Gary