Horn of the Tritons
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Horn of the Tritons: This
device is a conch shell horn which can be blown
but once per day, except by a triton who can sound it 3 times daily.
A horn
of the tritons can do any 1 of the following functions when properly
blown:
1. Calm rough waters in a 1 mile radius (this has
the effect of dispelling
a water elemental or water
weird);
2. Summon 5-20 hippocampi
(1-2), 5-30 giant sea horses (3-5), or 1-10
sea lions (6) if the character
is in a body of water wherein such
creatures dwell (the creatures
summoned will be friendly to and
obey, to the best of their
understanding, the character who sounded
the horn); or
3. Panic marine creatures with animal, or lower,
intelligence so as to
cause them to flee unless
each saves versus magic, and those who
do save must take a -5 penalty
on their "to hit" dice rolls for 3-18
turns (30-180 rounds).
Any sounding of a horn of the tritons can be heard by all tritons within
a 1
league radius.
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