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A potion of human control allows the imbiber to control up to 32 levels/hit
dice of humans/humanoids/demi-humans as if a charm
person spell had been cast,
and the human types to be controlled are entitled
to saving throws versus magic.
Any pluses on hit dice are rounded down to the lowest whole die, i.e.
1 + 2 = 1, 2 + 6 = 2.
The type of human(s) which can be controlled is randomly determined
on the table below:
Die Roll | Type | Colour | Taste |
1-2 | Dwarves | golden | musty |
3-4 | Elves/Half-Elves | blues | sweet |
5-6 | Gnomes | terra cotta | herbal (horseradish) |
7-8 | Hobbits | yellow | salty |
9-10 | Half-Orcs | dun | metallic |
11-16 | Humans | rainbow | milky |
17-19 | Humanoids (gnolls, orcs, goblins, etc.) | saffron | sweet |
20 | Elves, Half-Elves, and Humans | cream | bilious |
This potion lasts for from 5-30 rounds.
Appearance/Consistency: viscous
Transperancy: luminous (determine transperancy)
OA: When determining the type of creature
that can be controlled, use the following table.
D20 Roll | Potion Controls | Colour | Taste |
1-2 | Korobokuru | ebony | dusty |
3-5 | Hengeyokai | pink | spicy |
6 | Spirit folk | cherry | metallic |
7-15 | Human | rainbow | milky |
16 | Tengu | saffron | milky |
17-19 | Korobokuru, hengeyokai, and humans | cerulean | perfumy |
20 | Gajin (roll on the DMG table) | ^^ | ^^ |