Necklace of Missiles
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1: Per hit die of each missile.
A device of this sort appears to be nothing but a
cheap medallion or piece of valueless jewelry due to special enchantments
placed upon it.
If a character places it about his or her neck, however,
that individual can see the necklace as it really is - golden
missile
globes depending from a golden chain.
Each sphere is detachable only by
the wearer. They can be easily hurled up to 7” distance. When they
arrive
at the end of their trajectory they burst as a magical fireball.
The #
of missiles, and their respective hit dice of fireball damage, are
determined on the table below:
Number of Missiles and Power in Hit Dice
Die
Roll |
11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
1-4 | - | - | - | - | - | - | 1 | - | 2 | - |
5-8 | - | - | - | - | - | 1 | - | 2 | - | 2 |
9-12 | - | - | - | - | 1 | - | 2 | - | 4 | - |
13-16 | - | - | - | 1 | - | 2 | - | 2 | - | 4 |
17-18 | - | - | 1 | - | 2 | - | 2 | - | 2 | - |
19 | - | 1 | - | 2 | - | 2 | - | 4 | - | - |
20 | 1 | - | 2 | - | 2 | - | 2 | - | 2 | - |
For example, on a roll of 9-12 the necklace will possess missiles -- one 7-dice, two 5-dice, and four 3-dice fireballs.
The size will show that there is a difference in power between globes,
but
the number of dice and damage each causes cannot generally be known.
If the necklace is being worn or carried by a character who fails his
or her
save vs. a Magical Fire attack, the item must undergo a saving
throw check as well. If it fails to save, all remaining missiles detonate
simultaneously.