Ring of Contrariness
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This magic ring is cursed so as to make its wearer unable to agree with
any idea or statement or action.
Once put on, the ring can be removed only after a remove curse spell
is cast upon the individual
wearing it. Because of the curse, the wearer will resist any attempts
to cast
such a spell. Furthermore, the contrariness ring will have one of the
following
additional magical properties:
01-20 | Flying |
21-40 | Invisibility |
41-60 | Levitation |
61-70 | Shocking Grasp (once per round) |
71-80 | Spell Turning |
81-00 | Strength (18/00) |
Note that contrariness can never be removed from the ring. The wearer
will use his or her own powers, plus those of the ring, to retain it
on his or
her finger. The wearer of the ring will never damage him or herself.
If, for
example, other characters suggest that the wearer should make certain
that attacks upon him or her are well-defended against, or that he
ar she
should not strike his or her own head, the ring wearer will agree -
possibly
attacking or striking at the speaker's head - because obviously the
result must be contrary in this case.
<Ring of Contrary
Spell Turning> : If a ring
of contrariness turns spells,
the cumulative remove curse cast upon the individual wearing it must
equal or exceed 00 (100%).
<1.5: volley?>
IlexGarodan wrote:
Gary,
What is your opinion on gag items? Of the roleplaying games you've developed, which ones (if any) were your favourites? I know we've all hurled joke items at least once as referees..
Ilex G.
I absolutely love an occassional
joke magic item. I hope that Troll Lord Games will publish my Weyland
Smith Catalog as part of the Gygaxian Fantasy Worlds reference book
series.
It is jam-packed with all
manner of joke items, far more than in the booklet version that Hekaforge
Rpoductions released on a limnited basis about five or six years back.
some are actually useful
for characters to employ, and there is a method of obtaining the items
given in the work.
Anyway, I have had an hilarious
time with Boots of Dancing,
and I role-played my fighter
Yrag with the first Ring of Contrariness ever in play, and that was a thigh-slapper
for sure.
A ring of Delusion can be
fun, and a Wand of Wonder is always a hoot.
Gary
P.S. From the above it is
obvious that I do not take myself or RPGing too seriously
Quote:
Originally Posted by the
black knight
Alternatively, which items
have generated the most fun in your campaigns? Were there any items that
seemed mundane but turned out to be pivotal, camapign changing events?
Ring of Contrariness
Wand of Wonder
Any talking magic sword
There were no items that
had more than a restricted, tactical impact on the campaign.
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