Potion  Healing


Enc: 2.5 
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XP: 200
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GP: 400 
Potions
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Aura: <dim necromancy?>
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DMG

An entire potion must be consumed in a single drinking (round) in order for this liquor to restore 4-10 (2d4 + 2) HP of damage. (Cf. extra-healing.)

<vaporous, phosphorescent, amber, taste: brandy>
 


Re: Healing potion
Quote:
Originally posted by angrypossum
Hello Mr. Gygax,

How did the healing potion develop?
Was it based on the healing properties of the Grail?

Thanks.

-Josh
 


Howdy Josh,

Actually, the idea for the healing potion was simply based on a game need.
Quick healing was featured in many fantasy stories, so creating a potion to restore lost HP for characters seemed logical.
It provided a good magic item to award, one that was a one-shot deal but allowed protracted adventuring 

That's it.
Gary
 

Quote:
Originally Posted by MerricB
Where did they get the potions of healing, Gary?
Were the temples doing a roaring business in them, or were they somewhat common in the dungeons?

Cheers!


Hi Cirrem...err, I mean Merric (Inside joke from another thread.)

No potions were sold, but I was liberal in distributing them in dungeon chaches and the like.
Many a clerical scroll with various healing spells on them as well.

Cheers,
Gary