Fireball
(Evocation)


L^: mu3
-
R#: 10" + (1")*
-
D^: Instantaneous
C^: v.s.m
-
CT: 3
-
S^: 1/2 (Item)
A^: 2" radius sphere
MEGA-DAMAGE: Wood=1/2**, Earth=0, Soft Stone=0, Hard Rock=0
-
MP: 25, 49, 59
UW : No *

** Damage <Mega-damage> shown is per level of the spell caster employing the spell, and
assumes fire damage following; if the wooden TARGET is protected by
green hides, is wet, etc., reduce damage by 50%.

Area: The burst of the fireball does not expend a considerable amount of pressure,
and the burst will generally conform to the shape of the AREA in which it occurs,
thus covering an AREA =equal= to its normal spherical volume.
[The AREA which is covered by the fireball is a total volume of roughly 33,000 cubic feet (or yards)].

Saving Throw: If creatures fail their saves, they all take full HP damage from the blast. <(Fire Damage)>
Those who make saves manage to dodge, fall flat or roll aside, taking 1/2 the full HP damage
-- each and every one within the blast AREA.

Effect: A fireball is an explosive burst of flame, which detonates with a low roar,
and delivers damage proportionate to the level of the M-U who CAST it,
i.e. 1 six-sided die (d6) for each level of xperience of the spell caster.
Besides causing damage to creatures,
the fireball ignites all combustible materials within its burst radius,
and the heat of the fireball will melt soft metals such as gold, copper, silver, etc.
Items exposed to the spell's effects must be rolled for to determine if they are affected.
Items with a creature which makes its save are considered as unaffected.
The M-U points his or her finger and speaks the range (distance and height) at which the fireball is to burst.
A streak flashes from the pointing digit and, unless it impacts upon a material body prior to attaining the prescribed range,
flowers into the fireball.

Effect.exception: Magic fireball wands deliver 6 die fireballs (6d6),
magic staves with this capability deliver 8 die fireballs,
and scroll spells of this type deliver a fireball of from 5 to 10 dice (d6 + 4) of damage.

MC: A tiny ball composed of batshit && sulphur. <>

* can be CAST and will function within the bounds of an airy water spell.
 

Q: Does the AD&D game's third-level, M-U spell fireball get larger outdoors?
That is, does the size of the fireball convert from feet to yards outdoors?
Page 73 of the PH seems to indicate that this is the case.

A: The area of effect of all AD&D game
spells remains the same outdoors as
indoors (1" = 10´), but the range of the
spells increases, from 1" = 10' indoors to
1" = 10 yards (30') outdoors. The reference
to "yards" in the spells description is
completely in error.
(127.67)


 

Q: Would a magic-user take damage
from his own fireball if the spell
were cast at zero range?

A: Absolutely yes! Note that a fireball has a
cubic volume in excess of 33,000 cubic
feet, enough to fill about 335' of 10' x 10'
corridor. A mage doesn't have to cast a
fireball at range zero in order to get
caught in the blast.
(139.66)


 

Q: The rules say a fireball detonates
at a point designated by the caster
or when it strikes a solid object.
What is the chance of an archer hitting
the fireball with an arrow and
causing it to detonate while in
flight?

A, Shooting down a fireball: I repeated
this question to one of my regular playing
groups and got in return five bemused
grins and the following straight-faced
comment: "Gee, you" ll also need rules for
[shooting down fireballs with] magic missiles
and things like that, too.? For the
record, hitting a fireball or similar missile
with another missile, magical or not, is
about as likely as every creature on a
world taking a step at the same instant,
thereby creating cataclysmic vibrations
that shake the planet apart. That is, it's
possible in theory but gosh darn well near
impossible in practice.
(156.55)