Quaal's Feather Token~~
Enc.:
IS: 
Aura:
XP: 500/1,000
GP: 2000/7000 
Miscellaneous Magic
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Magic Items
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DMG

A feather token is a small magical device of various forms to suit a special need.

These various tokens are listed below.
Each is usable but once:
 
Die 
Roll
Tokens
1-4 * ANCHOR - a token useful to moor a craft so as to render it immobile for 1 full day (or at any time prior upon command from 
the token's possessor). 
5-7 * BIRD - a token which can be used to drive off any sort of hostile avian creatures or as a vehicle of transportation equal to a roc 
of the largest size in all respects (1 day duration).
8-10 * FAN - a token which forms a huge flapping fan which can cause 
a strong breeze (cf. THE ADVENTURE, WATERBORNE ADVENTURES
in an area large enough to propel one ship. This wind is 
not cumulative with existing wind speeds - if there is already 
a strong breeze blowing, this cannot be added to i t to create a 
gale. It can, however, be used against i t to create an area of 
relative calm or lesser winds (though this will not affect wave 
size in a storm, of course). The fan can be used up to eight 
hours a day. It will not function on land.
11-13 * SWAN BOAT - a token which forms a huge swan-like boat
capable of swimming at 24" SPEED, and carrying 8 horses and 
gear or 32 men or any combination =equal= thereto (duration 1 day).
14-18 * TREE - a token which causes a great oak to spring into being. 
6' diameter trunk, 60' height, 40' top diameter. 
19-20 * WHIP - a token which causes a huge leather whip to appear 
and be wielded ogainst any opponent desired (+ 1 weapon, 
9th level fighter "to hit" probability, 2-7 hit points damage plus 
save versus magic or be bound fast for 2-7 rounds) for up to 6 
turns. (Cf. Dancing Sword.) 

Other similar tokens may be added as desired.

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