Effects of Alcohol & Drugs
 
 

Intoxication can be represented as a penalty of from -1 to -5 on to hit rolls. (A1-4)
Drunk characters fight at -2 to hit and damage (A1-4.85)



 
 
 
 
 
 
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Recovery from Intoxication
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Alcoholism
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Combat
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Snome
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DMG

Characters under the influence of alcohol, narcotics, or other similar drugs will be affected as follows:

INTOXICATION TABLE


 

                                                                              State of Intoxication
Effect on Slight Moderate Great
Bravery +1 +2 +4
Morale +5% +10% +15%
Intelligence -1 -3 -6
Wisdom -1 -4 -7
Dexterity 0 -2 -5
Charisma 0 -1 -4
Attack dice 0 -1 -5
Hit points 0 +1 +3

* beyond great intoxication persons become comatose and will sleep for 7 to 10 hours.

Notes on Intoxication Table:

Bravery is covered in the NON-PLAYER CHARACTER CHARACTERISTICS section of this book.
Increases in bravery simply move the character upwards until "foolhardy" is attained.

Morale pertains only to NPCs.

Intelligence, Wisdom, Dexterityand Charisma indicate the number of
points the various characteristics are lowered temporarily due to intoxication.

Attack dice for missile || melee combat are lowered according to the penalty shown.
Note that opponent saves vs. magical attacks made by an intoxicated character are raised by the same number
(1 or 5 -- 5% or 25%).

Hit points are increased due to the effects of the drug on the intoxicated character.
He or she can physically withstand <[ignore?]> more punishment.

<slight = 3 drinks, moderate = 6 drinks, great = 9 drinks, comatose = 10 drinks: see BH2.14>



 

ALCHOHOL IN AD&D +
 


Of course I no longer imbibe to excess,
gray hair bringing me that wisdom...

A boastful young knave was a-bragging
'Bout the time that he bested a dragon,
And to get more attention
He neglected to mention
That the dragon was carved on a flagon

-- Toni Leigh Perry