Ring of Fire Resistance


Enc.: -
Item Save: <metal, soft>
Robe of Fire Resistance
XP: 1k
GP: 5k
Rings
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Magic Items
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DMG

The wearer of this ring is totally immune to the
effects of normal fires -- torches, flaming oil, bonfires, etc.

-- Very large and hot fires, molten lava, demon immolation, hell hound breath,
or a wall of fire spell will cause 10 hit points of damage per round (1 per segment) if
the wearer is directly within such conflagration.

-- Exceptionally hot fires
such as red dragon breath, pyrohydra breath, fireballs, flame strike, fire
storm, etc. are saved against at +4 on the die roll, and all damage dice
are calculated at -2 per die, but each die is never less than 1 in any event.
(As a rule of thumb, consider very hot fires as those which have a maximum
initial exposure of up to 24 hit points, those of exceptional heat 25 or
more hit points.)


WSG: Makes the wearer immune to the effects of
normal heat just as a protection from fire scroll does.

Q: Will a ring of fire resistance protect the wearer's equipment or just his body?

A: This is up to the DM. Generally, it is safe
to assume that the ring keeps the wearer's
personal equipment from burning to cinders
if he walks through a normal fire.
However, the ring's + 4 saving throw
bonus vs. magickal fires applies only to the
wearer, and does not extend to his items
(see the DMG, page 130).
(147.10)


Quote:
Originally Posted by Gray Mouser
Colonel,

I was recently perusing the description of the Ring of Fire Resistance in the DMG and noticed this sentence:

A check of the MM reveals, however, that Hell Hounds only do 1 hit point of damage per hit die with their breath weapon, i.e., 4-7 hp's of damage per breath attack (1/2 if saved), depending on the hit die of the Hell Hound in question.

My question is: Which text takes precedence? If the MM is correct should Hell Hound breath be treated at red dragon breath, pryohydra breath, fire balls, etc (i.e., +4 to save and all damage done is -2 on each die roll)? This seems logical except that Hell Hound breath damage isn't generated with die rolls. Perhaps simply giving the +4 to save and damage from 2-5 points (depending on hit die)?

Thanks in advance.

Gray Mouser


The breath of one hell hound always inflicts 1 damage on someone with a ring of fire resistance.
That breath weapons lasts only 1 segment.
The save vs. a hell hound's breath weapon is at +4, but 1 point of damage is always done.

Cheers,
Gary