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A feather token is a small magical device of various forms to suit a special need.
These various tokens are listed below.
Each is usable but once:
Die
Roll |
Tokens |
1-4 | * ANCHOR - a token useful to moor a craft so as to render it
immobile for 1 full day (or at any time prior upon command from
the token's possessor). |
5-7 | * BIRD - a token which can be used to drive off any sort of
hostile avian creatures or as a vehicle of transportation equal to a roc
of the largest size in all respects (1 day duration). |
8-10 | * FAN - a token which forms a huge flapping fan which can cause
a strong breeze (cf. THE ADVENTURE, WATERBORNE ADVENTURES) in an area large enough to propel one ship. This wind is not cumulative with existing wind speeds - if there is already a strong breeze blowing, this cannot be added to i t to create a gale. It can, however, be used against i t to create an area of relative calm or lesser winds (though this will not affect wave size in a storm, of course). The fan can be used up to eight hours a day. It will not function on land. |
11-13 | * SWAN BOAT - a token which
forms a huge swan-like boat
capable of swimming at 24" SPEED, and carrying 8 horses and gear or 32 men or any combination =equal= thereto (duration 1 day). |
14-18 | * TREE - a token which causes a great oak to spring into being.
6' diameter trunk, 60' height, 40' top diameter. |
19-20 | * WHIP - a token which causes
a huge leather whip to appear
and be wielded ogainst any opponent desired (+ 1 weapon, 9th level fighter "to hit" probability, 2-7 hit points damage plus save versus magic or be bound fast for 2-7 rounds) for up to 6 turns. (Cf. Dancing Sword.) |
Other similar tokens may be added as desired.
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