Intoxication can be represented as a penalty
of from -1 to -5 on to hit rolls. (A1-4)
Drunk characters fight at -2 to hit and
damage
(A1-4.85)
|
|
|
|
|
|
|
Snome |
|
|
Characters under the influence of alcohol, narcotics, or other similar drugs will be affected as follows:
State of Intoxication
Effect on | Slight | Moderate | Great |
Bravery | +1 | +2 | +4 |
Morale | +5% | +10% | +15% |
Intelligence | -1 | -3 | -6 |
Wisdom | -1 | -4 | -7 |
Dexterity | 0 | -2 | -5 |
Charisma | 0 | -1 | -4 |
Attack dice | 0 | -1 | -5 |
Hit points | 0 | +1 | +3 |
* beyond great intoxication persons become comatose and will sleep for 7 to 10 hours.
Bravery
is covered in the NON-PLAYER CHARACTER CHARACTERISTICS section of
this
book.
Increases in bravery simply
move the character upwards until "foolhardy" is attained.
Morale pertains only to NPCs.
Intelligence,
Wisdom,
Dexterityand
Charisma
indicate the number of
points the various characteristics
are lowered temporarily due to intoxication.
Attack dice for missile
|| melee combat are lowered according to the penalty shown.
Note that opponent saves
vs. magical attacks made by an intoxicated character are raised by the
same number
(1 or 5 -- 5% or 25%).
Hit points are increased
due to the effects of the drug on the intoxicated character.
He or she can physically
withstand <[ignore?]> more punishment.
<slight = 3 drinks, moderate = 6 drinks, great = 9 drinks, comatose = 10 drinks: see BH2.14>
Of course I no longer imbibe
to excess,
gray hair bringing me that
wisdom...
A boastful young knave was a-bragging
'Bout the time that he bested a dragon,
And to get more attention
He neglected to mention
That the dragon was carved on a flagon
-- Toni Leigh Perry